Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- ArticleDecember 2010
Car setup optimisation
SEAL'10: Proceedings of the 8th international conference on Simulated evolution and learningPages 389–393Computational intelligence competitions have recently gained a lot of interest. These contests motivate and encourage researchers to participate on them. Computer games are interesting test beds for research in artificial intelligence that motivate ...
- research-articleOctober 2010
Enjoyment recognition from physiological data in a car racing game
AFFINE '10: Proceedings of the 3rd international workshop on Affective interaction in natural environmentsPages 3–8https://doi.org/10.1145/1877826.1877830In this paper we present a case study on The Open Racing Car Simulator (TORCS) video game with the aim of developing a classifier to recognize user enjoyment from physiological signals. Three classes of enjoyment, derived from pairwise comparison of ...
- research-articleJuly 2009
Evolving competitive car controllers for racing games with neuroevolution
GECCO '09: Proceedings of the 11th Annual conference on Genetic and evolutionary computationPages 1179–1186https://doi.org/10.1145/1569901.1570060Modern computer games are at the same time an attractive application domain and an interesting testbed for the evolutionary computation techniques. In this paper we apply NeuroEvolution of Augmenting Topologies (NEAT), a well known neuroevolution ...