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- short-paperJuly 2023
Digital Access, Usage, and Educational Outcomes: Evidence from Vietnam
L@S '23: Proceedings of the Tenth ACM Conference on Learning @ ScalePages 267–271https://doi.org/10.1145/3573051.3596169The arrival and development of digital technologies (e.g. the internet, personal computer) including mobile ones (e.g. smartphones) in recent years have raised both support for and concerns about the effects of adoption and usage on learning outcomes. ...
- review-articleNovember 2022
Digital Modernity
Foundations and Trends in Web Science (TRWS), Volume 9, Issue 1-2Pages 1–254https://doi.org/10.1561/1800000031“Modernity” is a social, cultural or historical descriptor for a certain type of society or set of social arrangements. This monograph reviews narratives of digital modernity, without endorsing them; as narratives, they selectively discuss aspects of our ...
- surveyNovember 2022
A Critical Review of Multimodal-multisensor Analytics for Anxiety Assessment
ACM Transactions on Computing for Healthcare (HEALTH), Volume 3, Issue 4Article No.: 46, Pages 1–42https://doi.org/10.1145/3556980Recently, interest has grown in the assessment of anxiety that leverages human physiological and behavioral data to address the drawbacks of current subjective clinical assessments. Complex experiences of anxiety vary on multiple characteristics, ...
- research-articleJanuary 2016
The Social Media Dialogue through Ubiquitous Interactivity to Children's Cognitive Development
IMCOM '16: Proceedings of the 10th International Conference on Ubiquitous Information Management and CommunicationArticle No.: 35, Pages 1–9https://doi.org/10.1145/2857546.2857582This paper discusses the Dialogue or Talk to the development of children's cognitive learning in the social media ubiquitous environment. Dialogue or Talk means opinions, status and comments through Facebook, Instagram, Twitter, YouTube etc. Social ...
- research-articleNovember 2011
Discovery table exploring the design of tangible and ubiquitous technology for learning in preparatory classrooms
OzCHI '11: Proceedings of the 23rd Australian Computer-Human Interaction ConferencePages 54–57https://doi.org/10.1145/2071536.2071543In this paper we investigate how technologies can be designed to support learning in preparatory classrooms by augmenting existing learning objects. By following an iterative interaction design process of working with teachers and children within the ...
- research-articleSeptember 2011
Urban media: a design process for the development of sustainable applications for ubiquitous computing for livable cities
RDURP '11: Proceedings of the 2011 ACM symposium on The role of design in UbiComp research & practicePages 7–10https://doi.org/10.1145/2030031.2030036Urban centers worldwide are now facing major challenges in almost every arena; population, health and public safety, environment, information access, housing, employment, security, banking, government and global economic competition. To effectively ...
- keynoteSeptember 2011
Urban media: a design process for the development of sustainable applications for ubiquitous computing for livable cities
RDURP '11: Proceedings of the 2011 ACM symposium on The role of design in UbiComp research & practicePages 1–2https://doi.org/10.1145/2030031.2030033Urban centers worldwide are now facing major challenges in almost every arena; population, health and public safety, environment, information access, housing, employment, security, banking, government and global economic competition. To effectively ...
- articleDecember 2010
Factors influencing teachers' adoption of a ubiquitous technology application in supporting teacher performance
International Journal of Mobile Learning and Organisation (IJMLO), Volume 4, Issue 1Pages 39–54https://doi.org/10.1504/IJMLO.2010.029953Employing concepts of electronic performance support systems and design-based research, this study developed a ubiquitous performance support system for teachers (UPSST) and implemented it in a school setting. Two teachers participated in this study and ...
- research-articleSeptember 2008
Interfacing intimacy: spatializing ubiquitous technologies for dwelling places
DIMEA '08: Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and ArtsPages 501–503https://doi.org/10.1145/1413634.1413725In this paper an approach is presented for the design of ubiquitous technologies designed for domestic use. There has been, in general, extended research and innovation on the applications, interface and software possibilities and a lot of design ...
- research-articleSeptember 2008
Pervasive play, immersion and story: designing interference
DIMEA '08: Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and ArtsPages 10–17https://doi.org/10.1145/1413634.1413642Pervasive games are games that are played in the real world---they are not played as a computerized simulation or on a limited physical game arena. The central attraction for pervasive games is that they offer the pleasure of doing things for real. The ...
- ArticleSeptember 2006
Facilitating socio-pleasure as mediated by ubiquitous technology
ECCE '06: Proceedings of the 13th Eurpoean conference on Cognitive ergonomics: trust and control in complex socio-technical systemsPages 117–118https://doi.org/10.1145/1274892.1274914This paper aims to increase understanding of how ubiquitous interactive systems could facilitate Socio-Pleasure: the enjoyment derived from relationships with others. A framework, termed THE Medium model, is presented; it describes the factors that ...