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- research-articleApril 2023Honorable Mention
Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 786, Pages 1–18https://doi.org/10.1145/3544548.3580973Virtual Reality (VR) exergames can increase engagement in and motivation for physical activities. Most VR exergames focus on the upper body because many VR setups only track the users’ heads and hands. To become a serious alternative to existing exercise ...
- research-articleDecember 2022
Evaluating Difficulty Adjustments in a VR Exergame for Younger and Older Adults: Transferabilities and Differences
SUI '22: Proceedings of the 2022 ACM Symposium on Spatial User InteractionArticle No.: 7, Pages 1–11https://doi.org/10.1145/3565970.3567684Virtual reality (VR) exergames have the potential to train cognitive and physical abilities. However, most of these spatial games are developed for younger users and do not consider older adults with different design requirements. Yet, to be entertaining ...
- research-articleJanuary 2019
Assessing Game Interface Workload and Usability: A Cognitive Science Perspective
ACSW '19: Proceedings of the Australasian Computer Science Week MulticonferenceArticle No.: 44, Pages 1–8https://doi.org/10.1145/3290688.3290749User interfaces for games are designed not only to convey information effectively, but to do so in a usable way while engaging players in the gameworld. The interface must help users without hindering them by overloading the players' cognitive capacity. ...
- research-articleApril 2014
Dynamic difficulty using brain metrics of workload
- Daniel Afergan,
- Evan M. Peck,
- Erin T. Solovey,
- Andrew Jenkins,
- Samuel W. Hincks,
- Eli T. Brown,
- Remco Chang,
- Robert J.K. Jacob
CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 3797–3806https://doi.org/10.1145/2556288.2557230Dynamic difficulty adjustments can be used in human-computer systems in order to improve user engagement and performance. In this paper, we use functional near-infrared spectroscopy (fNIRS) to obtain passive brain sensing data and detect extended ...