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- research-articleOctober 2024
I Know it's EEG: An In-situ Selection of Ear-EEG channels
- Tanuja Jayas,
- Adarsh A,
- R Jhanavi,
- Bhartendu Kumar,
- Vivek B S,
- Kartik Muralidharan,
- Arpan Pal,
- Jayavardhana Gubbi
UbiComp '24: Companion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous ComputingPages 667–672https://doi.org/10.1145/3675094.3680523In order for an earable to function, it is necessary for the sensor electrodes within the ear to remain in constant contact with the skin. However, body movements tend to disrupt the extent of contact, leading to noisy signals being captured, which are ...
- research-articleNovember 2023
Brain-Hack: Remotely Injecting False Brain-Waves with RF to Take Control of a Brain-Computer Interface
CPSIoTSec '23: Proceedings of the 5th Workshop on CPS&IoT Security and PrivacyPages 53–66https://doi.org/10.1145/3605758.3623497The promise of Brain-Computer Interfaces (BCIs) is counterbalanced by concerns about vulnerabilities. Recent studies have revealed that EEG-based BCIs are susceptible to security breaches. However, current attack approaches are challenging to execute in ...
- research-articleOctober 2023
Feeling Positive? Predicting Emotional Image Similarity from Brain Signals
MM '23: Proceedings of the 31st ACM International Conference on MultimediaPages 5870–5878https://doi.org/10.1145/3581783.3613442The present notion of visual similarity is based on features derived from image contents. This ignores the users' emotional or affective experiences toward the content, and how users feel when they search for images. Here we consider valence, a positive ...
- research-articleOctober 2020
MYND: Unsupervised Evaluation of Novel BCI Control Strategies on Consumer Hardware
- Matthias R. Hohmann,
- Lisa Konieczny,
- Michelle Hackl,
- Brian Wirth,
- Talha Zaman,
- Raffi Enficiaud,
- Moritz Grosse-Wentrup,
- Bernhard Schölkopf
UIST '20: Proceedings of the 33rd Annual ACM Symposium on User Interface Software and TechnologyPages 1071–1084https://doi.org/10.1145/3379337.3415844Neurophysiological laboratory studies are often constraint to immediate geographical surroundings and access to equipment may be temporally restricted. Limitations of ecological validity, scalability, and generalizability of findings pose a significant ...
- Work in ProgressOctober 2019
The Development of "Orbit": The Collaborative BCI Game for Children with AD(H)D
- Karina Arrambide,
- Lisa Freiman Cormier,
- Rina R. Wehbe,
- Lennart E. Nacke,
- Mareike Gabele,
- Sebastian Wagner,
- Christian Hansen
CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended AbstractsPages 341–348https://doi.org/10.1145/3341215.3356301Children with Attention Deficit (Hyperactivity) Disorder or AD(H)D can require treatment for which they need to experience long-lasting neurofeedback sessions. Children might not adhere to at-home treatment activities because of the nature of these ...
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- short-paperJune 2019
Do BCIs Detect User's Engagement?: The Results of an Empirical Experiment with Emotional Artworks
UMAP'19 Adjunct: Adjunct Publication of the 27th Conference on User Modeling, Adaptation and PersonalizationPages 387–391https://doi.org/10.1145/3314183.3323865Brain Computer Interfaces (BCIs) are interfaces that put the user in communication with an electronic device through the brain activity produced by the user herself. Non-invasive BCI are mainly based on electroencephalographic (EEG) signals. While using ...
- abstractMay 2019
fNIRS and Neurocinematics
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: LBW2522, Pages 1–6https://doi.org/10.1145/3290607.3312814In the overlap between Human-Computer Interaction (HCI) and Cinematics, sits an interest in physiological responses to experiences. Focusing particularly on brain data, Neurocinematics has emerged as a research field using Brain-Computer Interface (BCI) ...
- abstractMay 2019
Deep Reality: Towards Increasing Relaxation in VR by Subtly Changing Light, Sound and Movement Based on HR, EDA, and EEG
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: VS03, Pages 1–2https://doi.org/10.1145/3290607.3311770We present an interactive Virtual Reality (VR) experience that uses biometric information for reflection and relaxation. We monitor in real-time brain activity using a modified version of the Muse EEG and track heart rate (HR) and electro dermal ...
- research-articleMay 2019Honorable Mention
From Director's Cut to User's Cut: to Watch a Brain-Controlled Film is to Edit it
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: 148, Pages 1–14https://doi.org/10.1145/3290605.3300378Introducing interactivity to films has proven a longstanding and difficult challenge due to their narrative-driven, linear and theatre-based nature. Previous research has suggested that Brain-Computer Interfaces (BCI) may be a promising approach but ...
- abstractApril 2018
How Stress Affects Functional Near-Infrared Spectroscopy (fNIRS) Measurements of Mental Workload
CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: LBW512, Pages 1–6https://doi.org/10.1145/3170427.3188646Recent work has demonstrated that functional Near-Infrared Spectroscopy has the potential to measure changes in Mental Workload with increasing ecological validity. It is not clear, however, whether these measurements are affected by anxiety and stress ...
- abstractApril 2018
Understanding the Influence of Musical Parameters on Cognitive Responses of Audio Notifications
CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: LBW627, Pages 1–6https://doi.org/10.1145/3170427.3188572Well-designed notifications can successfully inform users of various devices and systems about their status; however, poorly designed ones can lead to negative user experiences. In this study, we conducted electroencephalography and behavioral ...
- demonstrationApril 2018
#Scanners 2 - The MOMENT: A New Brain-Controlled Movie
CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: D210, Pages 1–4https://doi.org/10.1145/3170427.3186481While many still consider interactive movies an unrealistic idea, current delivery platforms like Netflix, commercial VR, and the proliferation of wearable sensors mean that adaptive and responsive entertainment experiences are an immediate reality. Our ...
- abstractMarch 2018
Brain-Computer Interface Humanoid Pre-trained for Interaction with People
HRI '18: Companion of the 2018 ACM/IEEE International Conference on Human-Robot InteractionPages 229–230https://doi.org/10.1145/3173386.3177080This study presents a Brain-Computer Interface (BCI) based remotepresence system for humanoid NAO robot. The system would beuseful for partially or fully paralyzed patients to interact with peo-ple and live active social life. A P300 based BCI is used ...
- research-articleOctober 2017
A Collaborative Representation Approach to Detecting Error-Related Potentials in SSVEP-BCIs
Thematic Workshops '17: Proceedings of the on Thematic Workshops of ACM Multimedia 2017Pages 262–270https://doi.org/10.1145/3126686.3129334This study takes advantage of Error Related Potentials, a certain type of neurophysiological event associated with humans' ability to observe and recognize erroneous actions, in order to improve SSVEP-based Brain Computer Interfaces (BCIs). The Error ...
- extended-abstractMay 2017
Scientific Outreach with Teegi, a Tangible EEG Interface to Talk about Neurotechnologies
- Jérémy Frey,
- Renaud Gervais,
- Thibault Lainé,
- Maxime Duluc,
- Hugo Germain,
- Stéphanie Fleck,
- Fabien Lotte,
- Martin Hachet
CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing SystemsPages 405–408https://doi.org/10.1145/3027063.3052971Teegi is an anthropomorphic and tangible avatar exposing a users' brain activity in real time. It is connected to a device sensing the brain by means of electroencephalography (EEG). Teegi moves its hands and feet and closes its eyes along with the ...
- research-articleMay 2017
Can I Think of Something Else when Using a BCI?: Cognitive Demand of an SSVEP-based BCI
CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing SystemsPages 5120–5125https://doi.org/10.1145/3025453.3026037BCIs are presumably supposed to require the full attention of their users and to lose accuracy if they pay attention to another task. This assertion has been verified with several BCI paradigms (e.g. P300). But the cognitive demand of the promising ...
- research-articleMay 2017
EngageMeter: A System for Implicit Audience Engagement Sensing Using Electroencephalography
CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing SystemsPages 5114–5119https://doi.org/10.1145/3025453.3025669Obtaining information about audience engagement in presentations is a valuable asset for presenters in many domains. Prior literature mostly utilized explicit methods of collecting feedback which induce distractions, add workload on audience and do not ...
- abstractMarch 2017
Deep Reinforcement Learning Using Neurophysiological Signatures of Interest
HRI '17: Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot InteractionPages 285–286https://doi.org/10.1145/3029798.3038399We present a study where human neurophysiological signals are used as implicit feedback to alter the behavior of a deep learning based autonomous driving agent in a simulated virtual environment.
- research-articleMay 2016Honorable Mention
An EEG-based Approach for Evaluating Graphic Icons from the Perspective of Semantic Distance
CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing SystemsPages 4378–4389https://doi.org/10.1145/2858036.2858133Graphic icons play an increasingly important role in interface design due to the proliferation of digital devices in recent years. Their ability to express information in a universal fashion allows us to immediately interact with new applications, ...
- demonstrationJune 2015
#Scanners: Integrating Physiology into Cinematic Experiences
C&C '15: Proceedings of the 2015 ACM SIGCHI Conference on Creativity and CognitionPages 151–152https://doi.org/10.1145/2757226.2764546In this paper we present #Scanners, a digital arts installation that aims to bridge the gap between digital arts and neuroscience. #Scanners is an experience in which an individual wears a wireless brain scanners whilst being presented media which is ...