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- research-articleNovember 2020
Side-Crossing Menus: Enabling Large Sets of Gestures for Small Surfaces
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 4, Issue ISSArticle No.: 189, Pages 1–19https://doi.org/10.1145/3427317Supporting many gestures on small surfaces allows users to interact remotely with complex environments such as smart homes, large remote displays, or virtual reality environments, and switching between them (e.g., AR setup in a smart home). Providing ...
- research-articleMay 2018
Impact of semantic aids on command memorization for on-body interaction and directional gestures
AVI '18: Proceedings of the 2018 International Conference on Advanced Visual InterfacesArticle No.: 14, Pages 1–9https://doi.org/10.1145/3206505.3206524Previous studies have shown that spatial memory and semantic aids can help users learn and remember gestural commands. Using the body as a support to combine both dimensions has therefore been proposed, but no formal evaluations have yet been reported. ...
- research-articleMay 2017
MarkPad: Augmenting Touchpads for Command Selection
CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing SystemsPages 5630–5642https://doi.org/10.1145/3025453.3025486We present MarkPad, a novel interaction technique taking advantage of the touchpad. MarkPad allows creating a large number of size-dependent gestural shortcuts that can be spatially organized as desired by the user. It relies on the idea of using visual ...
- research-articleSeptember 2016
Grabbing at an angle: menu selection for fabric interfaces
ISWC '16: Proceedings of the 2016 ACM International Symposium on Wearable ComputersPages 1–7https://doi.org/10.1145/2971763.2971786This paper investigates the pinch angle as a menu selection technique for two-dimensional foldable textile controllers. Based on the principles of marking menus, the selection of a menu item is performed by grabbing a fold at a specific angle, while ...
- research-articleApril 2013
Bezel-Tap gestures: quick activation of commands from sleep mode on tablets
CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 3027–3036https://doi.org/10.1145/2470654.2481421We present Bezel-Tap Gestures, a novel family of interaction techniques for immediate interaction on handheld tablets regardless of whether the device is alive or in sleep mode. The technique rests on the close succession of two input events: first a ...
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- short-paperApril 2013
Data-driven design process in adoption of marking menus for large scale software
CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing SystemsPages 2327–2330https://doi.org/10.1145/2468356.2468757This case study presents the iterative design process where usage data and feedback played key role in successful adoption of the marking menu to Autodesk's major mechanical engineering software, Inventor.
- posterFebruary 2011
Continuous marking menus for learning cursive pen-based gestures
IUI '11: Proceedings of the 16th international conference on Intelligent user interfacesPages 319–322https://doi.org/10.1145/1943403.1943455In this paper, we present a new type of Marking menus. Continuous Marking Menus are specifically dedicated to pen-based interfaces, and designed to define a set of cursive, realistic handwritten gestures. In menu mode, they offer a continuous visual ...
- research-articleApril 2010
The design and evaluation of multitouch marking menus
CHI '10: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 2233–2242https://doi.org/10.1145/1753326.1753663Despite the considerable quantity of research directed towards multitouch technologies, a set of standardized UI components have not been developed. Menu systems provide a particular challenge, as traditional GUI menus require a level of pointing ...
- research-articleMarch 2010
Pies with EYEs: the limits of hierarchical pie menus in gaze control
ETRA '10: Proceedings of the 2010 Symposium on Eye-Tracking Research & ApplicationsPages 93–96https://doi.org/10.1145/1743666.1743689Pie menus offer several features which are advantageous especially for gaze control. Although the optimal number of slices per pie and of depth layers has already been established for manual control, these values may differ in gaze control due to ...
- research-articleNovember 2009
ShadowGuides: visualizations for in-situ learning of multi-touch and whole-hand gestures
ITS '09: Proceedings of the ACM International Conference on Interactive Tabletops and SurfacesPages 165–172https://doi.org/10.1145/1731903.1731935We present ShadowGuides, a system for in-situ learning of multi-touch and whole-hand gestures on interactive surfaces. ShadowGuides provides on-demand assistance to the user by combining visualizations of the user's current hand posture as interpreted ...
- research-articleNovember 2009
Interaction Techniques for Selecting and Manipulating Subgraphs in Network Visualizations
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 15, Issue 6Pages 937–944https://doi.org/10.1109/TVCG.2009.151We present a novel and extensible set of interaction techniques for manipulating visualizations of networks by selecting subgraphs and then applying various commands to modify their layout or graphical properties.Our techniques integrate traditional ...
- research-articleSeptember 2009
Wavelet menus: a stacking metaphor for adapting marking menus to mobile devices
MobileHCI '09: Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 49, Pages 1–4https://doi.org/10.1145/1613858.1613919Exploration and navigation in multimedia data hierarchies (e.g., photos, music) are frequent tasks on mobile devices. However, visualization and interaction are impoverished due to the limited size of the screen and the lack of precise input devices. As ...
- research-articleMay 2008
Flower menus: a new type of marking menu with large menu breadth, within groups and efficient expert mode memorization
AVI '08: Proceedings of the working conference on Advanced visual interfacesPages 15–22https://doi.org/10.1145/1385569.1385575This paper presents Flower menu, a new type of Marking menu that does not only support straight, but also curved gestures for any of the 8 usual orientations. Flower menus make it possible to put many commands at each menu level and thus to create as ...
- research-articleApril 2008
PieCursor: merging pointing and command selection for rapid in-place tool switching
CHI '08: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 1361–1370https://doi.org/10.1145/1357054.1357268We describe a new type of graphical user interface widget called the "PieCursor." The PieCursor is based on the Tracking Menu technique and consists of a radial cluster of command wedges, is roughly the size of a cursor, and replaces the traditional ...
- ArticleSeptember 2007
Wave menus: improving the novice mode of hierarchical marking menus
INTERACT'07: Proceedings of the 11th IFIP TC 13 international conference on Human-computer interactionPages 475–488We present Wave menus, a variant of multi-stroke marking menus designed for improving the novice mode of marking while preserving their efficiency in the expert mode of marking. Focusing on the novice mode, a criteria-based analysis of existing marking ...
- ArticleApril 2007
A motion-based marking menu system
CHI EA '07: CHI '07 Extended Abstracts on Human Factors in Computing SystemsPages 2597–2602https://doi.org/10.1145/1240866.1241048The rapid development of handheld devices is driving the development of new interaction styles. This paper examines one such technique: using hand motions to control a menu system. Previous research on this topic deals with systems which rely heavily on ...
- ArticleApril 2006
Zone and polygon menus: using relative position to increase the breadth of multi-stroke marking menus
CHI '06: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 1077–1086https://doi.org/10.1145/1124772.1124933We present Zone and Polygon menus, two new variants of multi-stroke marking menus that consider both the relative position and orientation of strokes. Our menus are designed to increase menu breadth over the 8 item limit of status quo orientation-based ...
- ArticleApril 2006
The springboard: multiple modes in one spring-loaded control
CHI '06: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 181–190https://doi.org/10.1145/1124772.1124801Modes allow a few inputs to invoke many operations, yet if a user misclassifies or forgets the state of a system, modes can result in errors. Spring-loaded modes (quasimodes) maintain a mode while the user holds a control such as a button or key. The ...
- ArticleApril 2005
Curve dial: eyes-free parameter entry for GUIs
CHI EA '05: CHI '05 Extended Abstracts on Human Factors in Computing SystemsPages 1146–1147https://doi.org/10.1145/1056808.1056855In this demonstration, we introduce "curve dial" a technique designed to extend gesture-based interactions like FlowMenus with eyes-free parameter entry. FlowMenus, let users enter numerical parameters with "dialing" strokes surrounding the center of a ...
- ArticleOctober 2004
Simple vs. compound mark hierarchical marking menus
UIST '04: Proceedings of the 17th annual ACM symposium on User interface software and technologyPages 33–42https://doi.org/10.1145/1029632.1029639We present a variant of hierarchical marking menus where items are selected using a series of inflection-free simple marks, rather than the single "zig-zag" compound mark used in the traditional design. Theoretical analysis indicates that this simple ...