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Clinician perspective on VR Games for Managing Periprocedural Anxiety in Children

Published: 10 January 2020 Publication History

Abstract

Many children experience periprocedural anxiety (occurring before, during, or immediately after the a medical procedure such as induction of anaesthesia or immunisation) in hospital settings. A number of strategies, such as distraction and focus shifting, are commonly used in medical practice to help paediatric patients manage their anxiety. In recent years, Virtual Reality (VR) has been investigated as a promising tool in hospital settings, particularly through mediating distraction. In this paper, we present the findings from a focus group with four clinicians and attempt to explore key elements inherent in their practice that can be leveraged for designing impactful VR applications for managing periprocedural anxiety in paediatric hospitals. Our contribution is a set of insights relevant to patients, their needs, tailoring of strategies, and future design directions. We benchmark three existing VR applications against our findings to generate potential design opportunities for VR applications.

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Cited By

View all
  • (2024)Building enriching realities with children: Creating makerspaces that intertwine virtual and physical worlds in pediatric hospitalsInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103193183(103193)Online publication date: Mar-2024
  • (2023)POVR: Designing an Immersive Experience for Generating Moments of Self-reflection at HomeProceedings of the 35th Australian Computer-Human Interaction Conference10.1145/3638380.3638382(324-339)Online publication date: 2-Dec-2023
  • (2023)Understanding how technology can support social-emotional learning of children: a dyadic trauma-informed participatory design with proxiesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581032(1-17)Online publication date: 19-Apr-2023
  • Show More Cited By

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Published In

cover image ACM Other conferences
OzCHI '19: Proceedings of the 31st Australian Conference on Human-Computer-Interaction
December 2019
631 pages
ISBN:9781450376969
DOI:10.1145/3369457
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

In-Cooperation

  • HFESA: Human Factors and Ergonomics Society of Australia Inc.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 10 January 2020

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  • Short-paper
  • Research
  • Refereed limited

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OZCHI'19
OZCHI'19: 31ST AUSTRALIAN CONFERENCE ON HUMAN-COMPUTER-INTERACTION
December 2 - 5, 2019
WA, Fremantle, Australia

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Overall Acceptance Rate 362 of 729 submissions, 50%

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Cited By

View all
  • (2024)Building enriching realities with children: Creating makerspaces that intertwine virtual and physical worlds in pediatric hospitalsInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103193183(103193)Online publication date: Mar-2024
  • (2023)POVR: Designing an Immersive Experience for Generating Moments of Self-reflection at HomeProceedings of the 35th Australian Computer-Human Interaction Conference10.1145/3638380.3638382(324-339)Online publication date: 2-Dec-2023
  • (2023)Understanding how technology can support social-emotional learning of children: a dyadic trauma-informed participatory design with proxiesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581032(1-17)Online publication date: 19-Apr-2023
  • (2022)”What Do You See Now?”: Lessons Learned While Integrating a Virtual Reality Application in Ambulatory Care of a Pediatric SurgeryProceedings of the 33rd European Conference on Cognitive Ergonomics10.1145/3552327.3552341(1-5)Online publication date: 4-Oct-2022
  • (2022)‘What do you see now?’: lessons learned while integrating a virtual reality application in ambulatory care of a pediatric surgeryBehaviour & Information Technology10.1080/0144929X.2022.212583242:3(289-297)Online publication date: 26-Sep-2022
  • (2021)Examining the Academic Trends in Neuropsychological Tests for Executive Functions Using Virtual Reality: Systematic Literature ReviewJMIR Serious Games10.2196/302499:4(e30249)Online publication date: 24-Nov-2021
  • (2021)Supporting Shy Preschool Children in Joining Social PlayInteraction Design and Children10.1145/3459990.3460729(396-407)Online publication date: 24-Jun-2021

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