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- ArticleSeptember 2024
Workspace Awareness Needs in Mixed-Presence Collaboration on Wall-Sized Displays
Cooperative Design, Visualization, and EngineeringPages 20–30https://doi.org/10.1007/978-3-031-71315-6_3AbstractTo enhance workspace awareness for mixed-presence meetings with large displays, previous work propose digital cues to share gestures, gaze, or entire postures. While such cues were demonstrated useful in horizontal or smaller workspaces, efforts ...
- research-articleJune 2024
Supporting Mixed-Presence Awareness across Wall-Sized Displays Using a Tracking Pipeline based on Depth Cameras
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue EICSArticle No.: 260, Pages 1–32https://doi.org/10.1145/3664634One of the main benefits of large interactive surfaces (e.g. wall-sized displays) lies in their support for collocated collaboration by facilitating simultaneous interactions with the displays and high awareness of other group members' actions. In the ...
- research-articleMay 2024
Volumetric Hybrid Workspaces: Interactions with Objects in Remote and Co-located Telepresence
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 802, Pages 1–16https://doi.org/10.1145/3613904.3642814Volumetric telepresence aims to create a shared space, allowing people in local and remote settings to collaborate seamlessly. Prior telepresence examples typically have asymmetrical designs, with volumetric capture in one location and objects in one ...
- research-articleOctober 2022
CodeWalk: Facilitating Shared Awareness in Mixed-Ability Collaborative Software Development
ASSETS '22: Proceedings of the 24th International ACM SIGACCESS Conference on Computers and AccessibilityArticle No.: 20, Pages 1–16https://doi.org/10.1145/3517428.3544812COVID-19 accelerated the trend toward remote software development, increasing the need for tightly-coupled synchronous collaboration. Existing tools and practices impose high coordination overhead on blind or visually impaired (BVI) developers, impeding ...
- research-articleApril 2021
A Composite Framework of Co-located Asymmetric Virtual Reality
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 5, Issue CSCW1Article No.: 5, Pages 1–20https://doi.org/10.1145/3449079As the variety of possible interactions with virtual reality (VR) continues to expand, researchers need a way to relate these interactions to users' needs and goals in ways that advance understanding. Existing efforts have focused mainly on the symmetric ...
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- research-articleNovember 2018
Awareness Techniques to Aid Transitions between Personal and Shared Workspaces in Multi-Display Environments
ISS '18: Proceedings of the 2018 ACM International Conference on Interactive Surfaces and SpacesPages 291–304https://doi.org/10.1145/3279778.3279780In multi-display environments (MDEs) that include large shared displays and desktops, users can engage in both close collaboration and parallel or personal work. To transition between the displays can be challenging in complex settings, such as crisis ...
- research-articleApril 2018
“I Hear You”: Understanding Awareness Information Exchange in an Audio-only Workspace
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: 546, Pages 1–13https://doi.org/10.1145/3173574.3174120Graphical displays are a typical means for conveying awareness information in groupware systems to help users track joint activities, but are not ideal when vision is constrained. Understanding how people maintain awareness through non-visual means is ...
- research-articleApril 2018
A Design Framework for Awareness Cues in Distributed Multiplayer Games
- Jason Wuertz,
- Sultan A. Alharthi,
- William A. Hamilton,
- Scott Bateman,
- Carl Gutwin,
- Anthony Tang,
- Phoebe O. Toups Dugas,
- Jessica Hammer
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: 243, Pages 1–14https://doi.org/10.1145/3173574.3173817In the physical world, teammates develop situation awareness about each other's location, status, and actions through cues such as gaze direction and ambient noise. To support situation awareness, distributed multiplayer games provide awareness cues - ...
- articleOctober 2017
Supporting collaborative software development over GitHub
Software—Practice & Experience (SPRE), Volume 47, Issue 10Pages 1393–1416https://doi.org/10.1002/spe.2468GitHub is a web-based, distributed Software Configuration Management SCM system build over Git, which enables developers to host shared repositories over the Internet and access them from any location, at any time. It helps developers to effectively ...
- short-paperJune 2017
Customizing workspace awareness by non-programmers
EICS '17: Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing SystemsPages 123–128https://doi.org/10.1145/3102113.3102148Workspace awareness is crucial for collaborative Web tools and well studied. Encapsulating awareness information as widgets supports changing runtime requirements. With regard to platforms for the composition of individual collaborative applications, ...
- research-articleFebruary 2017
Collaboration And Awareness Amongst Flight Attendants
CSCW '17: Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social ComputingPages 948–961https://doi.org/10.1145/2998181.2998355Collaboration is a core component of work activities amongst flight attendants as they work to promote onboard safety and a high level of customer service. Yet we know little of how flight attendants collaborate and whether or not technology adequately ...
- abstractNovember 2016
Effects of Workspace Awareness and Territoriality in Environments with Large, Shared Displays
ISS '16 Companion: Proceedings of the 2016 ACM Companion on Interactive Surfaces and SpacesPages 1–6https://doi.org/10.1145/3009939.3009940Synchronous cooperative work of multiple collaborators in large, high-resolution display systems comprises such psychological phenomena like workspace awareness and human territoriality. The phenomena and interplay between them can cause a significant ...
- research-articleDecember 2015
Component-based workspace awareness support for composite web applications
iiWAS '15: Proceedings of the 17th International Conference on Information Integration and Web-based Applications & ServicesArticle No.: 61, Pages 1–10https://doi.org/10.1145/2837185.2837219Universal Composition is a promising way to support the long tail of user needs. While most mashup platforms only support single-user scenarios, CRUISE enables the reconfiguration of multi-user mashups during runtime. A major requirement for tool-...
- research-articleNovember 2015
"Callout Bubble Saved My Life": Workspace Awareness Support in BYOD Classrooms
ITS '15: Proceedings of the 2015 International Conference on Interactive Tabletops & SurfacesPages 73–82https://doi.org/10.1145/2817721.2817733Co-located students working in a bring-your-own-device (BYOD) classroom have limited awareness of their peers' work. We investigated the design of an awareness cue for students aged 6 to 17, in a large web-based canvas shared among tablets and laptops. ...
- research-articleApril 2015
MUBox: Multi-User Aware Personal Cloud Storage
CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing SystemsPages 1855–1864https://doi.org/10.1145/2702123.2702233Personal cloud services such as Dropbox are used increasingly to support collaborative work, even though they typically have poor support for tracking files and users' activities and collaborators often rely on other communication channels to be ...
- research-articleJune 2014
Interactive two-sided transparent displays: designing for collaboration
DIS '14: Proceedings of the 2014 conference on Designing interactive systemsPages 395–404https://doi.org/10.1145/2598510.2598518Transparent displays can serve as an important collaborative medium supporting face-to-face interactions over a shared visual work surface. Such displays enhance workspace awareness: when a person is working on one side of a transparent display, the ...
- research-articleFebruary 2013
Xpointer: an x-ray telepointer for relaxed-space-time wysiwis and unconstrained collaborative 3d design systems
CSCW '13: Proceedings of the 2013 conference on Computer supported cooperative workPages 729–740https://doi.org/10.1145/2441776.2441857Telepointers are a real-time collaborative feature to indicate pointing at shared objects. Existing telepointing techniques are, however, restricted to pointing at the foremost object underneath a mouse cursor in relaxed-space but strict-time WYSIWIS ...
- research-articleJune 2012
Evaluating awareness information in distributed collaborative editing by software-engineers
In co-located collaborative software development activities like pair programming, side-by-side programming, code reviews or code walkthroughs, the individuals automatically gain a fine granular mutual understanding of where in the shared workspace the ...
- short-paperNovember 2010
Collaboard: a remote collaboration groupware device featuring an embodiment-enriched shared workspace
GROUP '10: Proceedings of the 2010 ACM International Conference on Supporting Group WorkPages 211–214https://doi.org/10.1145/1880071.1880107In this paper we present a mixed presence groupware device called "CollaBoard". The device improves collaboration between co-located and remote partners by providing a high level of workspace awareness. This is achieved by superimposing a life-size ...
- research-articleNovember 2010
Televiewpointer: an integrated workspace awareness widget for real-time collaborative 3d design systems
GROUP '10: Proceedings of the 2010 ACM International Conference on Supporting Group WorkPages 21–30https://doi.org/10.1145/1880071.1880075Various workspace awareness widgets and supporting techniques have been developed for collaborative 2D systems, but little has been done in supporting these widgets in collaborative 3D systems. In this paper, we contribute a novel awareness widget - ...