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- research-articleAugust 2018
Comparing input methods and cursors for 3D positioning with head-mounted displays
SAP '18: Proceedings of the 15th ACM Symposium on Applied PerceptionArticle No.: 8, Pages 1–8https://doi.org/10.1145/3225153.3225167Moving objects is an important task in 3D user interfaces. In this work, we focus on (precise) 3D object positioning in immersive virtual reality systems, especially head-mounted displays (HMDs). To evaluate input method performance for 3D positioning, ...
- research-articleOctober 2014
Visual aids in 3D point selection experiments
SUI '14: Proceedings of the 2nd ACM symposium on Spatial user interactionPages 127–136https://doi.org/10.1145/2659766.2659770We present a study investigating the influence of visual aids on 3D point selection tasks. In a Fitts' law pointing experiment, we compared the effects of texturing, highlighting targets upon being touched, and the presence of support cylinders intended ...
- short-paperApril 2014
Fishtank fitts: a desktop VR testbed for evaluating 3D pointing techniques
CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing SystemsPages 519–522https://doi.org/10.1145/2559206.2574810We present a desktop or "fish tank" virtual reality system for evaluating 3D selection techniques. Motivated by the successful application of Fitts' law to 2D pointing evaluation, the system provides a testbed for consistent evaluation of 3D point-...
- research-articleApril 2013
Pointing at 3d target projections with one-eyed and stereo cursors
CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 159–168https://doi.org/10.1145/2470654.2470677We present a study of cursors for selecting 2D-projected 3D targets. We compared a stereo- and mono-rendered (one-eyed) cursor using two mouse-based and two remote pointing techniques in a 3D Fitts' law pointing experiment. The first experiment used ...
- posterDecember 2012
A system for evaluating 3D pointing techniques
VRST '12: Proceedings of the 18th ACM symposium on Virtual reality software and technologyPages 209–210https://doi.org/10.1145/2407336.2407383This demo presents a desktop VR system for evaluating human performance in 3D pointing tasks. The system supports different input devices (e.g., mouse and 6DOF remote pointer), pointing techniques (e.g., screen-plane and depth cursors), and cursor ...
- research-articleOctober 2012
Cursor dynamics: aesthetic exploration of the bubble cursor
NordiCHI '12: Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through DesignPages 765–766https://doi.org/10.1145/2399016.2399136This demonstration involves two interactive prototypes that explore how rich media (e.g., animation, sound) and keyboard interaction can be used to aesthetically enhance an unconventional interaction technique known as a bubble cursor [3]. The project's ...
- research-articleJune 2009
Fundamental theories on new pattern exclusive coding
IWCMC '09: Proceedings of the 2009 International Conference on Wireless Communications and Mobile Computing: Connecting the World WirelesslyPages 1449–1453https://doi.org/10.1145/1582379.1582696In modern communication systems and protocols, the sophisticated packet design, which involves multiple-layer requirements, is in demand. Hence any need for adding more features, system control functions, and reserved prefix headers will cause the ...
- ArticleJune 2006
Multi-finger cursor techniques
The mouse cursor acts as a digital proxy for a finger on graphical displays. Our hands, however, have ten fingers and many degrees of freedom that we use to interact with the world. We posit that by creating graphical cursors that reflect more of the ...
- ArticleApril 2005
Comparing cursor orientations for mouse, pointer, and pen interaction
CHI '05: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 291–300https://doi.org/10.1145/1054972.1055013Most graphical user interfaces provide visual cursors to facilitate interaction with input devices such as mice, pointers, and pens. These cursors often include directional cues that could influence the stimulus-response compatibility of user input. We ...