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- abstractMarch 2017
Distorted Reality: Augmented 3D Photogrammetry Over HoloLens?
TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied InteractionPages 665–670https://doi.org/10.1145/3024969.3025056Our work explores the vision of integrating 3d data collected through photogrammetry into the source of the information in a physical space leveraging Mixed Reality (MR) interface platform. As a proof-of-concept prototype design, we show augmentation of ...
- research-articleNovember 2015
Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements
UIST '15: Proceedings of the 28th Annual ACM Symposium on User Interface Software & TechnologyPages 457–466https://doi.org/10.1145/2807442.2807499We introduce Orbits, a novel gaze interaction technique that enables hands-free input on smart watches. The technique relies on moving controls to leverage the smooth pursuit movements of the eyes and detect whether and at which control the user is ...
- posterApril 2013
Take it personally: personal accountability and energy consumption in domestic households
CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing SystemsPages 1467–1472https://doi.org/10.1145/2468356.2468618We explore the overlooked area of personal energy consumption in the context of a shared domestic household. We discuss the potential benefits of such an approach. We report the results of a lab study and field trial with four households using a ...
- opinionJanuary 2010
Affective Computing: From Laughter to IEEE
IEEE Transactions on Affective Computing (ITAC), Volume 1, Issue 1Pages 11–17https://doi.org/10.1109/T-AFFC.2010.10This is an invited introduction to the first issue of the IEEE Transactions on Affective Computing, telling personal stories and sharing viewpoints of a pioneer and visionary of the field of Affective Computing. This article is not intended to be a ...
- ArticleApril 2000
The what, who, where, when, why and how of context-awareness
CHI EA '00: CHI '00 Extended Abstracts on Human Factors in Computing SystemsPage 371https://doi.org/10.1145/633292.633518When humans talk with humans, they are able to use implicit situational information, or context, to increase the conversational bandwidth. This ability to use contextual information does not transfer well to human-computer interaction. Part of the ...
- ArticleOctober 1997
Tactual Displays for Wearable Computing
This paper provides a general overview of tactual displays (i.e., devices that communicate to a user through the sense of touch) and issues concerning the development of such displays for wearable computing. A wearable tactile directional display is ...