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- posterAugust 2021
Programmable Little Red: A Multi-thread Immersive and Interactive Storytelling Approach to Learning Conditional Statements
ICER 2021: Proceedings of the 17th ACM Conference on International Computing Education ResearchPages 450–451https://doi.org/10.1145/3446871.3469797Traditional methods of learning conditional statements follow lecture-based instruction, which focuses on teaching concepts and definitions. While this traditional method of instruction is the dominant teaching style in Computer Science (CS) education, ...
- research-articleJune 2018
Ice as an Interactive Visualization Material: a Design Space
PerDis '18: Proceedings of the 7th ACM International Symposium on Pervasive DisplaysArticle No.: 14, Pages 1–6https://doi.org/10.1145/3205873.3205895Ice is a familiar material to all, with a wide set of applications across artistic, cultural, scientific and technical domains. Most recently, the natural beauty of ice combined with its ephemerality is symbolic of the fragility of the global ...
- short-paperOctober 2016
Towards a Design Space for Liquid User Interfaces
NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer InteractionArticle No.: 34, Pages 1–4https://doi.org/10.1145/2971485.2971537In this paper, we present a framework for the user interface (UI) design of liquid UIs. These we define as UIs which utilize liquid, e.g. water, as a material for mediating the interaction or displaying information. Liquid UIs represent a novel type of ...
- research-articleMay 2012
Stackables: combining tangibles for faceted browsing
AVI '12: Proceedings of the International Working Conference on Advanced Visual InterfacesPages 241–248https://doi.org/10.1145/2254556.2254600We introduce Stackables: tangibles designed to support faceted information seeking in a variety of contexts. We are faced, more than ever, with tasks that require us to find, access, and act on information by ourselves or together with others. Current ...
- research-articleJune 2008
Tangible computer programming for informal science learning
IDC '08: Proceedings of the 7th international conference on Interaction design and childrenPages 21–24https://doi.org/10.1145/1463689.1463708The goal of this project is to develop a tangible programming language for use in informal science learning and to evaluate its effectiveness. As part of this effort, we will explore the relative strengths and weaknesses of tangible and graphical ...
- ArticleApril 2007
Tangible programming in the classroom with tern
CHI EA '07: CHI '07 Extended Abstracts on Human Factors in Computing SystemsPages 1965–1970https://doi.org/10.1145/1240866.1240933This interactivity demonstrates Tern, a tangible programming language for middle school and late elementary school students. Tern consists of a collection of wooden blocks shaped like jigsaw puzzle pieces. Children connect these blocks to form physical ...
- ArticleFebruary 2007
Designing tangible programming languages for classroom use
TEI '07: Proceedings of the 1st international conference on Tangible and embedded interactionPages 159–162https://doi.org/10.1145/1226969.1227003This paper describes a new technique for implementing educational programming languages using tangible interface technology. It emphasizes the use of inexpensive and durable parts with no embedded electronics or power supplies. Students create programs ...
- ArticleFebruary 2007
PillowTalk: can we afford intimacy?
- Thecla Schiphorst,
- Frank Nack,
- Michiel KauwATjoe,
- Simon de Bakker,
- Stock,
- Lora Aroyo,
- Angel Perez Rosillio,
- Hielke Schut,
- Norm Jaffe
TEI '07: Proceedings of the 1st international conference on Tangible and embedded interactionPages 23–30https://doi.org/10.1145/1226969.1226975This paper describes the move.me interaction prototype developed in conjunction with V2_lab in Rotterdam. move.me proposes a scenario for social interaction and the notion of social intimacy. Interaction with sensory--enhanced, soft, pliable, tactile, ...
- ArticleApril 2006
Tangible programming in the classroom: a practical approach
CHI EA '06: CHI '06 Extended Abstracts on Human Factors in Computing SystemsPages 869–874https://doi.org/10.1145/1125451.1125621This paper introduces Quetzal, a tangible programming language for children to use in educational settings. Quetzal features inexpensive, durable parts with no embedded electronics or power supplies. Children create programs in offline settings--on ...