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- posterDecember 2022
Anime-Like Motion Transfer with Optimal Viewpoints
In 3D character animation, the frame rate is often reduced to mimic hand-drawn animations, like anime (Japanese animation). However, anime with a low frame rate differs from real motions because it omits excessive movements and emphasizes speed by ...
- research-articleDecember 2019
Reproduction of Perspective in Cel Animation 2D Composition for Real-Time 3D Rendering
CVMP '19: Proceedings of the 16th ACM SIGGRAPH European Conference on Visual Media ProductionArticle No.: 6, Pages 1–10https://doi.org/10.1145/3359998.3369409Many 2D cel animations and 3DCG cel-style animations are still being actively produced in Japan. Cel animation has its own perspective, which is different from general 3D space. In this paper, we focus on the perspective generated by the compositing ...
- posterJuly 2019
Graph matching based anime colorization with multiple references
SIGGRAPH '19: ACM SIGGRAPH 2019 PostersArticle No.: 13, Pages 1–2https://doi.org/10.1145/3306214.3338560We propose a graph matching-based anime-colorization method from line drawings using multiple reference images. A graph structure of each frame in an input line drawing sequence helps to find correspondences of regions to be colorized between frames. ...
- posterDecember 2018
Generating anime-like face images from projected 3D models
In this paper, we propose a method that allows users to deform 3D facial model projection images with intuitive parameters for the axes of feature spaces that represent the style used for drawing faces for anime. The spaces are derived from hand-drawn ...
- posterDecember 2018
Pre- and post-processes for automatic colorization using a fully convolutional network
- Sophie Ramassamy,
- Hiroyuki Kubo,
- Takuya Funatomi,
- Daichi Ishii,
- Akinobu Maejima,
- Satoshi Nakamura,
- Yasuhiro Mukaigawa
Automatic colorization is a significant task especially for Anime industry. An original trace image to be colorized contains not only outlines but also boundary contour lines of shadows and highlight areas. Unfortunately, these lines tend to decrease ...
- research-articleJune 2017
Information needs for anime recommendation: analyzing anime users' online forum queries
Despite the increasing consumption and popularity of audio-visual materials and non-textual information, recommendation-based information retrieval research regarding these materials remains limited. To provide robust recommendation services to users, ...
- posterJune 2015
Analyzing User Requests for Anime Recommendations
JCDL '15: Proceedings of the 15th ACM/IEEE-CS Joint Conference on Digital LibrariesPages 269–270https://doi.org/10.1145/2756406.2756969Anime is increasingly becoming recognized as an important commercial product and cultural artifact. However, little is known regarding users' information needs and behavior related to anime. This study specifically attempts to improve our understanding ...
- ArticleDecember 2006
Anime hair motion design from animation database
CyberGames '06: Proceedings of the 2006 international conference on Game research and developmentPages 33–40This paper describes a new method to animate anime-like hair motion that allows users to use existing cel character animation sequences. We demonstrate how to create cartoon hair animation accentuated in anime-like motions. The novelty of this approach ...
- research-articleMay 2006
Computer Graphics Advances the Art of Anime
IEEE Computer Graphics and Applications (ICGA), Volume 26, Issue 3Pages 14–19https://doi.org/10.1109/MCG.2006.53Japan's animation industry leads the world with output of 2D animation. The continuing focus on 2D is partly economic (lower production cost) and partly aesthetic. Japan's traditional pictorial language, the antithesis of Western optical realism, ...