Wolf Rigged e Game Ready Modello 3D
2533
Licenza d'uso personale
specificazioni
- Geometria- Geometrie -
- poligoni1,567
- vertici1,694
- TexturesYes
- materialeYes
- riggedYes
- AnimatoYes
- Prontabile in 3DNo
- Gioco pronto (low poly)Yes
- UV mappatoYes
- UV non avvolto- Unverpackte UVs -
Descrizione
Here is my low-poly wolf model with some basic animations.
I modeled, textured and rigged this wolf in Blender from 14.03.2011 to 05.04.2011.
Wolf animations:
Control in Blender Game Engine:
Wolf test in Unreal 4 video
Wolf test in Unity 5 video
The rig in Blender
More details
Available formats:
You can use my 3d-model only for non-commercial, personal/private and editorial use!
Made by Dennis Haupt aka 3DHaupt
3DHaupt.com
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My name is Dennis Haupt.
3D-artist for modeling, texturing, rigging and animation since 2008.
My favorite software is Blender 3d but I also work with 3d-Coat or other 3d/2d-programs.
Location: Germany - Thuringia - Ilmenau
---
System:
Alienware 18: Intel(R) Core(TM) i7-4930MX CPU @ 3.00GHz NVIDIA GeForce GTX 780M x2 (SLI) 32,0 GB RAM
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I modeled, textured and rigged this wolf in Blender from 14.03.2011 to 05.04.2011.
Wolf animations:
- Walk cycle
- Run cycle
- Sit
- Creep cycles
- Idle animation
Control in Blender Game Engine:
- Start the Game Engine : P key
- Walk cycle : W key
- Run cycle : E key
- Creep cycle: R key
- Sit animation : Spacebar
Wolf test in Unreal 4 video
Wolf test in Unity 5 video
The rig in Blender
More details
- Polygons 1,567
- Vertices 1,694
- Textures Yes
- Materials Yes
- UV Mapping Yes
- Unwrapped UVs Mixed
Available formats:
- Blender (.blend)
- Autodesk FBX (.fbx)
- Unity 3D (.unitypackage)
- 3D Studio (.3ds)8 MB
- Collada (.dae)8 MB
- Alias/WaveFront Material (.mtl)
- OBJ (.obj)
- Alembic (.abc)
- DXF (.dxf)8 MB
- MilkShape 3D (.ms3d)
- Agisoft Photoscan (.ply)
- Stereolithography (.stl)
- VRML (.wrl, .wrz)
- DirectX (.X)
- X3D (.x3d)
You can use my 3d-model only for non-commercial, personal/private and editorial use!
Made by Dennis Haupt aka 3DHaupt
3DHaupt.com
---
My name is Dennis Haupt.
3D-artist for modeling, texturing, rigging and animation since 2008.
My favorite software is Blender 3d but I also work with 3d-Coat or other 3d/2d-programs.
Location: Germany - Thuringia - Ilmenau
---
System:
Alienware 18: Intel(R) Core(TM) i7-4930MX CPU @ 3.00GHz NVIDIA GeForce GTX 780M x2 (SLI) 32,0 GB RAM
---
Ecco il mio low-poly modello di lupo con alcune animazioni di base.
Ho modellato, strutturato e truccato questo lupo in Blender dal 14.03.2011 al 05.04.2011 .
Animazioni lupo:
Controllo in Blender Game Engine:
Wolf test in Unreal 4 video
Wolf test nel video Unity 5
L'impianto di perforazione in Blender
Più dettagli
Formati disponibili:
Ho modellato, strutturato e truccato questo lupo in Blender dal 14.03.2011 al 05.04.2011 .
Animazioni lupo:
- Ciclo di marcia
- Esegui ciclo
- Sedersi
- Cicli di scorrimento
- Animazione inattiva
Controllo in Blender Game Engine:
- Avvia il motore di gioco: tasto P
- Ciclo di marcia: tasto W
- Ciclo di marcia: tasto E
- Ciclo di scorrimento: tasto R
- Sit animazione: barra spaziatrice
Wolf test in Unreal 4 video
Wolf test nel video Unity 5
L'impianto di perforazione in Blender
Più dettagli
- Poligoni 1,567
- Vertici 1.694
- Textures Sì
- Materiali Sì
- Mappatura UV Sì
- UV non confezionati miscelati
Formati disponibili:
- Blender (.blend)
- Autodesk FBX (.fbx)
- Unity 3D (.unitypackage)
- 3D Studio (.3ds) 8 MB
- Collada (.dae) 8 MB
- Materiale Alias / WaveFront (.mtl)
- OBJ (.obj)
- Alambicco (.abc)
- DXF (.dxf) 8 MB
- MilkShape 3D (.ms3d)
- Agisoft Photoscan (.ply)
- Stereolitografia (.stl)
- VRML (.wrl, .wrz)
- DirectX (.X)
- X3D (.x3d)
Dec 13, 2015
Data aggiunta
May 04, 2020
ultimo aggiornamento
Commenti