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- research-articleJune 2018
Design Thinking: Using Photo Prototyping for a user-centered Interface Design for Pick-by-Vision Systems
PETRA '18: Proceedings of the 11th PErvasive Technologies Related to Assistive Environments ConferencePages 126–132https://doi.org/10.1145/3197768.3201532With Industry 4.0 manufacturing facilities experience a dynamic change towards smart factories. Digitalization of processes accompanied by extensive data acquisition enables process planners to utilize innovative technologies like Augmented Reality (AR) ...
- ArticleMay 2013
Efficient Picking through Atomic Operations
CSCS '13: Proceedings of the 2013 19th International Conference on Control Systems and Computer SciencePages 66–70https://doi.org/10.1109/CSCS.2013.31Picking is the process through which a single entity or a list of entities is selected from a scene. The subject of picking is both a rendering and a collision detection problem, with the majority of research being on optimizing the ray-scene ...
- research-articleMarch 2013
Indoor localization using SLAM in parallel with a natural marker detector
SAC '13: Proceedings of the 28th Annual ACM Symposium on Applied ComputingPages 27–33https://doi.org/10.1145/2480362.2480370Indoor localization poses is a challenge to computer vision research, since one may not make use of GPS-based devices. A classic approach commonly used in museums, research institutes, etc, is the use of fiducial marker to track the users position. ...
- research-articleNovember 2009
Visual based picking supported by context awareness: comparing picking performance using paper-based lists versus lists presented on a head mounted display with contextual support
ICMI-MLMI '09: Proceedings of the 2009 international conference on Multimodal interfacesPages 281–288https://doi.org/10.1145/1647314.1647374Warehouse picking is a traditional part of assembly and inventory control, and several commercial wearable computers address this market. However, head mounted displays (HMDs) are not yet used in these company's products. We present a 16 person user ...
- articleMarch 2008
Warehouse redesign to satisfy tight supply chain management constraints
WSEAS Transactions on Information Science and Applications (WSTOISAA), Volume 5, Issue 3Pages 286–291The picking process is a critical supply chain component for many companies. A proper warehouse configuration, storage policy, trays replenishment policy, and other factors are also important to reduce not only the delivery time, but also increase ...
- ArticleNovember 2007
New warehouse design methodology at strategic and operational level
ICOSSSE'07: Proceedings of the 6th WSEAS international conference on System science and simulation in engineeringPages 196–201The picking process is a critical supply chain component for many companies to satisfy customer orders. A proper warehouse configuration, storage policies, trays replenishment policies, and other factors are also important to reduce not only the ...
- articleDecember 1997
Selection using a one-eyed cursor in a fish tank VR environment
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 4, Issue 4Pages 309–322https://doi.org/10.1145/267135.267136This study investigates the use of a 2D cursor presented to one eye for target selection in Fish Tank VR and other stereo environments. It is argued that 2D selection of 3D objects should be less difficult than 3D selection. Vision research concerning ...