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Auction House: Weapons - Clubs

Kraken Club
(Club) All RacesLv.63 WAR/MNK/WHM/BLM/RDM/THF/PLD/DRK/
BST/BRD/RNG/SAM/NIN/DRG/SMN

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Addition to below
# Dec 24 2007 at 9:47 AM Rating: Decent
26 posts
I did forget to add one very important note to my post (see below):

Without Subtle Blow, you will be super injecting the mob with TP non-stop with a Kraken Club, and the mobs will use TP moves on you every 15-20 seconds. Thus, PLD for example should still sub NIN for Subtle Blow and equip a shield in your off-hand for the extra defense. It definitely makes all the difference in the world.
Dual Wielding Kraken Club????
# Dec 24 2007 at 9:31 AM Rating: Decent
26 posts
Dual Wield @ level 25 Ninja only gives a 15% delay reduction. The next reduction only comes at level 45 Ninja. Thus, at level 75ANY/37NIN, you are only getting a 15% delay reduction on the delay of TWO weapons. Dual wielding Kraken Club with another multi-hit weapon is just stupid.

I'll use the "Joyeuse + Kraken Club" idea for this exercise:

Kraken Club (264 delay) ONLY:
Anyone who actually has a kraken club, like me, can tell you that you will hit on average 4-5 hits per swing. For simple math's sake, we'll say you hit 4.5 times per 264 delay, or once per 58.66 delay.

Joyeuse (224 delay) + Kraken Club (264 delay) DUAL WIELDED:
(264 + 224) * .85 (15% reduction) = 415 delay
Even if you average 7 hits EVERY swing, which you won't (I've tried), that's one hit per 59.28 delay. In reality, you still average only 5-6 hits per swing with Joyeuse + Kraken Club. Once again, we'll say 5.5, or one hit per 75.45 delay.

Thus, here we have proved beyond a shadow of a doubt that dual wielding a Kraken club may seem like a great idea, but it really isn't 90% of the time.

There are, however 2 semi-practical uses:
1. NIN gets max benefit of dual wield at 75. Sure...off-hand for TP build.
2. WAR or PLD TP build solely for Spirits Within...otherwise useless.

Reasons for Kraken Club dual wield uselessness by job:
1. THF already builds TP too quickly for SATA without KC (KC solo is godly tho)
2. DRK Blood Weapon is timed - speed is VITAL - otherwise useless for DRK
3. PLD solo w/KC can spam Starlight (endless MP) PLUS get benefits of shield
4. RDM solo has BIG dps increase with en- spells and can go /BLM for conserve MP
5. MNK well...fun to watch on Hundred Fists...but SUPER useless with club
6. RNG spamming WS = dead RNG (it's already hard enough for tank to hold hate)
7. DRG would have to be retarded NOT to use Polearm
8. SAM would have to be retarded NOT to use Great Katana
9. BST would die by taking hate from pets
10. WHM/BLM/SMN/BRD - PLEASE for the love of god don't melee...
Dual Wielding Kraken Club????
# Nov 08 2009 at 5:24 PM Rating: Decent
Quote:
10. WHM/BLM/SMN/BRD - PLEASE for the love of god don't melee...


**** you
Dual Wielding Kraken Club????
# May 24 2008 at 6:30 PM Rating: Decent
lol Whm can do damn well with this club, when i had it i would spam hexa strike for 1.1k-1.6k damage.....people really underestimate Whm/nin. Kclub in off hand and whm can pwn DD classes. i tried this with Whm Nin Pld Thf and Rdm, so far whm seems to be the best, specially when i solo my own Light SC and MB it.
Dual Wielding Kraken Club????
# Dec 27 2007 at 2:24 PM Rating: Default
You KNOW you wonna have 75 BLM with KC! You know you wonna pwn melee as BLM with melee in PvP. :P
#REDACTED, Posted: Nov 28 2007 at 6:38 AM, Rating: Sub-Default, (Expand Post) Zag your an idiot... Yea you went 0/150
kclub.
# Nov 19 2007 at 1:30 PM Rating: Decent
sup ppl! im looking for a kraken club on ramuh server paying 30.200mil for it if u have let me know thx.
looking to sell...
# Oct 24 2007 at 7:13 AM Rating: Decent
Last night after Limbus 2 people from my sea LS with 75smn and I as 62smn decided to try this after our run. I had been trying to setup a run with them for like a month and finally we were all free. I went first, win, no drops. Then 1 of my friends went, win, OMFG w00tzgaorez DROP. Then because we were there with another orb we went again and to no ones amazement no drop. We really weren't expecting it too but whatever. Well we decided we were going to do sell and split on any K-Club drops and the rest was your orb your crap, and since the guy who went 2nd already has a K-Club, they decided I should get it for setting the whole thing up. Great well now I have a K-Club for sale on Fenrir Server! I have it in bazaar for 60,000,000 and I'm taking offers. Last night after AFK zzz Saurmomugue Champaign bazaar the best offers I've gotten are: 30M, unicorn leggings, fire bomblet, and peacock charm (about 35M); and an offer this morning for 40M. If your interested either post here or send me a message on ffah, I have it listed in my virtual bazaar.
What luck!
# Oct 05 2007 at 4:32 PM Rating: Decent
Tried 3 times. Once as DRK, NIN and BLM. We ran out of time (NIN and BLM were same guy playing both char's) lol

Then went twice as RDM, BLU and BLM and won both times. On the third one, k club dropped. 1/3!!!!

I can't and still don't believe it, but he's fighting w/ it (my buddy since he was using his seals).

I don't forsee this happening for me, but we'll see.....
BCNM
# Sep 10 2007 at 7:13 AM Rating: Good
*
60 posts
Did this BCNM 6 times with 3 BSt's What a joke really didnt get hit once until the end when we ran in and helped our pets finish FE'e off.

0/6 on the club..

Plus only about 50k in drops for each run.

Oh Well..

going to keep trying :)

personally 3 bsts I think is the safest way to do this with no chance of losing
Lies
# Aug 20 2007 at 1:52 PM Rating: Decent
First of all I would like to say today I did 6 runs.

1 on 98% Full moon LightNings day, 2 on 100% Full moon LIGHTSday, and 2 on 100% Full moon Darksday.

3 OX bloods are 100% drop (10k each on my server, = 30k) 2 pearls and a black Pearl are also 100%,
Then you get a random tele-port ring 100% drop and 1 of 2 necklaces Mnd +6 or INT +3... 100% (got the mnd necklaces on lightsday and the INt ones on darksday)

Full moon rumor is squashed.....


and for those saying they went 0/150 stfu seriously.... no item in the game is 0/150+

1/3 on O kotes, 1/3 on empress Hairpin, 1/2 On Elshimo Marble Slab, 1/2 on Fuma's, 1/3 on E-bow (vali's bow), and 1/1 on Monster Signa

Those are all pretty "rare" drops and I only a monk (no damn treasure hunter)

so 0/150 stfu.

So far 0/6 on club, and about 9 other ppl went for runs on full moon also. Maybe 1/50 for the Club or 1/25, But i Doubt 0/150, its not that rare and you dont have that many seals.

Edited, Aug 20th 2007 5:55:42pm by zagarikano
Lies
# Aug 26 2007 at 8:18 PM Rating: Decent
*
144 posts
Zag. You're an idiot.
Lies
# Aug 25 2007 at 6:29 AM Rating: Decent
18 posts
i heard better drop rate on new moon darksday...
LOOL
# Jul 15 2007 at 1:58 AM Rating: Decent
Lol @ person yelling at K club ballista. It owns you. It owns all. YEs.. It makes it cheap. Well.. they deserve it. Hard as hell to get, and an all around amazing weapon. Ranger with this can just about solo VT colibri NP at 75 in a faster time than others can kill it with a full party >.>
Kraken Club Drop Rate
# Jul 12 2007 at 6:00 PM Rating: Good
32 posts
From posts by people who camped the Lord of Onozo reagularly, it was generally accepted that the drop rate for the Kraken Club was around 5%. As pointed out in a official Playonline Update

http://www.playonline.com/pcd/update/ff11us/20061219WH3cX1/detail.html

“Due to the extreme popularity of the kraken club and trouble arising as a result of a large number of players attempting to acquire the item, the monster that previously dropped the club (Lord of Onzozo) will do so no longer. A new method of obtaining the item is currently under consideration and will be implemented shortly. There are no plans on changing the drop rate of the item in question. However, the development team would like to grant players more opportunities to obtain it.”

So I believe that the drop rate remains at around 5%.

Now, working the statistics, a 5% drop rate for the club implies that there is a 95% chance you will not get the club.

The chance you will not get the club after 2 runs is equal to 95% times 95% i.e.

(0.95)*(0.95)

The chance you will not get the club after 3 runs is equal to 95% times 95% time 95% i.e.

(0.95)*(0.95)*(0.95)

Thus, assuming you’ll keep going to the BCNM until you obtain the club, the chances you will not get the club after “n” runs is

(0.95)^n

Hence the chances of getting the club after “n” runs is

1-((0.95)^n)

A breakdown of this shows

After 1 run, you need to consume 60 beastmen seals and have a 5% chance of getting the kraken club.

After 10 runs, you need to consume 600 beastmen seals and have a 40% chance of getting the kraken club.

After 20 runs, you need to consume 1200 beastmen seals and have a 64% chance of getting the kraken club.

After 45 runs, you need to consume 2700 beastmen seals and have a 90% chance of getting the kraken club.

On a side note, the only kraken clubs I’ve seen on my server have been in bazaars for the low low price of 60 million gil. To put this in perspective, given the current state of the game economy, this would be enough gil to purchase all you ancient currency you need to upgrade a relic weapon.
Kraken Club Drop Rate
# Sep 26 2008 at 2:09 PM Rating: Default
Zubon wrote:
From posts by people who camped the Lord of Onozo reagularly, it was generally accepted that the drop rate for the Kraken Club was around 5%. As pointed out in a official Playonline Update

http://www.playonline.com/pcd/update/ff11us/20061219WH3cX1/detail.html

“Due to the extreme popularity of the kraken club and trouble arising as a result of a large number of players attempting to acquire the item, the monster that previously dropped the club (Lord of Onzozo) will do so no longer. A new method of obtaining the item is currently under consideration and will be implemented shortly. There are no plans on changing the drop rate of the item in question. However, the development team would like to grant players more opportunities to obtain it.”

So I believe that the drop rate remains at around 5%.

Now, working the statistics, a 5% drop rate for the club implies that there is a 95% chance you will not get the club.

The chance you will not get the club after 2 runs is equal to 95% times 95% i.e.

(0.95)*(0.95)

The chance you will not get the club after 3 runs is equal to 95% times 95% time 95% i.e.

(0.95)*(0.95)*(0.95)

Thus, assuming you’ll keep going to the BCNM until you obtain the club, the chances you will not get the club after “n” runs is

(0.95)^n

Hence the chances of getting the club after “n” runs is

1-((0.95)^n)

A breakdown of this shows

After 1 run, you need to consume 60 beastmen seals and have a 5% chance of getting the kraken club.

After 10 runs, you need to consume 600 beastmen seals and have a 40% chance of getting the kraken club.

After 20 runs, you need to consume 1200 beastmen seals and have a 64% chance of getting the kraken club.

After 45 runs, you need to consume 2700 beastmen seals and have a 90% chance of getting the kraken club.

On a side note, the only kraken clubs I’ve seen on my server have been in bazaars for the low low price of 60 million gil. To put this in perspective, given the current state of the game economy, this would be enough gil to purchase all you ancient currency you need to upgrade a relic weapon.
You are an idiot, That is not how it works. If the drop rate is 5% then it is 5% everytime you do the fight. There is no "I did it this many times so I get this bonus to the chance of it dropping."
Kraken Club Drop Rate
# Nov 12 2008 at 6:05 AM Rating: Decent
In reply to DirtysockofShaunessy,

The OP wasn't implying that you get a bonus % chance for every subsequent bcnm run. He was basically answering the question of how many runs would you have to do, on the AVERAGE (this is the key word), in order to obtain the drop. So according to those numbers you probably would have gotten the club somewhere between the 10th and 20th run, 45th being the latest (if you're really unlucky). Of course there will always be the lucky ones who get it on the first try, but those cases would be considered outliers.

Take a statistics class; you calling him an idiot was quite the ironic remark.





Edited, Nov 12th 2008 9:21am by wangta
Kraken Club Drop Rate
# Feb 06 2008 at 7:10 PM Rating: Decent
**
291 posts
Sadly, the game does not care how many times you have attempted the bcnm to get the KC. Because of this, your chance of getting a drop does not increase (or decrease) over time. If it is a 5% drop rate, then it is always a 5% drop rate.

Whatever the case, best of luck to all of you hoping to hit the lottery doing the bcnm for it.
Kraken Club Drop Rate
# Jul 29 2008 at 12:28 PM Rating: Decent
**
270 posts
His math is flawless, the chance of getting something after n trials is well documented and established in statistics.

Note that is the chance of getting something after n trials, not the chance of getting something on the trial after the nth trial. Very different things.
Kraken Club Drop Rate
# Sep 29 2008 at 9:27 PM Rating: Default
tccdude wrote:
His math is flawless, the chance of getting something after n trials is well documented and established in statistics.

Note that is the chance of getting something after n trials, not the chance of getting something on the trial after the nth trial. Very different things.
Yeah and we can make stats say anything that we want them too. Every time you do the run it's either you get the club or you don't at a 5% chance. The number of times you do it has no bearing on whether you get the club or not. You could go 1/1 or play this game until the servers shut down and never see it. That is how it works. End of story.
Kraken Club Drop Rate
# Oct 23 2008 at 1:23 AM Rating: Good
**
382 posts
No, you cannot make stats say anything you want them to. Basic statistical formulas have been around for a very long time and there is no debate as to whether they "work." Zubon did not just scribble a bunch of made up numbers on a page to find the odds of obtaining a Kraken Club after a certain number of times. He used a formula that has been around for ages and is proven to work in real life situations.

If you still don't think it is possible to figure out the chances of x occurring after a certain number of times when the chances of x occurring once are given, the only explanation I can think of is that you have not learned it yet. I would suggest taking an entry level statistics course if you really want to learn how these things work. They make quite a bit of sense once you understand them.

Edited, Oct 23rd 2008 5:26am by ChocoboDragoon
Kraken Club Drop Rate
# Jan 19 2009 at 4:25 PM Rating: Decent
You actually can make statistics say whatever you want. My Stats teacher even said so...that's the main flaw with stats. Anyway, has it occured to everyone that this is a game and perhaps statistics don't apply? And i'm a firm believer that every time you go into this BC, KC is 5% drop...the chance it will drop doesn't go up with each run you do. In theory, yes, your chances does go up, but the probability of it going up does not, it stays at 5%. Prob and Stats are 2 different things, please don't confuse people. I'll put it this way...20 groups ran this BC...only 1 group would get drop. Now is this true? No idea, that's the 2nd flaw with stats, there's no "real" way to prove or disprove it. So, it's better to say the drop rate is a "bell curve" based on time(day and moon phase in-game). There's a certain time that KC will drop more often than others, we just have to figure that out. On the flip side, once we figure that out, the value of the KC will drop. Maybe that's why the NM was on a long respawn window/timer?
Kraken Club Drop Rate
# Mar 05 2009 at 3:38 AM Rating: Good
**
382 posts
smsimps wrote:
You actually can make statistics say whatever you want. My Stats teacher even said so...that's the main flaw with stats. Anyway, has it occured to everyone that this is a game and perhaps statistics don't apply? And i'm a firm believer that every time you go into this BC, KC is 5% drop...the chance it will drop doesn't go up with each run you do. In theory, yes, your chances does go up, but the probability of it going up does not, it stays at 5%. Prob and Stats are 2 different things, please don't confuse people. I'll put it this way...20 groups ran this BC...only 1 group would get drop. Now is this true? No idea, that's the 2nd flaw with stats, there's no "real" way to prove or disprove it. So, it's better to say the drop rate is a "bell curve" based on time(day and moon phase in-game). There's a certain time that KC will drop more often than others, we just have to figure that out. On the flip side, once we figure that out, the value of the KC will drop. Maybe that's why the NM was on a long respawn window/timer?


I have no idea what your stats teacher was talking about, but if anyone could make up stats to say whatever they wanted, statistics wouldn't exist. Does your teacher give you an A if you make up all the answers to your exam questions?

Anyway, I think you may have misunderstood where Zubon's stats are coming from. He isn't saying that your chances of getting a Kraken Club go up with each run you do. He's saying that if you do a certain number of runs, you have x% chance of getting a club.

To use a more simple example, let's say you flip two coins. Each time you flip a coin, you have a 50% chance of getting heads. Using this information, we can figure out that by flipping two coins, we have a 25% chance of getting heads twice. This is because our only possible outcomes are HT, TH, TT, and HH, and there's an equal chance that any of them could happen. So there's two important facts here.

1. Every time you flip a coin, there's a 50% chance of getting heads and a 50% chance of getting tails. Your chances of flipping heads or tails does not change with each flip.

2. Using this information, we can find that by flipping two coins, there's a 25% chance of getting two heads, a 25% chance of getting two tails, and a 50% chance of getting one heads and one tails. There are no tricks here, and nothing is being manipulated. I think this is simple enough that we can all agree on it, but if for whatever reason you don't believe me, flip a coin a few hundred times for yourself and see what it averages out to.

You may already know where I'm going with this, because the same applies the KClub stats we've been talking about.

1. Every run, there's a 5% chance of Kraken club dropping.

2. Using this information, we can find our chances of getting a club if we do x number of runs. It's the same concept as the coin example I used above, it's just not as plainly obvious to figure out (which is why you need the formulas). There will still be a 5% chance of it dropping on every run, and it's only because of that fact that we can figure this out with the formula Zubon used.

Would you doubt that there's a 75% chance of getting at least one heads after flipping two coins, because "there's always a 50% chance on every flip?" No (at least, I hope not -_-)? Then don't doubt that we can also figure out the chances of getting a Kraken club after a certain number of runs, given a 5% drop rate every time.

Of course, this is assuming that it even is a 5% drop rate every time. If moon phase or whatever else affects the drop rate, as you mentioned, then the stats will be off. But that would be because of FFXI's changing drop rate, not any fault of the statistical formulas.

Edited, Mar 5th 2009 6:41am by ChocoboDragoon
Kraken Club Drop Rate
# Mar 29 2012 at 1:00 PM Rating: Default
ChocoboDragoon wrote:
smsimps wrote:
You actually can make statistics say whatever you want. My Stats teacher even said so...that's the main flaw with stats. Anyway, has it occured to everyone that this is a game and perhaps statistics don't apply? And i'm a firm believer that every time you go into this BC, KC is 5% drop...the chance it will drop doesn't go up with each run you do.


I have no idea what your stats teacher was talking about, but if anyone could make up stats to say whatever they wanted, statistics wouldn't exist. Does your teacher give you an A if you make up all the answers to your exam questions?


That's what happens when your Math Teacher is Homer Simpson. Good explanation ChocoboDragoon.
Kraken Club Drop Rate
# Mar 27 2009 at 12:41 PM Rating: Decent
PWND!

Very nice explanation Choco, It's hard for people to understand the difference between X% after N trials versus my chance of winning in any given run.

Statistics is quite interesting and if you don't believe choco, just look at the explanation about the infamous "Birthday Problem", hard to believe in a group of 23 people there is over a 50% chance that two of them have the same birthday huh?

:)

Statistics is REAL people, it's not just "made up".
Looking To Purchase one
# Jul 06 2007 at 2:09 PM Rating: Default
looking to purchase one on either hades or midgar please message my in game name on Midgar..."Homeslice"

or send me email "Uppity112@tmail.com" or Aim "UppityCuhz"
k.club
# Jul 03 2007 at 10:51 AM Rating: Default
I'm looking for one on Asura server, post here with price and name or message me, and i'll contanct within game. ^^ thankyou
0/100
# Jun 22 2007 at 10:23 AM Rating: Default
this is funny, if anyone has a real idea on drop %, please let me know... i know the one dude said he is 0/100... which is really almost impossible considering that's 6000 seals, and i know this dude who duo's it w/ his blm friend and they are 0/100... so that's 3000 seals a piece between 2 people... i've been playing this game religiously for over 4 years and i don't think i've broken 1000 seal mark yet ... i have 4 more jobs to get to sub-job level... they rest are 37 or higher... i think you're all exagerating lol
How I use it
# Feb 23 2007 at 7:26 PM Rating: Decent
*
112 posts
Well, after reading through about the Kraken club, I just wanted to post my experience of its usage and opinions about it. Of course, it was a blessing to actually have a friend kind enough to let me hang on to one for this long. For those of you who are wondering, yes this club was dropped from LoO before the update on him. And a word of suggestion to everyone, friendship, loyalty, and trust is what makes this game so great.

First off, yes, this club is not exp-pt friendly for almost every mob you encounter up to the 70s. As a warrior, I have not seen its benefits until I approached the range of 70, where I had access to a better accuracy build to land most of the hits (warrior's club skill is about 20 lvls below axe skill). Let me tell you that this club has an incredible TP generation rate compared to other jobs when this club is offhanded as a warrior on a sushi build. For me, it is common to see between 30-50 tp recovered per round. This club rarely procs at only 1 hit. On average, it procs 3-5 swings per round. On soft mobs, such as imps and puks, I cannot seem to get the dmg of this club to go beyond 18-25dmg per hit without berserk. Currently, I'm investing in ways to see if this could be improved at all to make up the sacrifice of my offhand weapon (maneater or joyeuse). I did try to go on a meat build with this club, but it was too difficult to land hits consistently especially when you rely on your weapon skill as your main source of damage. Meriting club skill will indeed improve its dps, but I would rather put my merits into something worthwhile.

One scenario that I found this to be extremely useful was when I became a secondary puller at the Mire (from the Nyzule Isle exit). The difficulty of this camp are the soulflayers, so it was my job to pull them to the zone so that the main puller gains access to the 7-8 imps in the pit. Once I rezoned, I can quickly get back into battle, squeeze in a rampage quickly (provided i dont' get amnesiaed in my 2-3 hit rounds^^; my rampages averaged 500-750 dmg when I was 73 at that camp, increased to 600-900 when i got my axe merited [2 upgrades] and critical hits [2 upgrades] ) and head back out to get the Soulflayers again. Of course this pt setup was on a strict build for consistency, but we found the routine and had a blast doing this without competition nor hardships (due to the number of soulflayers, we couldn't get past chain 10-12 -.- ).

Outside of exp pt, this weapon did wonders for me to break my trial weapons, mainly my axe for decimation and sword for savage blade. Once I hit 74, I took my time to go solo in kuftal to lvl my npc, and at the same time, offhanded the Kraken club to break the latents very fast when my NPC and I skillchained together. It also helps to have a mnk with you if they're working to break latent on their destroyers or getting Asuran fists^^

Lastly, this club is an insane farming tool combined with an AoE ws like circle blade when sword is mainhanded and capped.

The only thing I don't like about this club is its value in the market and its misconceptions. Even though I haven't unlocked its full potential (many say drk job has better uses for it), I truly don't think its a weapon worth considering to invest a huge sum unless you fully know what and how you're going to use it. It is indeed a luxury item, but outside the realm of tp build for war and rng or its DD potential for drk, its used just for fun and will hurt your fellow party members if used in the wrong way.






3 AM K-Club rant
# Feb 14 2007 at 1:01 AM Rating: Decent
35 posts
I want to say this now while I'm still good and pissed about the last ballista.

ANYONE WHO CAN'T PLAY THEIR JOB WITHOUT A K-CLUB IS A ONE-DIMENSIONAL PLAYER.

For those who do decide to use this novelity, here's a helpful guide:

Step 1: Naturally, Sub nin. It doesn't matter wether this sub is any good at all for your job, or if you have an E in club. Hitting your opponent 8 times for 1 point of damage so you can do a severely weakened WS 3 seconds faster is more important.

Step 2: Find someone smart enough NOT to be subbing nin and make sure they're always at your back, preferablely a whm. Since you're most likely wearing low-def, high-acc/eva gear so you can actually hit something with your E skill in club, you need someone who ACTUALLY knows how to play their job to clean up when the person your targeting engages you and you realize its in your better interest to run away like a little schoolgirl (since you and a little schoolgirl do about the same amount of damage and have about the same amount of defense).

Step 3: Run to the front lines and back consistently like a whiny ***** in heat. Since it takes the better part of a century to target someone and draw your weapons in FFXI, you should /sprint over, get some TP and do a hearty 10 HP of damage, then excercise step 2. Before the target can actually engage you, you'll be on the other side of the map, waiting another precious minute for you're next ingenious strike.

So that's about it! Sure, you have to rely on flaws in FFXI rather then actual skill or strategy, it's expensive, it's uncreative, undynamic, and unsportsmanlike, but the important thing is when you finally down your opponent and you can /shout, "OMGAWDS THS CUB IS SO L33T. I JUST SOLOeD LIKE AN ENTIRE ALLIANCE AND THEY DIDn'T EVEN DO NE THING, THEY JUST STOOD THERE LIK A NUUB aniwaslike DAT-DAT-DAT-DAT-DAT!" Who doesn't want THAT honor?
1 shot wonder
# Feb 09 2007 at 1:17 PM Rating: Good
**
488 posts
either we are extremely lucky, or someone stepped in good poo. The odds of getting this freaking club is almost Nill. Our team didnt expect much, and like everyone else just hoped that with a small sliver of hope it just may drop. Well guess what it did 1/1 yeah i know what you are all thinking BS think again! here is a link to KI with the picture showing Proof of this http://www.killingifrit.com/forums.php?m=posts&q=146983&PHPSESSID=5521b68f6ae5dbc73c058f29a976df43
Setup
Meson Blu/war
Raikuken Myself Red/Blm
Rhyen Rng/nin

Method was simple Blu tanked/kited RDM gravity, binded, nuked and healed when needed, and RNG was there for range atk dmg.



Edited, Feb 9th 2007 9:23pm by Raikuken

Edited, Feb 9th 2007 9:23pm by Raikuken
lol wtf
# Feb 01 2007 at 5:41 PM Rating: Decent
ok ok,i understand ur all trying to say its very bad drop rate but uv got to be kidding me. Whats point in lying about how many bcnm 60s ppl have done...
u cnt tell me lots of ppl have done 150+ bs60s am not stuipid 150 bs60 is a total of 9000 seals. i struggle to get 25 seals soloing 1 job from 1-25 so within the time limit of having to save all of these up before the update was known its impossible and thats not even putting into consideration the amount of storage space needed = 100 slots to hold that many bs lol. if you gna post things post it correctly or ppl wont even bother to think ur correct and not lying. :) got nothing against u all just want proper and relitive information on this forum personal not random lyes to make there points better.
lol wtf
# Apr 06 2007 at 10:00 AM Rating: Good
**
532 posts
lilpugx wrote:
150+ bs60s am not stuipid 150 bs60 is a total of 9000 seals.


I think you misunderstood what people were saying. 150 total tries divided by 3 people = 50 personal tries x 60 Beastman Seals (cost of BCNM) = 300 Beastman Seals. Very reasonable. This number may have included times when people didnt contribute thier own orb but helped fight.

Many jobs like bst can get beastman Seals very fast. My thf usually has no problem killing Easy Prey for seals with a pretty good drop rate.

Anyway, I figured I'd try to clear this issue up.
lol wtf
# May 31 2007 at 10:42 AM Rating: Decent
23 posts
I agree. 60 X 5 = 300, 60 X 50 = 3000. You my good sir, are a moron.
lol wtf
# Apr 08 2007 at 3:34 PM Rating: Decent
lol I'm just going to laugh cause um 50x60 is not 300 if that's what you were trying to say. 5x60 is 300 lol 50x60 is 3,000.
Another link to video
# Jan 31 2007 at 11:49 AM Rating: Decent
27 posts
The drk/nin video people where talking about, not the clearest video, but if anyone else finds a better video I'd be happy to host it.

http://detained.net/ff11_adma01.wmv

Another link, might be slow but I'll keep it up for some time.

Edited, Jan 31st 2007 2:49pm by Hardlined

Edited, Apr 23rd 2007 11:17am by Hardlined
Horrible drop rate
# Jan 21 2007 at 9:12 PM Rating: Default
My friends duo this BCNM with 2 blm's and they have went 0/100 on this....
Happy killings =)~~

Edited, Jan 21st 2007 11:14pm by sticky
Horrible drop rate
# Jan 24 2007 at 1:28 PM Rating: Decent
0/150+ on the bcnm. 2/33 when LoO still dropped it. for all those who whined LoO has a bad drop rate, this BCNM is like less then 1% drop on the club, LoO was about 5% (5% is actually not really a low drop rate compared to tons of other **** in the game but he just has HUGE window).
Horrible drop rate
# Jan 21 2007 at 9:12 PM Rating: Default
sorry 0/100 =)~~
Up in Arms
# Jan 07 2007 at 7:26 PM Rating: Decent
BC60's Up in Arms 60 Cap,3 Member's 15 Minutes.

PT set up
RNG PLD RDM (can be done with PLD DRG BLM,PUP NIN WHM,BSTx3,RNGx2 RDM,BLMx2 RDM)this is my favorite set up.

RDM open's with Gravity(Mob is susceptible to Bind Gravity and Sleep even w/o Elemental Seal)
As RDM uses Gravity RNG Sharpshot/Barrage the NM Followed by PLD Provoke/Shield Bash then works on the kiting process(use Sentinel/Defender if needed) at this point RDM will assist on curing the PLD until the RNG deals sufficient damage to the mob for the PLD to strait tank it.(NM Attacks uber fast at start with 8 tentacles,will slow down hit rate after 6 of its tentacles break you will see a message "One of the sea creature's tentacles have been wounded."on the chat log each time you dismantle 1 of its tentacles)RDM will use Bind or Gravity whenever RNG uses Sidewinder/Slug Shot to make it easy for the PLD to take hate back. @30% let the PLD get hate RNG will save his 2nd Sharpshot/Barrage @15% then Sidewinder/Slug Shot..Very easy BCNM.Props to Gestal(PLD) Akinoui(RDM) Yuroichi(me as RNG) of Alexander Server.

Edited, Jan 8th 2007 8:54pm by Soifonn
Kraken + exp party = wrong!
# Dec 31 2006 at 10:55 PM Rating: Decent
-REDACTED-
*
69 posts
sh*t damage per swing only gives the mob tp. Dont use it. Unless your ls is a pro, give it to the mnk/drks or just drks and let them beat the crap out of HNMs..

I know what im talking about.. ive been sataed by Merc Cris/KC Thief and KC Nin tank. The thief gave the mob tp out the *** and the nin couldnt keep shadows up fast enough(Nin died, so I ended up tank.. Thf tried to sata on me, so I hit Super Jump just in time that he got hate and died.. lol). And in the other pt with the Nin, gave an AoE type mob so much tp, whm couldnt heal fast enough and we all died!(rdm got owned by chainspell hate btw)

DONT USE IT IN EXP FOOLS! Use it solo or on a hnm if your leader will let you.. but keep it away from exp.

P.S. Dont lend ANYTHING to ANYONE

Edited, Jan 3rd 2007 1:24am by Sammonoske
buy
# Dec 28 2006 at 4:05 AM Rating: Decent
anyone selling a Kraken Club in Siren Server? if you do, please post your ingame name and ingame price here. I will send you a tell if I see you online.
thx.
Buy a kraken Club in Siren Server
# Dec 28 2006 at 3:52 AM Rating: Decent
anyone selling a Kraken Club in siren server? If you do. Please post your ingame name and price here. I will contact you when I see you online. Thanx so much.
good
# Dec 25 2006 at 4:12 PM Rating: Decent
Even if the price dose go down im glad it is easyer to get , i think all good items shouldent be so rare
good
# Dec 28 2006 at 4:00 AM Rating: Decent
anyone selling a Kraken Club in Siren Server? if you do, please put your ingame name and price in Gil here. And i will contact you once I see you online. Thanx so much.
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