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- research-articleSeptember 2024
BendAide: A Deformable Interface to Augment Touchscreen Mobile Devices
GI '24: Proceedings of the 50th Graphics Interface ConferenceArticle No.: 2, Pages 1–10https://doi.org/10.1145/3670947.3670960The uses of handheld mobile devices are diverse, yet interaction is not; touchscreens are the singular primary interface on most mobiles. Touch interaction has usability issues (e.g., the “fat fingers problem”) which impair the fine control of small ...
- extended-abstractFebruary 2021
Student Informal Learning at Museum Field Trips using Tablet Computers
MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 12, Pages 1–4https://doi.org/10.1145/3406324.3410542Informal learning at museums are an important complement to formal school learning. Children arriving on field trips can expand their knowledge, and gain new understanding and perspectives of real world phenomena. Electronic mobile applications are ...
- research-articleApril 2020
PoCoPo: Handheld Pin-based Shape Display for Haptic Rendering in Virtual Reality
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–13https://doi.org/10.1145/3313831.3376358We introduce PoCoPo, the first handheld pin-based shape display that can render various 2.5D shapes in hand in realtime. We designed the display small enough for a user to hold it in hand and carry it around, thereby enhancing the haptic experiences in a ...
- research-articleSeptember 2018
Estimating the Physical Distance between Two Locations with Wi-Fi Received Signal Strength Information Using Obstacle-aware Approach
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), Volume 2, Issue 3Article No.: 130, Pages 1–26https://doi.org/10.1145/3264940This study presents a new method for estimating the physical distance between two locations using Wi-Fi signals from APs observed by Wi-Fi signal receivers such as smartphones. We assume that a Wi-Fi signal strength vector is observed at location A and ...
- research-articleSeptember 2017
EXHI-bit: a mechanical structure for prototyping EXpandable handheld interfaces
MobileHCI '17: Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 4, Pages 1–11https://doi.org/10.1145/3098279.3098533We present EXHI-bit, a mechanical structure for prototyping unique shape-changing interfaces that can be easily built in a fabrication laboratory. EXHI-bit surfaces consist of inter-weaving units that slide in two dimensions. This assembly enables the ...
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- research-articleSeptember 2015
Cognitive design of an application enabling remote bases to receive unmanned helicopter resupply
Journal of Human-Robot Interaction (JHRI), Volume 4, Issue 2Pages 50–60https://doi.org/10.5898/JHRI.4.2.DominguezThis paper reports on a research project that combined cognitive task analysis (CTA) methods with innovative design processes to develop a handheld device application enabling a non-aviator to interact with a highly autonomous resupply helicopter. In ...
- research-articleSeptember 2014
Portallax: bringing 3D displays capabilities to handhelds
MobileHCI '14: Proceedings of the 16th international conference on Human-computer interaction with mobile devices & servicesPages 145–154https://doi.org/10.1145/2628363.2628392We present Portallax, a clip-on technology to retrofit mobile devices with 3D display capabilities. Available technologies (e.g. Nintendo 3DS or LG Optimus) and clip-on solutions (e.g. 3DeeSlide and Grilli3D) force users to have a fixed head and device ...
- research-articleMay 2014
BezelCopy: an efficient cross-application copy-paste technique for touchscreen smartphones
AVI '14: Proceedings of the 2014 International Working Conference on Advanced Visual InterfacesPages 185–192https://doi.org/10.1145/2598153.2598162Copy-Paste (CP) operations on touchscreen smartphones are not as easy to perform as compared with similar operations on desktop computers. The smaller screen size and input area make both text selection and application switching more difficult to ...
- research-articleApril 2014
Virtual slicer: interactive visualizer for tomographic medical images based on position and orientation of handheld device
- Sho Shimamura,
- Motoko Kanegae,
- Jun Morita,
- Yuji Uema,
- Masahiko Inami,
- Tetsu Hayashida,
- Hideo Saito,
- Maki Sugimoto
VRIC '14: Proceedings of the 2014 Virtual Reality International ConferenceArticle No.: 12, Pages 1–8https://doi.org/10.1145/2617841.2620697This paper introduces an interface that helps understand the correspondence between the patient and medical images. Surgeons determine the extent of resection by using tomographic images such as MRI (Magnetic Resonance Imaging) data. However, ...
- ArticleOctober 2013
Virtual Slicer: Development of Interactive Visualizer for Tomographic Medical Images Based on Position and Orientation of Handheld Device
CW '13: Proceedings of the 2013 International Conference on CyberworldsPage 383https://doi.org/10.1109/CW.2013.55This paper proposes an interface that helps understanding the correspondence between the patient and medical images. In our proposed method, we have developed an interactive visualizer for tomographic images based on the relative position and ...
- ArticleJuly 2013
Potential Issues on Initiatively Utilizing E-Textbooks in K-12 Classrooms
ICALT '13: Proceedings of the 2013 IEEE 13th International Conference on Advanced Learning TechnologiesPages 314–318https://doi.org/10.1109/ICALT.2013.98In this study, an experiment has been conducted in two elementary schools with 9 teachers and 203 students involved to identify the potential issues when initiatively utilizing eTextbooks in 14 classes by using a mix-method design of lecture video coding,...
- ArticleJuly 2013
The Functions of E-Textbooks for Utilizing in K-12 Classes: A Case Study in Beijing
ICALT '13: Proceedings of the 2013 IEEE 13th International Conference on Advanced Learning TechnologiesPages 479–480https://doi.org/10.1109/ICALT.2013.151The emerging eTextbooks have attracted a lot of research, but the functions of eTextbooks are still not clear for utilizing them in classroom. In this study, based on the findings from a three-round Delphi study, we explored the functions of eTextbooks ...
- research-articleMay 2013
Efficient and effective information finding on small screen devices
W4A '13: Proceedings of the 10th International Cross-Disciplinary Conference on Web AccessibilityArticle No.: 4, Pages 1–10https://doi.org/10.1145/2461121.2461127The use of handheld devices to access the World Wide Web has been increased significantly in recent years. It is time consuming to seek information when desktop-oriented webpages that contain tons of information are squeezed to be displayed on a ...
- research-articleApril 2013
ZoomBoard: a diminutive qwerty soft keyboard using iterative zooming for ultra-small devices
CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 2799–2802https://doi.org/10.1145/2470654.2481387The proliferation of touchscreen devices has made soft keyboards a routine part of life. However, ultra-small computing platforms like the Sony SmartWatch and Apple iPod Nano lack a means of text entry. This limits their potential, despite the fact they ...
- research-articleDecember 2012
Lightweight user-adaptive handwriting recognizer for resource constrained handheld devices
DAR '12: Proceeding of the workshop on Document Analysis and RecognitionPages 114–119https://doi.org/10.1145/2432553.2432574Here, we present our recent attempt to develop a lightweight handwriting recognizer suitable for resource constrained handheld devices. Such an application requires real-time recognition of handwritten characters produced on their touchscreens. The ...
- research-articleSeptember 2012
Online pose classification and walking speed estimation using handheld devices
UbiComp '12: Proceedings of the 2012 ACM Conference on Ubiquitous ComputingPages 113–122https://doi.org/10.1145/2370216.2370235We describe and evaluate two methods for device pose classification and walking speed estimation that generalize well to new users, compared to previous work. These machine learning based methods are designed for the general case of a person holding a ...
- ArticleSeptember 2012
User Identification Based on Touch Dynamics
UIC-ATC '12: Proceedings of the 2012 9th International Conference on Ubiquitous Intelligence and Computing and 9th International Conference on Autonomic and Trusted ComputingPages 256–263https://doi.org/10.1109/UIC-ATC.2012.45Touch interaction has quickly become the de-facto means of interacting with handheld devices due to its perceived attractiveness and low hardware cost. This study proposes a strategy for identifying users based on touch dynamics. Users' touch behavior ...
- research-articleAugust 2012
Mode switching techniques through pen and device profiles
APCHI '12: Proceedings of the 10th asia pacific conference on Computer human interactionPages 169–176https://doi.org/10.1145/2350046.2350081In pen-based interfaces, inking and gesturing are two central tasks, and switching from inking to gesturing is an important issue. Previous studies have focused on mode switching in pen-based desktop devices. However, because pen-based handheld devices ...
- research-articleAugust 2012
Methodology to visualize electronic health record for chronic diseases on small display screens
ICACCI '12: Proceedings of the International Conference on Advances in Computing, Communications and InformaticsPages 505–510https://doi.org/10.1145/2345396.2345480In recent years, handheld devices have shown great impact in improving the quality of care by offering anytime, anywhere access to clinical information and at the same time by providing data capture facility in limited infrastructure. To see such ...
- ArticleJuly 2012
Handheld "app" offering visual support to students with autism spectrum disorders (ASDs)
ICCHP'12: Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part IIPages 105–112https://doi.org/10.1007/978-3-642-31534-3_16iPrompts® is a software application for handheld devices that provides visual support to individuals with Autism Spectrum Disorders (ASDs). Caregivers use the application to create and present visual schedules, visual countdown timers, and visual ...