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- abstractNovember 2016
Improving 3D Visualizations: Exploring Spatial Interaction with Mobile Devices
ISS '16 Companion: Proceedings of the 2016 ACM Companion on Interactive Surfaces and SpacesPages 63–69https://doi.org/10.1145/3009939.30099493D data visualizations, while offering a lot of potential, have also well-known issues regarding occlusion and readability. Immersive technologies might help overcoming these issues by addressing the perceptional problems and increasing the tangibility ...
- posterNovember 2016
Foldable3D: Interacting with 3D Content Using Dual-Display Devices
ISS '16: Proceedings of the 2016 ACM International Conference on Interactive Surfaces and SpacesPages 367–372https://doi.org/10.1145/2992154.2996782By now, mobile 3D interaction is often limited to simple multi-touch input on standard devices and less expressive or hard to use. We present the concept of mobile dual-display devices that can be folded for the exploration of 3D content. We examine ...
- posterNovember 2012
Touch-consistent perspective for direct interaction under motion parallax
ITS '12: Proceedings of the 2012 ACM international conference on Interactive tabletops and surfacesPages 339–342https://doi.org/10.1145/2396636.2396695A 3D display is a key component to present virtual space in an intuitive way to users. A motion parallax-based 3D display can be easily combined with multi-touch surfaces, and it is expected to bring a natural experience of viewing and controlling 3D ...
- research-articleNovember 2012
Use your head: tangible windows for 3D information spaces in a tabletop environment
ITS '12: Proceedings of the 2012 ACM international conference on Interactive tabletops and surfacesPages 245–254https://doi.org/10.1145/2396636.2396674Tangible Windows are a novel concept for interacting with virtual 3D information spaces in a workbench-like multi-display environment. They allow for performing common 3D interaction tasks in a more accessible manner by combining principles of tangible ...
- research-articleOctober 2011
Using the user's point of view for interaction on mobile devices
IHM '11: Proceedings of the 23rd Conference on l'Interaction Homme-MachineArticle No.: 4, Pages 1–8https://doi.org/10.1145/2044354.2044360We study interaction modalities for mobile devices (smartphones and tablets) that rely on a camera-based head tracking. This technique defines new possibilities for input and output interaction. For output, by computing the position of the device ...
- research-articleNovember 2008
Exaggerated head motions for game viewpoint control
Future Play '08: Proceedings of the 2008 Conference on Future Play: Research, Play, SharePages 240–243https://doi.org/10.1145/1496984.1497034In this paper, we present an evaluation of exaggerated headcoupled camera motions in a game-like 3D object movement. Three exaggeration levels were compared to determine if the exaggeration was more beneficial than a realistic 1:1 mapping.
The results ...