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- articleDecember 2002
Fast image segmentation and smoothing using commodity graphics hardware
Journal of Graphics Tools (JOGT), Volume 7, Issue 4Pages 91–100https://doi.org/10.1080/10867651.2002.10487576We present a novel use of commodity graphics hardware to perform real-time image segmentation and image morphology operations. Our preliminary results show a performance increase of over 30% using an nVidia GeForce4 when compared to an implementation ...
- articleDecember 2002
Hardware-assisted rendering of cylindrical panoramas
Journal of Graphics Tools (JOGT), Volume 7, Issue 4Pages 33–42https://doi.org/10.1080/10867651.2002.10487570Cylindrical panorama is being used in many applications. Cylindrical panoramic viewers render the panorama from the center of the cylinder by projecting the cylindrical map onto a planar screen. This process involves nonlinear image warping, so many ...
- articleDecember 2002
Practical shadow mapping
Journal of Graphics Tools (JOGT), Volume 7, Issue 4Pages 9–18https://doi.org/10.1080/10867651.2002.10487567In this paper, we present several methods that can greatly improve image quality when using the shadow mapping algorithm. Shadow artifacts introduced by shadow mapping are mainly due to low resolution shadow maps and/or the limited numerical precision ...
- articleDecember 2002
Simple blurry reflections with environment maps
Journal of Graphics Tools (JOGT), Volume 7, Issue 4Pages 3–8https://doi.org/10.1080/10867651.2002.10487566We present a technique which uses existing OpenGL capabilities to approximate the effect of blurry specular reflections and indirect diffuse illumination. It makes use of environment maps, mipmapping with level of detail control, and possibly texture ...
- articleNovember 2002
Parameter estimation for photographic tone reproduction
Journal of Graphics Tools (JOGT), Volume 7, Issue 1Pages 45–52https://doi.org/10.1080/10867651.2002.10487554Tone reproduction algorithms attempt to compress a large range of pixel values into a smaller range that is suitable for display on devices with limited dynamic range. A recently proposed tone reproduction operator achieved this goal by emulating ...
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- articleNovember 2002
Constant time queries on uniformly distributed points on a hemisphere
Journal of Graphics Tools (JOGT), Volume 7, Issue 1Pages 33–44https://doi.org/10.1080/10867651.2002.10487553A set of uniformly distributed points on a hemisphere is generated using a popular method based on triangle subdivision. In computer graphics applications, each data point (for example, representing a direction from a point on a surface) is typically ...
- articleNovember 2002
Fast and accurate circle-circle and circle-line 3D distance computation
Journal of Graphics Tools (JOGT), Volume 7, Issue 1Pages 23–32https://doi.org/10.1080/10867651.2002.10487552This paper presents a novel high-precision algorithm for the calculation of the minimal distance between two circles in three dimensions. Contrary to the common approach that mainly utilizes a solution of an eighth-degree polynomial equation, the ...
- articleNovember 2002
Generalized barycentric coordinates on irregular polygons
Journal of Graphics Tools (JOGT), Volume 7, Issue 1Pages 13–22https://doi.org/10.1080/10867651.2002.10487551In this paper we present an easy computation of a generalized form of barycentric coordinates for irregular, convex n-sided polygons. Triangular barycentric coordinates have had many classical applications in computer graphics, from texture mapping to ...
- articleNovember 2002
A spatial post-processing algorithm for images of night scenes
Journal of Graphics Tools (JOGT), Volume 7, Issue 1Pages 1–12https://doi.org/10.1080/10867651.2002.10487550The standard technique for making images viewed at daytime lighting levels look like images of night scenes is to use a low overall contrast, low overall brightnesses, desaturation, and to give the image a "blue shift." This paper introduces two other ...
- articleSeptember 2002
An efficient and controllable Blob function
Journal of Graphics Tools (JOGT), Volume 6, Issue 4Pages 41–54https://doi.org/10.1080/10867651.2001.10487549A tunable blob function is proposed which is computationally simple since it is a rational function of low degree. The blob function is dependent on a parameter d which can be used to control the blob function making it suitable for computer graphics ...
- articleSeptember 2002
Contour extraction of compressed JPEG images
Journal of Graphics Tools (JOGT), Volume 6, Issue 3Pages 37–43https://doi.org/10.1080/10867651.2001.10487544We present a new algorithm that uses the JPEG compression format and provides a significant improvement in contour extraction for medical imaging, suc as X-ray photos. The algorithm searches for an object's contour in the compressed file. The complexity ...
- articleSeptember 2002
Convolution surfaces for line skeletons with polynomial weight distributions
Journal of Graphics Tools (JOGT), Volume 6, Issue 3Pages 17–28https://doi.org/10.1080/10867651.2001.10487542Convolution surfaces generalize point-based implicit surfaces to incorporate higher-dimensional skeletal elements; line segments can be considered the most fundamental skeletal elements since they can approximate curve skeletons. Existing analytical ...
- articleSeptember 2002
A simple fluid solver based on the FFT
Journal of Graphics Tools (JOGT), Volume 6, Issue 2Pages 43–52https://doi.org/10.1080/10867651.2001.10487540This paper presents a very simple implementation of a fluid solver. The implementation is consistent with the equations of fluid flow and produces velocity fields that contain incompressible rotational structures and dynamically react to user-supplied ...
- articleSeptember 2002
Fast and easy reach-cone joint limits
Journal of Graphics Tools (JOGT), Volume 6, Issue 2Pages 27–41https://doi.org/10.1080/10867651.2001.10487539We describe a simple and fast method of creating and using joint sinus reach cones to limit the range of motion on universal and ball-and-socket joints. Reach cones can be created interactively or based on results from biomechanics. A reach cone is ...
- articleDecember 1999
Incremental polygonization of deforming NURBS surfaces
Journal of Graphics Tools (JOGT), Volume 4, Issue 4Pages 37–50https://doi.org/10.1080/10867651.1999.10487514Nonuniform rational B-splines (NURBS) are a powerful tool to model deformable objects. Their shapes can be easily modified by moving the control points. A common method used to render these objects is polygonization. However, the polygonization process ...
- articleDecember 1999
Building an orthonormal basis from a unit vector
Journal of Graphics Tools (JOGT), Volume 4, Issue 4Pages 33–35https://doi.org/10.1080/10867651.1999.10487513We show how to easily create a right-handed orthonormal basis, given a unit vector, in 2-, 3-, and 4-space.
- articleDecember 1999
Slicing-based volumetric collision detection
Journal of Graphics Tools (JOGT), Volume 4, Issue 4Pages 23–32https://doi.org/10.1080/10867651.1999.10487512In this paper, we present a new approach for collision detection of volumetric objects. Good speeds and accuracy can be achieved using existing graphics hardware. The algorithm is simple to implement and, unlike other collision detection mechanisms, ...