Cited By
View all- Dar HAziz RKhan JLali MAlmujally N(2024)Gamify4LexAmb: a gamification-based approach to address lexical ambiguity in natural language requirementsPeerJ Computer Science10.7717/peerj-cs.222910(e2229)Online publication date: 19-Sep-2024
- Rocha ISilveira M(2024)Potential Adverse Effects Caused by Gamification Elements in mHealth AppsJournal of the Brazilian Computer Society10.5753/jbcs.2024.431030:1(608-620)Online publication date: 20-Nov-2024
- Nalumenya BRubinato MKennedy MCatterson J(2024)Can Game-Based Learning Help to Increase the Awareness of Water Management in Uganda? A Case Study for Primary and Secondary SchoolsWorld10.3390/world50400505:4(981-1003)Online publication date: 23-Oct-2024
- Show More Cited By