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- research-articleNovember 2024
Application of virtual reality (VR) and augmented reality (AR) in teaching
ISAIE '24: Proceedings of the 2024 International Symposium on Artificial Intelligence for EducationPages 133–136https://doi.org/10.1145/3700297.3700320This article aims to explore the application and effects of virtual reality (VR) and augmented reality (AR) technology in mathematics education. By analyzing a VR and AR integrated teaching project implemented in a middle school, this study used ...
- research-articleJuly 2024
Big Ideas of Cryptography in Primary School
ITiCSE 2024: Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 1Pages 206–212https://doi.org/10.1145/3649217.3653548We present a learning path on cryptography for primary school students (Grade 5), which we designed and tested. The project aims to raise initial awareness of the core ideas of modern cryptography, which are fundamental concepts for becoming informed and ...
- research-articleJuly 2024
Designing for Embodied Sense-making of Mathematics: Perspectives on Directed and Spontaneous Bodily Actions
DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems ConferencePages 3318–3335https://doi.org/10.1145/3643834.3661571While mathematics is conventionally viewed as an abstract discipline, contemporary perspectives on embodied cognition underscore the significance of integrating students’ bodily experiences into the learning process. However, the efficacy of embodied ...
- research-articleJuly 2024
Students' application of integrated skills from mathematics, language, arts, and technology: lessons from students' use of mobile photo editing applications to visualise sustainability concepts
International Journal of Technology Enhanced Learning (IJTEL), Volume 16, Issue 3Pages 211–221https://doi.org/10.1504/ijtel.2024.139683This study presents lessons on students' applications of integrated skills from mathematics, language, arts and technology, and the nature of the relationship among these skills' domains. The lessons were drawn from students' project using mobile device ...
- abstractDecember 2023
MathVR: Teaching Vector Arithmetic Using Virtual Reality
SA '23: SIGGRAPH Asia 2023 Educator's ForumArticle No.: 10, Pages 1–3https://doi.org/10.1145/3610540.3627012Traditionally, linear algebra has been taught using 2D representations of fundamentally 3D concepts. We present a visualisation of vector arithmetic in virtual reality with full hand presence and lateral motion, demonstrating how this new technology can ...
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- ArticleSeptember 2023
What Makes Problem-Solving Practice Effective? Comparing Paper and AI Tutoring
Responsive and Sustainable Educational FuturesPages 44–59https://doi.org/10.1007/978-3-031-42682-7_4AbstractIn numerous studies, intelligent tutoring systems (ITSs) have proven effective in helping students learn mathematics. Prior work posits that their effectiveness derives from efficiently providing eventually-correct practice opportunities. Yet, ...
- research-articleMarch 2023
Design Specifications for a Social Robot Math Tutor
- Mike E.U. Ligthart,
- Simone M. de Droog,
- Marianne Bossema,
- Lamia Elloumi,
- Kees Hoogland,
- Matthijs H.J. Smakman,
- Koen V. Hindriks,
- Somaya Ben Allouch
HRI '23: Proceedings of the 2023 ACM/IEEE International Conference on Human-Robot InteractionPages 321–330https://doi.org/10.1145/3568162.3576957To benefit from the social capabilities of a robot math tutor, instead of being distracted by them, a novel approach is needed where the math task and the robot's social behaviors are better intertwined. We present concrete design specifications of how ...
- research-articleFebruary 2023
Grounding Graph Theory in Embodied Concreteness with Virtual Reality
TEI '23: Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 2, Pages 1–13https://doi.org/10.1145/3569009.3572733Abstract mathematics can be difficult to grasp, in part because it relies on symbols and formalisms that are powerful yet meaningless to novices unless grounded in concreteness. Although a wide corpus of research focuses on concreteness in mathematics ...
- research-articleDecember 2022
Teacher bias in the virtual classroom
AbstractThe purpose of this preregistered study was to examine whether patterns of teachers' race and gender biases found in prior research would emerge in a virtual teaching context. We asked a national sample of 989 teachers to evaluate ...
Highlights- A preregistered experiment tested for teacher biases in an online “zoom” setting.
- research-articleJune 2022
Grasping Derivatives: Teaching Mathematics through Embodied Interactions using Tablets and Virtual Reality
- Julia Chatain,
- Virginia Ramp,
- Venera Gashaj,
- Violaine Fayolle,
- Manu Kapur,
- Robert W. Sumner,
- Stéphane Magnenat
IDC '22: Proceedings of the 21st Annual ACM Interaction Design and Children ConferencePages 98–108https://doi.org/10.1145/3501712.3529748Grasping mathematics can be difficult. Often, students struggle to connect mathematical concepts with their own experiences and even believe that math has nothing to do with the real world. To create more concreteness in mathematics education, we focus ...
- posterMarch 2023
Designing Integrated Math + CT Activities to Promote Sensemaking about Place Value in Grades K-2
SIGCSE 2023: Proceedings of the 54th ACM Technical Symposium on Computer Science Education V. 2Page 1321https://doi.org/10.1145/3545947.3576268In recent years, there has been a growing emphasis on using computational thinking (CT) to teach mathematical concepts. The integration of math+CT enables students to gain a deeper understanding of both mathematical and computer science (CS) concepts. ...
- research-articleOctober 2021
Computational Thinking in the Mathematics Classroom: Fostering Algorithmic Thinking and Generalization Skills Using Dynamic Mathematics Software
WiPSCE '21: Proceedings of the 16th Workshop in Primary and Secondary Computing EducationArticle No.: 19, Pages 1–9https://doi.org/10.1145/3481312.3481319There are increasing calls for mathematics teachers to foster computational thinking (CT) skills in their lessons and align them with existing curricula and national educational policies. Algorithmic thinking (AT) and generalization are two key ...
- panelFebruary 2020
Integrating Computing and Computational Thinking into K-12 STEM Learning
SIGCSE '20: Proceedings of the 51st ACM Technical Symposium on Computer Science EducationPages 481–482https://doi.org/10.1145/3328778.3366970Policymakers believe that preparing all students from the earliest grades to high school for a new future of STEM+Computing (STEM+C) integration involves teaching them not only the science and math central to these areas, but also how computational ...
- research-articleJanuary 2020
Learning Calculus with Augmented Reality and Virtual Environments
ICETC '19: Proceedings of the 11th International Conference on Education Technology and ComputersPages 18–22https://doi.org/10.1145/3369255.3369271In this paper, we present how spatial visualization skills can be developed in engineering students, using augmented reality and remote virtual environments in calculus courses. Two tools have been specifically developed for this purpose: AVRAM (Remote ...
- research-articleJanuary 2020
The Use of Classroom Visual Learning Analytics in Professional Development: Preliminary Findings of Mathematics Teachers' Instructional Changes
ICDTE '19: Proceedings of the 3rd International Conference on Digital Technology in EducationPages 185–189https://doi.org/10.1145/3369199.3369227The use of digital technology has become increasingly widespread in the education sector. In this article, we describe how we used visual learning analytics of classroom videos in our year-long professional development program for secondary school ...
- research-articleAugust 2019
Hands on Experiments about Water Needs in Agriculture and Their Mathematical Modelling under Climate Change
- Maria T. Malheiro,
- Rui M. S. Pereira,
- A. Manuela Gonçalves,
- Paulo A. S. Pereira,
- Amélia C. Caldeira,
- Sofia O. Lopes
ICSET 2019: Proceedings of the 2019 3rd International Conference on E-Society, E-Education and E-TechnologyPages 131–135https://doi.org/10.1145/3355966.3358411In this paper, we intend to present the planning of experiences that can be presented to students of school age. These experiments have the goal of sensitizing students to climate changes, the problem of water scarcity and the need to save it. At the ...
- abstractMay 2019
Coordi: A Virtual Reality Application for Reasoning about Mathematics in Three Dimensions
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: LBW1521, Pages 1–6https://doi.org/10.1145/3290607.3312931The goal of our research has been to create software that extends the benefits of virtual reality (VR) to mathematics education. We report on the design and evaluation of a VR application meant to support students' reasoning about objects in three-...
- short-paperMarch 2019
Evaluation of intelligent input interface for entering equations on smartphone
IUI '19 Companion: Companion Proceedings of the 24th International Conference on Intelligent User InterfacesPages 9–10https://doi.org/10.1145/3308557.3308687Current input interfaces for entering equations on mathematics e-learning systems are cumbersome, especially for novice learners. In addition, most equation editors are not developed for use in smartphones. Our goal is to develop an intelligent ...
- short-paperMarch 2019
Different Types of Response-Based Feedback in Mathematics: The case of textual and symbolic messages
LAK19: Proceedings of the 9th International Conference on Learning Analytics & KnowledgePages 265–269https://doi.org/10.1145/3303772.3303815The current study compares textual and symbolic elaborated, response-based feedback in mathematics. We use a randomized experiment in Khan Academy to measure feedback effect in four different topics. Overall, we point out to the superiority of symbolic ...
- demonstrationJune 2018
Tree it: a tangible user interface for constructing the sample space
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenPages 475–479https://doi.org/10.1145/3202185.3210757UPDATED---April 30, 2018. In math curriculum, probability is one of the most difficult concepts for students to understand [7]. With the intention of making abstract math concepts more concrete, we designed Tree It to facilitate third and fourth grade ...