After updating to version 95.1.6, desynchronization was observed, · Issue #3999 · MirrorNetworking/Mirror · GitHub
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I've found that this is the cause of the problem. Calling SetClientReady multiple times under certain error conditions may lead to pendingSpawns.Clear();. Should I add if (conn.isReady) return; inside SetClientReady?
After updating to version 95.1.6, desynchronization was observed, and the issue appears to be caused by this particular logic segment.
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