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- research-articleJune 2023
TwinkleTwinkle: Interacting with Your Smart Devices by Eye Blink
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), Volume 7, Issue 2Article No.: 50, Pages 1–30https://doi.org/10.1145/3596238Recent years have witnessed the rapid boom of mobile devices interweaving with changes the epidemic has made to people's lives. Though a tremendous amount of novel human-device interaction techniques have been put forward to facilitate various audiences ...
- research-articleJanuary 2023
Camera-based Blink Detection using 3D-Landmarks
iWOAR '22: Proceedings of the 7th International Workshop on Sensor-based Activity Recognition and Artificial IntelligenceArticle No.: 13, Pages 1–7https://doi.org/10.1145/3558884.3558890Working in front of the computer for long periods of time leads to exhaustion, fatigue and high strain on the eyes. Often the natural eye blink activity is disturbed and the eyes do not form enough tears to stay moist. Computer workstations are usually ...
- research-articleOctober 2021
iText: Hands-free Text Entry on an Imaginary Keyboard for Augmented Reality Systems
UIST '21: The 34th Annual ACM Symposium on User Interface Software and TechnologyPages 815–825https://doi.org/10.1145/3472749.3474788Text entry is an important and frequent task in interactive devices including augmented reality head-mounted displays (AR HMDs). In current AR HMDs, there are still two main open challenges to overcome for efficient and usable text entry: arm fatigue ...
- short-paperDecember 2020
mEBAL: A Multimodal Database for Eye Blink Detection and Attention Level Estimation
ICMI '20 Companion: Companion Publication of the 2020 International Conference on Multimodal InteractionPages 32–36https://doi.org/10.1145/3395035.3425257This work presents mEBAL, a multimodal database for eye blink detection and attention level estimation. The eye blink frequency is related to the cognitive activity and automatic detectors of eye blinks have been proposed for many tasks including ...
- research-articleJune 2019
Smart Home: Multimodal Interaction for Control of Home Devices
- Miguel Angel Contreras-Castañeda,
- Juan Antonio Holgado-Terriza,
- Gonzalo Pomboza-Junez,
- Patricia Paderewski-Rodríguez,
- Francisco Luis Gutiérrez-Vela
Interacción '19: Proceedings of the XX International Conference on Human Computer InteractionArticle No.: 9, Pages 1–8https://doi.org/10.1145/3335595.3335636This paper presents a novel multimodal interaction system that provides three modalities of human interaction to manage the supervision and control of a home automation system for people with limited physical mobility. The first one is based on a brain-...
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- research-articleMay 2019
Continuous Alertness Assessments: Using EOG Glasses to Unobtrusively Monitor Fatigue Levels In-The-Wild
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: 464, Pages 1–12https://doi.org/10.1145/3290605.3300694As the day progresses, cognitive functions are subject to fluctuations. While the circadian process results in diurnal peaks and drops, the homeostatic process manifests itself in a steady decline of alertness across the day. Awareness of these changes ...
- research-articleJanuary 2019
An analysis method for eye motion and eye blink detection from colour images around ocular region
International Journal of Space-Based and Situated Computing (IJSSC), Volume 9, Issue 1Pages 22–30https://doi.org/10.1504/ijssc.2019.100010This paper examines an analysis and measurement method that to aim to involve incorporating eye motion and eye blink as functions of an eye-based human-computer interface. Proposed method has been achieved by analysing the visible-light images captured ...
- research-articleOctober 2018
- research-articleNovember 2017
Real Time EEG Based Cognitive Brain Computer Interface for Control Applications via Arduino Interfacing
Procedia Computer Science (PROCS), Volume 115, Issue CPages 812–820https://doi.org/10.1016/j.procs.2017.09.158Cognitive neuroscience is being widely explored to develop more interactive brain computer interfaces for control applications. An attempt has been made to translate a cognitive activity (deliberate eye blink) of human subjects captured via ...
- extended-abstractSeptember 2017
Toward large scale study using smart eyewear
UbiComp '17: Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable ComputersPages 712–716https://doi.org/10.1145/3123024.3129272The tracking of cognitive and physical activity using a wearable device is an emerging research field. While several studies have been performed on large-scale activity tracking using a watch-type wearable device, large-scale activity tracking using an ...
- demonstrationSeptember 2017
JINS MEME algorithm for estimation and tracking of concentration of users
UbiComp '17: Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable ComputersPages 297–300https://doi.org/10.1145/3123024.3123189Activity tracking using a wearable device is an emerging research field. Large-scale studies on activity tracking performed with eyewear-type wearable devices remains a challenging area owing to the negative effect such devices have on users' looks. To ...
- research-articleMarch 2017
Physiological Effects of Adaptive Cruise Control Behaviour in Real Driving
BCIforReal '17: Proceedings of the 2017 ACM Workshop on An Application-oriented Approach to BCI out of the laboratoryPages 15–19https://doi.org/10.1145/3038439.3038441We examined physiological responses to behavior of an Adaptive Cruise Control (ACC) system during real driving. ACC is an example of automating a task that used to be performed by the user. In order to preserve the link between the user and an automated ...
- abstractOctober 2016
Subliminal Reorientation and Repositioning in Virtual Reality During Eye Blinks
SUI '16: Proceedings of the 2016 Symposium on Spatial User InteractionPage 213https://doi.org/10.1145/2983310.2989204Locomotion in Immersive Virtual Environments (IVEs) is one of the most basic interactions, while human walking is the most natural user-interface for this. Obviously, this technique is limited by the available physical space. Redirected Walking (RDW) ...
- posterSeptember 2016
Eye blink as an input modality for a responsive adaptable video system
UbiComp '16: Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: AdjunctPages 205–208https://doi.org/10.1145/2968219.2971449We propose a unique system that allows real-time adaption of video settings to a viewer's physical state. A custom made program toggles between videos according to the average eye blink frequency of each viewer. The physical data is harnessed with J!NS ...
- articleJune 2016
A Calibration Method for Blink Type Classification
Electronics and Communications in Japan (WECJ), Volume 99, Issue 6Pages 65–73https://doi.org/10.1002/ecj.11854Human-computer interaction systems that use eye blinks have been reported. One purpose of these systems is as a communication aid for persons with severe physical disabilities such as amyotrophic lateral sclerosis ALS. Some of these systems classify the ...
- abstractMay 2016
In the Eye of the Beholder: The Impact of Frame Rate on Human Eye Blink
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing SystemsPages 2321–2327https://doi.org/10.1145/2851581.2892449We introduce a study investigating the impact of high frame rate videos on viewer's eye blink frequency. A series of videos with varying combinations of motion complexities and frame rates were shown to participants, while their eye blinks were counted ...
- research-articleFebruary 2016
Using startle reflex to compare playing and watching in a horror game
ACSW '16: Proceedings of the Australasian Computer Science Week MulticonferenceArticle No.: 72, Pages 1–7https://doi.org/10.1145/2843043.2843482Human startle reflex has been identified as a valid physiological measure of valence and arousal, providing a useful mechanism for evaluating player engagement in video games. In this research, we use electromyography (EMG) recording of the startle ...
- articleJuly 2013
Blinking: Toward Wearable Computing that Understands your Current Task
IEEE Pervasive Computing (IEEECS_PERVASIVE), Volume 12, Issue 3Pages 56–65https://doi.org/10.1109/MPRV.2013.45Using cameras mounted near the eyes, the proposed system extracts information about blink patterns to estimate cognitive and perceptual loads and detect task transitions. Preliminary results pave the way for always-on wearable computing interfaces that ...
- extended-abstractMay 2012
Blink suppression sensing and classification
CHI EA '12: CHI '12 Extended Abstracts on Human Factors in Computing SystemsPages 2255–2260https://doi.org/10.1145/2212776.2223785In this paper we propose a new alert system which precisely times dialog events depending on blinks. We hypothesize that during blinks human reaction time is significantly increased and by putting an intentional delay before alerts, the whole reaction ...
- research-articleNovember 2011
A comparison of four methods for cognitive load measurement
OzCHI '11: Proceedings of the 23rd Australian Computer-Human Interaction ConferencePages 76–79https://doi.org/10.1145/2071536.2071547Recognizing users' cognitive load during tasks is among the most important considerations for adaptive automation and interface evaluation. This paper compares four methods of measuring user cognitive load, that is, subjective rating of task difficulty, ...