Hsin-Chien Huang
Hsin-Chien Huang | |
---|---|
Born | |
Nationality | Taiwanese |
Education | Bachelor of mechanical engineering NTU Bachelor of Science of Product Design ACCD Master of design IIT |
Known for | VR, Digital Art |
Notable work | La Camera Insabbiata(2017), Bodyless(2019), Samsara(2021) |
Awards | [Best VR Experience Award] - 74th Venice International Film Festival [Honorary Mention] - 2020 Prix Ars Electronica [Golden Mask] - 2020 Newimages Festival [Jury Award] - 2021 Texas SXSW Festival [Conceptual Design - Gaming, AR & VR (NEW)] - 2022 Muse Design Awards [Best VR Short Film] - 2023 Animest Romania International Animation Festival [Creator of the Year Award] - 2023 XRMust XR Awards |
Hsin-Chien Huang (traditional Chinese: 黃心健 born 13 January 1966 in Taipei) is an artist and director working in mixed media. Science, technology, new media, programming, and algorithms are tools he uses to bring the universe of his imagination to life. He served as artistic director for SEGA and Sony. Huang collaborated with pioneering American media artist Laurie Anderson on their VR work La Camera Insabbiata/Chalkroom[1] which won the Best VR experience Award[2][3] at the 74th Venice International Film Festival[3][4](it was the first edition of the festival that introduced its virtual-reality section); he also designed her 1995 CD-ROM, Puppet Motel. His work Bodyless[5][6] was also nominated[7] in the 76th of the festival. In 2011,Huang received the "Pride of Taiwan" honor from president of Taiwan Ma Ying-jeou.[8]
He founded Storynest Studio after 2001, which engaged in artistic creation and commercial design. Huang is currently a distinguished professor[9] at National Taiwan Normal University.
His VR film Samsara[10] won the 2021 SXSW Jury Award.[11][12]
Early life
[edit]At the age of four, the cornea of Hsin-Chien Huang's right eye was damaged so badly he was practically blind in that eye, his vision only returning after receiving a donated cornea at age 14. He lacked depth perception in the interim, so seeing things "properly" has since felt like a luxury to him.
Huang's mother is the eminent oil painter, Lee Lan.[13] Raised in an artistic environment, Huang was given his first computer, an Apple II, when he was in senior high school. Since that time, programming language has become his second language.
After graduating from college in Taiwan with a degree in mechanical engineering, he went on to earn a bachelor's degree in product design from the Art Center College of Design in Pasadena, followed by a master's degree from the Institute of Design at Chicago's Illinois Institute of Technology.
Artwork
[edit]Year | Title |
---|---|
2022 | VR: The Eye and I[14][15][16] |
2021 | VR: Samsara[17] |
2020 | Through the Body |
2019 | VR: Bodyless[5] |
2019 | VR: Kuo Hsueh-Hu: Three States of Home Gazing[18] |
2019 | VR: The Universe of Liu Kuo-Sung[19] |
2018 | VR: To the Moon[20] |
2017 | VR: La Camera Insabbiata[1][21] |
2017 | VR: Aloft |
2017 | Window of Heaven and Earth, Mirror of the Travelers |
2013 | The Moment We Meet |
Exhibitions
[edit]- 2024 - 'Living in the (Un)real: An Immersive Journey between Art and Surveillance[22]' at MEET Cultural Digital Center, Milan, Italy
- 2022 - 'Hsin-Chien Huang: The Data We Called Home'[23] at Pratt Gallery - New York, the States
- 2022 - 'Being X: Hsin-Chien Huang's Metaverse Theater' [24] at Kaohsiung Museum of Fine Arts - Kaohsiung, Taiwan
- 2021 - "Un portal a la memoría[25]" at L.E.V. Festival, Gijón, Spain
- 2020 - "Out of the window"[26] International Exhibition Produced by Taoyuan Museum of Fine Arts & Centraal Museum Utrecht - Taoyuan, Taiwan
- 2020 - "In the name of tree"[27] Art Museum of National Taiwan Normal University - Taipei, Taiwan
- 2020 - "RE:Human Touch- A Closer Future"[28] Taiwan Creative Content Agency - Taipei, Taiwan
- 2019 - "Immersive Interactive Unit"[29] International Documentary Filmfestival Amsterdam - Amsterdam, Netherlands
- 2019 - "Vortex Program"[30] Laboratorio de Electrónica Visual L.E.V. Festival - Madrid, Spain
- 2019 - "Every step in the right direction"[31] Singapore Art Museum - Singapore, Singapore
- 2019 - "Our Moon. Longing, Art and Science"[32] Naturhistorisches Museum Wien - Vienna, Austria
- 2017 - "La Camera Insabbiata/Chalkroom"[33] Taipei Fine Arts Museum - Taipei, Taiwan
- 2014 - "Thus have I remembered, once my mind was free"[34] Cathay Gallery - Taipei, Taiwan
- 2008 - "The art of mortal apparatus"[35] Taipei Fine Arts Museum - Taipei, Taiwan
Collaboration
[edit]- 2010 Taipei International Flora Exposition: Hall Design (2019)
- Expo 2010 Shanghai China: Interactive Device (2010)
- Incomparable concert Jay Chou: Audio Visual Design (2004)
- Puppet Motel: Designer of the music/art CD-ROM by Laurie Anderson (1995)
Awards
[edit]Year | Event | Award | Work | Status |
---|---|---|---|---|
2024 | The European Cultural Centre Award | Video & Digital Art Award | Concept2048 | Nominated |
2023 | XRMust XR Awards[36] | Creator of the Year Award | The Eye and I | Won |
2023 | Animest Romania International Animation Festival[37] | Best VR Short Film | Samsara | Won |
2022 | Muse Design Awards 2022[38] | Conceptual Design - Gaming, AR & VR (NEW) | Dance of Light | Won |
2022 | VR AWARDS 2022[39] | VR Film of the Year | Samsara | Nominated |
2022 | Bolton International Film Festival | VR Competition | Samsara | Nominated |
2022 | SIGGRAPH 2022 | VR Competition | Samsara | Nominated |
2022 | Ottawa International Animation Festival | Best Virtual Reality | Samsara | Nominated |
2022 | Prix Ars Electronica[40] | Computer Animation Honorary Mention | Samsara | Won |
2022 | Annecy International Animated Film Festival | VR Competition | Samsara | Nominated |
2022 | Animafest Zagreb[41] | VR Competition: the Best VR Project | Samsara | Won |
2022 | International Festival of Animated Films ANIFILM | International Competition of VR Films | Samsara | Nominated |
2022 | Laval Virtual Awards | VR/AR for Entertainment & Medias | Samsara | Nominated |
2021 | Jeddah Red Sea International Film Festival (RedSeaIFF) | Sliver Yusr Immersive Award | Samsara | Won |
2021 | Geneva International Film Festival (GIFF) | Future IS SENSIBLE Award | Samsara | Nominated |
2021 | VRE VIRTUAL REALITY EXPERIENCE -EXTENDED EDITION (3rd Edition) | Special Jury Prize | Samsara | Won |
2021 | Festival of International Virtual & Augmented Reality Stories (FIVARS) | Best Interactive Experience | Samsara | Won |
2021 | Venice International Film Festival | VR Expanded Section | Samsara | Nominated |
2021 | Cannes XR | Best VR Story | Samsara | Won |
2021 | Texas SXSW Festival | Virtual Cinema Competition Jury Award | Samsara | Won |
2021 | The 5th Indian World Film Festival (India) | Short Animation | Bodyless | Won |
Texas SXSW Festival (Texas) | Jury Award[12][11] | Samsara[10] | Won | |
2020 | Los Angeles Film Award (Los Angeles) | Best Virtual Reality[42] | Bodyless | Won |
Asian Academy Creative Awards (Singapore) | Best Immersive(360, VR)[43] | Kuo Hsueh-Hu: Three States of Home Gazing | Won | |
Newimages Festival (Paris) | Golden Mask[44] | Bodyless | Won | |
Prix Ars Electronica (Austria) | Honorary Mention[45] | Bodyless | Won | |
2019 | Kaohsiung Film Festival[46] (Kaoshsiung) | Special Mention[47] | Bodyless | Won |
The 76th Venice International Film Fextival | Interactive[48] | Bodyless | Nominated | |
2017 | The 74th Venice International Film Festival | Best VR Experience Award[3][2] | La Camera Insabbiata[49][1] | Won |
2013 | Public Art Award (Taipei) | Art Creation Price[50] | The Moment We Meet | Won |
Publications
[edit]- Huang Hsin-Chien’s XR Insights[51] 2022. ISBN 9786269519491
- The Color Devourer[52] 2016. ISBN 9789574741458
- Technology Mirage[53] 2013. ISBN 9862134224
- Pictographic Labyrinth[54] 2003. ISBN 9789574113088
References
[edit]- ^ a b c "La Camera Insabbiata". Taipei Fine Arts Museum.
- ^ a b "the films of venice virtual reality section". La Biennale di Venezia. 2017-07-28. Retrieved 2021-05-16.
- ^ a b c "Official Awards of the 74th Venice Film Festival". La Biennale di Venezia. 2017-09-09. Retrieved 2020-12-16.
- ^ "74th Venice International Film Festival | Homepage 2017". La Biennale di Venezia. 2017-02-20. Retrieved 2021-05-16.
- ^ a b "Bodyless | the 76th Venice International Film Festival (Biennale Cinema 2019)". La Biennale di Venezia. 2019-07-19. Retrieved 2021-05-16.
- ^ "Taiwan's VR films rank among the best in the world - Taiwan Creative Content Agency (TAICCA)". en.taicca.tw. Retrieved 2021-05-16.
- ^ "Venice VR 2019: An Overview". Submarine Channel. 2019-07-25. Retrieved 2021-05-16.
- ^ "President grants an interview to digital media artist Hsin-Chien Huang. (總統接見「臺灣之光系列人物」--數位互動藝術家黃心健老師 in Chinese)". www.president.gov.tw (in Chinese (Taiwan)). Retrieved 2021-05-25.
- ^ "Faculty". National Taiwan Normal University - Department of Design NTNU.
- ^ a b "Four Highlights from SXSW 2021's Virtual Cinema Competition". COOL HUNTING®. 2021-03-16. Retrieved 2021-05-16.
- ^ a b "VR film by Taiwanese artist wins SXSW film award". Taiwan News. 2021-03-21. Retrieved 2021-05-16.
- ^ a b "SXSW Film Awards". SXSW. Retrieved 2021-05-16.
- ^ Storm.mg (2017-10-02). "Song of nature - Lee lan's exhibition starts at 1st Oct (大地之頌–黎蘭畫展10月1日開幕 in Chinese)". www.storm.mg (in Chinese (Taiwan)). Retrieved 2021-05-25.
- ^ "自監體 | 高雄原創VR". 2024 高雄電影節 (in Chinese (Taiwan)). Retrieved 2024-12-10.
- ^ "The Eye And I". GIFF - Geneva International Film Festival (in French). Retrieved 2024-12-10.
- ^ Pietrobon, Agnese (2023-11-20). ""Surveillance: a issue rooted in our culture" - Hsin-Chien Huang (THE EYE & I)". XRMust. Retrieved 2024-12-10.
- ^ Delgado, Gerardo (2022-11-29). "3D Artist and Educator Hsin-Chien Huang Takes VR to the World Stage This Week 'In the NVIDIA Studio'". NVIDIA Blog. Retrieved 2024-12-10.
- ^ Competition, A' Design Award &. "Hsin-Chien Huang Three States of Home Gazing Ar". A' Design Award. Retrieved 2024-12-11.
- ^ "The Universe of Liu Kuo-Sung | M+". www.mplus.org.hk. Retrieved 2024-12-11.
- ^ "Laurie Anderson and Hsin-Chien Huang". LEV Festival 2020. Retrieved 2024-12-11.
- ^ CTS NEWS. "New media artist Hsin-Chien Huang to hold an exhibition in Cannes. (新媒體藝術家黃心健 月中坎城展演in Chinese)". 華視新聞網 (in Chinese). Retrieved 2021-02-26.
- ^ "Living in the (Un)Real | Hsin-Chien Huang". MEET. 2024-11-14. Retrieved 2024-12-11.
- ^ "Pratt Manhattan Gallery". Pratt. Retrieved 2022-12-15.
- ^ 高雄市立美術館. "展覽預告". www.kmfa.gov.tw (in Chinese). Retrieved 2022-12-14.
- ^ "Hsin-Chien Huang". LEV Festival 2021 (in European Spanish). Retrieved 2024-12-10.
- ^ "Out of the Window | Taoyuan Museum of Fine Arts". tmofa.tycg.gov.tw. Retrieved 2021-05-25.
- ^ ""In the name of tree" Art project launched, NTNU promote public art. (「以樹為名」藝術計畫啟動 師大美術館推社區公共藝術 in Chinese)". pr.ntnu.edu.tw. Retrieved 2021-05-25.
- ^ ""Bodyless Product info - Taiwan Creative Content Fest" (TCCF創意內容大會展品介紹in Chinese )". TCCF創意內容大會 (in Chinese). Retrieved 2021-05-25.
- ^ Bodyless | IDFA, retrieved 2021-05-25
- ^ "L.E.V. Matadero. Vrtx. Bodyless. Hsin-Chien Huang". LEV Festival. Retrieved 2021-05-25.
- ^ "Singapore Biennale 2019: Every Step in the Right Direction". www.singaporebiennale.org. Retrieved 2021-05-25.
- ^ "Naturhistorisches Museum Wien - Exhibition detail". www.nhm-wien.ac.at. Retrieved 2021-05-25.
- ^ "La Camera Insabbiata | TFAM". www.tfam.museum (in Chinese (Taiwan)). Retrieved 2024-12-10.
- ^ ""Thus have I remembered, once my mind was free" :Hsin-Chien Huang's new media installation art exhibition (如是我聞、一時自在:黃心健新媒體裝置展 | 中華平面設計協會 in Chinese)". www.tgda.org.tw. Retrieved 2021-05-25.
- ^ "The art of mortal apparatus : Hsin-Chien Huang's personal exhibition".
- ^ Gayet, Mathieu (2024-01-09). "XRMust XR Awards 2023: A Year in Immersive Storytelling". XRMust. Retrieved 2024-12-10.
- ^ "Animest 2023 awards". Animest. Retrieved 2024-12-10.
- ^ Awards, MUSE Design. "Dance of Light by Peppercorns Interactive Media Art, Roboenter". MUSE Design Awards. Retrieved 2024-12-10.
- ^ "Winners and Finalists 2022". XR Awards 2024. Retrieved 2024-12-10.
- ^ "Ars Electronica Archiv". archive.aec.at. Retrieved 2024-12-10.
- ^ "animafest.hr". www.animafest.hr. Retrieved 2024-12-10.
- ^ "LAFA Winners - November 2020". LA Film Awards. LAFA. 2020-12-02. Retrieved 2020-12-16.
- ^ "AAA National Winners 2020" (PDF). Archived from the original (PDF) on 2020-12-15. Retrieved 2020-12-16.
- ^ "黃心健VR創作 奪巴黎新影像藝術節最大獎[影] | 文化 | 重點新聞 | 中央社 CNA". www.cna.com.tw (in Chinese). Retrieved 2021-02-26.
- ^ 聯合新聞網 (15 June 2020). "黃心健VR作品失身記 奧地利電子藝術節奪榮譽獎 | 聯合新聞網:最懂你的新聞網站". 聯合新聞網 (in Chinese). Retrieved 2021-02-26.
- ^ "Kaohsiung Film Festival (高雄電影節 in Chinese)". www.kff.tw. Archived from the original on 2021-03-03. Retrieved 2021-05-16.
- ^ "得獎名單 | 高雄電影節". www.kff.tw. Retrieved 2021-02-26.[permanent dead link ]
- ^ "Venice Virtual Reality Lineup | Biennale Cinema 2019". La Biennale di Venezia. 2019-07-08. Retrieved 2021-05-16.
- ^ 中時新聞網 (28 May 2017). "黃心健未來劇場 玩VR穿越時空 - 藝文副刊". 中時新聞網 (in Chinese). Retrieved 2021-02-26.
- ^ "捷運信義線臺北101/世貿站公共藝術設置案|文化部公共藝術獎". publicartawards.moc.gov.tw (in Chinese). Retrieved 2021-02-26.
- ^ Huang, Hsin-chien (2022). 黃心健的XR聖經-從虛實展演到Metaverse的未來 [Huang Hsin-Chien’s XR Insights] (in Traditional Chinese) (1st ed.). Taiwan: NET AND BOOKS CO., LTD. TAIWAN BRANCH (CAYMAN ISLANDS). ISBN 9786269519491.
- ^ Huang, Hsin-Chien (2016). The Color Devourer. Taipei: Lionart. ISBN 9789574741458.
- ^ Technology Mirage. Taiwan: LocusPublishing. 2013. ISBN 978-9862134221.
- ^ Pictographic Labyrinth. Taipei: Moshi-Design Co. 2003. ISBN 9789574113088.
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