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- research-articleApril 2020
Understanding what you feel: A Mobile Audio-Tactile System for Graphics Used at Schools with Students with Visual Impairment
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–12https://doi.org/10.1145/3313831.3376508A lot of information is nowadays presented graphically. However, students with blindness do not have access to visual information. Providing an alternative text is not always the appropriate solution as exploring graphics to discover information ...
- research-articleOctober 2016
Improving Real-Time Captioning Experiences for Deaf and Hard of Hearing Students
ASSETS '16: Proceedings of the 18th International ACM SIGACCESS Conference on Computers and AccessibilityPages 15–23https://doi.org/10.1145/2982142.2982164We take a qualitative approach to understanding deaf and hard of hearing (DHH) students' experiences with real-time captioning as an access technology in mainstream university classrooms. We consider both existing human-based captioning as well as new ...
- research-articleNovember 2015
Guiding Novice Web Workers in Making Image Descriptions Using Templates
ACM Transactions on Accessible Computing (TACCESS), Volume 7, Issue 4Article No.: 12, Pages 1–21https://doi.org/10.1145/2764916This article compares two methods of employing novice Web workers to author descriptions of science, technology, engineering, and mathematics images to make them accessible to individuals with visual and print-reading disabilities. The goal is to ...
- research-articleOctober 2014
Tactile graphics with a voice: using QR codes to access text in tactile graphics
ASSETS '14: Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibilityPages 75–82https://doi.org/10.1145/2661334.2661366Textbook figures are often converted into a tactile format for access by blind students. These figures are not truly accessible unless the text within the figures is also made accessible. A common solution to access text in a tactile image is to use ...
- demonstrationOctober 2014
Tactile graphics with a voice demonstration
ASSETS '14: Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibilityPages 321–322https://doi.org/10.1145/2661334.2661349Textbook images are converted into tactile graphics to be made accessible to blind and low vision students. The text labels on these graphics are an important part of the image and must be made accessible as well. The graphics usually have the labels ...
- research-articleDecember 2013
Marginality, aspiration and accessibility in ICTD
ICTD '13: Proceedings of the Sixth International Conference on Information and Communication Technologies and Development: Full Papers - Volume 1Pages 68–78https://doi.org/10.1145/2516604.2516623We present narratives around the use of Access Technology (AT) by 176 people with vision impairments in Peru, Jordan, and India. Respondents note changes in their economic and social aspirations following access to AT, but experience multiple forms of ...
- research-articleOctober 2013
An empirical study of issues and barriers to mainstream video game accessibility
ASSETS '13: Proceedings of the 15th International ACM SIGACCESS Conference on Computers and AccessibilityArticle No.: 3, Pages 1–8https://doi.org/10.1145/2513383.2513444A gap between the academic human-computer interaction community and the game development industry has led to games not being as thoroughly influenced by accessibility standards as most other facets of information and communication technology. As a ...
- research-articleOctober 2013
VBGhost: a braille-based educational smartphone game for children
ASSETS '13: Proceedings of the 15th International ACM SIGACCESS Conference on Computers and AccessibilityArticle No.: 75, Pages 1–2https://doi.org/10.1145/2513383.2513396We present VBGhost: an accessible, educational smartphone game for people who are blind or low vision. It is based on the word game Ghost, in which players take turns adding letters to a word fragment while attempting to not complete a word. VBGhost ...
- research-articleOctober 2011
The design of human-powered access technology
ASSETS '11: The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibilityPages 3–10https://doi.org/10.1145/2049536.2049540People with disabilities have always overcome accessibility problems by enlisting people in their community to help. The Internet has broadened the available community and made it easier to get on-demand assistance remotely. In particular, the past few ...
- research-articleJune 2008
Access to recorded interviews: A research agenda
Journal on Computing and Cultural Heritage (JOCCH), Volume 1, Issue 1Article No.: 3, Pages 1–27https://doi.org/10.1145/1367080.1367083Recorded interviews form a rich basis for scholarly inquiry. Examples include oral histories, community memory projects, and interviews conducted for broadcast media. Emerging technologies offer the potential to radically transform the way in which ...
- technical-noteMarch 2008
Computer science for everyone: making your computing classes and departments accessible
SIGCSE '08: Proceedings of the 39th SIGCSE technical symposium on Computer science educationPages 547–548https://doi.org/10.1145/1352135.1352319Also Published in:
ACM SIGCSE Bulletin: Volume 40 Issue 1 - ArticleMarch 2001
The total access system
CHI EA '01: CHI '01 Extended Abstracts on Human Factors in Computing SystemsPages 13–14https://doi.org/10.1145/634067.634078In this paper, we describe the Total Access System (TAS) developed by the Archimedes Project at Stanford University's Center for the Study of Language and Information. The purpose of the TAS is to ensure everybody is able to access information ...