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- tutorialJune 2013
Designing gestural interfaces for the interactive TV
EuroITV '13: Proceedings of the 11th European Conference on Interactive TV and VideoPages 167–168https://doi.org/10.1145/2465958.2465981Home entertainment and interactive TV have known fundamental technological advances in the last years by incorporating developments from sensing, processing, and communications technologies. As such systems become more complex and present more options ...
- research-articleJune 2013
There's a world outside your TV: exploring interactions beyond the physical TV screen
EuroITV '13: Proceedings of the 11th European Conference on Interactive TV and VideoPages 143–152https://doi.org/10.1145/2465958.2465972We explore interactions in the space surrounding the TV set, and use this space as a canvas to display additional TV content in the form of projected screens and customized controls and widgets. We present implementation details for a prototype that ...
- research-articleFebruary 2012
Using low cost game controllers to capture data for 6th grade science labs
CSCW '12: Proceedings of the ACM 2012 conference on Computer Supported Cooperative WorkPages 1115–1124https://doi.org/10.1145/2145204.2145370This paper describes a cooperative design project to develop ways to use Nintendo Wii Remotes as inexpensive data acquisition tools for science. In collaboration with a 6th grade physics instructor and his students, we have developed software tools and ...
- ArticleJuly 2011
Using motion-sensing remote controls with older adults
This paper examines how motion sensitive remote control devices can improve the usability of television sets for older adults. It investigates the use of a pointing remote control where the actions are read and selected on the TV screen by a group of ...
- research-articleFebruary 2010
The individual and the group in console gaming
CSCW '10: Proceedings of the 2010 ACM conference on Computer supported cooperative workPages 371–380https://doi.org/10.1145/1718918.1718983In this paper, we present results from a study of collocated group console gaming. We focus, in particular, on observed gaming practices that emphasized the individual gamer within a gaming group as well as practices that emphasized the gaming group as ...
- ArticleNovember 2008
Hearing Images: Interactive Sonification Interface for Images
AXMEDIS '08: Proceedings of the 2008 International Conference on Automated solutions for Cross Media Content and Multi-channel DistributionPages 25–31https://doi.org/10.1109/AXMEDIS.2008.42This paper describes research into methods for interactive sonification of 2D image data. The method utilizes an existing device (from computer game), Nintendo’s wiimote controller to provide a means of interaction with 2D images for the exploration and ...
- ArticleNovember 2008
Tracking Conductors Hand Movements Using Multiple Wiimotes
AXMEDIS '08: Proceedings of the 2008 International Conference on Automated solutions for Cross Media Content and Multi-channel DistributionPages 93–99https://doi.org/10.1109/AXMEDIS.2008.40In this paper, we present the design and validation of a 3D tracking system using a commercially available game controller. The system uses the wiimote to track and analyze a conductor’s hand movement and the Wii Balance Board to track conductor’s ...
- ArticleJuly 2007
Influence of avatar creation on attitude, empathy, presence, and para-social interaction
The present paper focuses on the influence of avatar creation in a video game. More specifically, this study investigates the effects of avatar creation on attitude towards avatar, empathy, presence, and para-social interaction of female non-game users. ...