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- research-articleDecember 2024
Towards Unified 3D Hair Reconstruction from Single-View Portraits
SA '24: SIGGRAPH Asia 2024 Conference PapersArticle No.: 114, Pages 1–11https://doi.org/10.1145/3680528.3687597Single-view 3D hair reconstruction is challenging, due to the wide range of shape variations among diverse hairstyles. Current state-of-the-art methods are specialized in recovering un-braided 3D hairs and often take braided styles as their failure cases, ...
- research-articleJuly 2024
Real-Time Hair Rendering with Hair Meshes
SIGGRAPH '24: ACM SIGGRAPH 2024 Conference PapersArticle No.: 61, Pages 1–10https://doi.org/10.1145/3641519.3657521Hair meshes are known to be effective for modeling and animating hair in computer graphics. We present how the hair mesh structure can be used for efficiently rendering strand-based hair models on the GPU with on-the-fly geometry generation that ...
- research-articleJuly 2023
CT2Hair: High-Fidelity 3D Hair Modeling using Computed Tomography
- Yuefan Shen,
- Shunsuke Saito,
- Ziyan Wang,
- Olivier Maury,
- Chenglei Wu,
- Jessica Hodgins,
- Youyi Zheng,
- Giljoo Nam
ACM Transactions on Graphics (TOG), Volume 42, Issue 4Article No.: 75, Pages 1–13https://doi.org/10.1145/3592106We introduce CT2Hair, a fully automatic framework for creating high-fidelity 3D hair models that are suitable for use in downstream graphics applications. Our approach utilizes real-world hair wigs as input, and is able to reconstruct hair strands for a ...
- research-articleNovember 2022
DeepMVSHair: Deep Hair Modeling from Sparse Views
SA '22: SIGGRAPH Asia 2022 Conference PapersArticle No.: 10, Pages 1–8https://doi.org/10.1145/3550469.3555385We present DeepMVSHair, the first deep learning-based method for multi-view hair strand reconstruction. The key component of our pipeline is HairMVSNet, a differentiable neural architecture which represents a spatial hair structure as a continuous 3D ...
- research-articleAugust 2018
Merging procedural and non-procedural hair grooming
DigiPro '18: Proceedings of the 8th Annual Digital Production SymposiumArticle No.: 5, Pages 1–4https://doi.org/10.1145/3233085.3233098Procedural workflows are widely used for creating hair and fur on characters in the visual effects industry, usually in the form of a node-based system. While they are able to create hairstyles with great variety, procedural systems often need to be ...
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- research-articleJuly 2017
A data-driven approach to four-view image-based hair modeling
ACM Transactions on Graphics (TOG), Volume 36, Issue 4Article No.: 156, Pages 1–11https://doi.org/10.1145/3072959.3073627We introduce a novel four-view image-based hair modeling method. Given four hair images taken from the front, back, left and right views as input, we first estimate the rough 3D shape of the hair observed in the input using a predefined database of 3D ...
- short-paperJune 2017
An adaptive floating tangents fitting with helices method for image-based hair modeling
CGI '17: Proceedings of the Computer Graphics International ConferenceArticle No.: 26, Pages 1–5https://doi.org/10.1145/3095140.3095166Currently, hair geometry is mostly represented as sequences of 3D points. It is difficult to simulate hair directly from this representation. This paper proposes a novel approach to convert hair geometry model into helices, which could be easily plugged ...
- abstractNovember 2016
Pinscreen: 3D avatar from a single image
- Shunsuke Saito,
- Lingyu Wei,
- Jens Fursund,
- Liwen Hu,
- Chao Yang,
- Ronald Yu,
- Kyle Olszewski,
- Stephen Chen,
- Isabella Benavente,
- Yen-Chun Chen,
- Hao Li
SA '16: SIGGRAPH ASIA 2016 Emerging TechnologiesArticle No.: 15, Page 1https://doi.org/10.1145/2988240.3014572The age of social media and immersive technologies has created a growing need for processing detailed visual representations of ourselves as virtual and augmented reality is growing into the next generation platform for online communication, connecting ...
- short-paperOctober 2016
3D hair model from small set of images
MIG '16: Proceedings of the 9th International Conference on Motion in GamesPages 85–90https://doi.org/10.1145/2994258.2994283We present a system for creating hair model that matches a user's hairstyle. The model consists of guide hair strands and is ready to be used in a real-time hair simulator. Our goal differs from most previous work which aims to create realistic high ...
- research-articleJuly 2016
AutoHair: fully automatic hair modeling from a single image
ACM Transactions on Graphics (TOG), Volume 35, Issue 4Article No.: 116, Pages 1–12https://doi.org/10.1145/2897824.2925961We introduce AutoHair, the first fully automatic method for 3D hair modeling from a single portrait image, with no user interaction or parameter tuning. Our method efficiently generates complete and high-quality hair geometries, which are comparable to ...
- research-articleJuly 2016
Real-time facial animation with image-based dynamic avatars
ACM Transactions on Graphics (TOG), Volume 35, Issue 4Article No.: 126, Pages 1–12https://doi.org/10.1145/2897824.2925873We present a novel image-based representation for dynamic 3D avatars, which allows effective handling of various hairstyles and headwear, and can generate expressive facial animations with fine-scale details in real-time. We develop algorithms for ...
- research-articleNovember 2013
Inverse dynamic hair modeling with frictional contact
ACM Transactions on Graphics (TOG), Volume 32, Issue 6Article No.: 159, Pages 1–10https://doi.org/10.1145/2508363.2508398In the latest years, considerable progress has been achieved for accurately acquiring the geometry of human hair, thus largely improving the realism of virtual characters. In parallel, rich physics-based simulators have been successfully designed to ...
- ArticleOctober 2013
Skeleton-Based Anime Hair Modeling and Visualization
CW '13: Proceedings of the 2013 International Conference on CyberworldsPages 318–321https://doi.org/10.1109/CW.2013.39This paper describes a new hair representation technique for drawing 3D CG characters. In our approach hair models are represented by skeleton-based implicit surfaces. Implicit modeling allows representing union and division of wisps of hair by using a ...
- research-articleJuly 2013
Structure-aware hair capture
ACM Transactions on Graphics (TOG), Volume 32, Issue 4Article No.: 76, Pages 1–12https://doi.org/10.1145/2461912.2462026Existing hair capture systems fail to produce strands that reflect the structures of real-world hairstyles. We introduce a system that reconstructs coherent and plausible wisps aware of the underlying hair structures from a set of still images without ...
- research-articleJuly 2013
Dynamic hair manipulation in images and videos
ACM Transactions on Graphics (TOG), Volume 32, Issue 4Article No.: 75, Pages 1–8https://doi.org/10.1145/2461912.2461990This paper presents a single-view hair modeling technique for generating visually and physically plausible 3D hair models with modest user interaction. By solving an unambiguous 3D vector field explicitly from the image and adopting an iterative hair ...
- research-articleNovember 2012
Lighting hair from the inside: a thermal approach to hair reconstruction
ACM Transactions on Graphics (TOG), Volume 31, Issue 6Article No.: 146, Pages 1–9https://doi.org/10.1145/2366145.2366165Generating plausible hairstyles is a very challenging problem. Despite recent efforts no definite solution was presented so far. Many of the current limitations are related to the optical complexity of hair. In this paper we present a technique for hair ...
- research-articleDecember 2009
Hair meshes
SIGGRAPH Asia '09: ACM SIGGRAPH Asia 2009 papersArticle No.: 166, Pages 1–7https://doi.org/10.1145/1661412.1618512Despite the visual importance of hair and the attention paid to hair modeling in the graphics research, modeling realistic hair still remains a very challenging task that can be performed by very few artists. In this paper we present hair meshes, a new ...
- research-articleDecember 2009
A practical approach for photometric acquisition of hair color
SIGGRAPH Asia '09: ACM SIGGRAPH Asia 2009 papersArticle No.: 165, Pages 1–9https://doi.org/10.1145/1661412.1618511In this work a practical approach to photometric acquisition of hair color is presented. Based on a single input photograph of a simple setup we are able to extract physically plausible optical properties of hair and to render virtual hair closely ...
- research-articleDecember 2009
Hair meshes
ACM Transactions on Graphics (TOG), Volume 28, Issue 5Pages 1–7https://doi.org/10.1145/1618452.1618512Despite the visual importance of hair and the attention paid to hair modeling in the graphics research, modeling realistic hair still remains a very challenging task that can be performed by very few artists. In this paper we present hair meshes, a new ...
- research-articleDecember 2009
A practical approach for photometric acquisition of hair color
ACM Transactions on Graphics (TOG), Volume 28, Issue 5Pages 1–9https://doi.org/10.1145/1618452.1618511In this work a practical approach to photometric acquisition of hair color is presented. Based on a single input photograph of a simple setup we are able to extract physically plausible optical properties of hair and to render virtual hair closely ...