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- research-articleSeptember 2024
Leaf your Chair Behind – Calm Persuasion for Frequent Sitting Breaks Among Office-Workers
MuC '24: Proceedings of Mensch und Computer 2024Pages 111–128https://doi.org/10.1145/3670653.3670681Sedentary behavior has been linked to numerous detrimental health outcomes. This is particularly pronounced among office workers. Sitting breaks can attenuate some of these detrimental health effects. Thus, our goal was to design a persuasive system to ...
- research-articleMay 2021Honorable Mention
Bedtime Window: A Field Study Connecting Bedrooms of Long-Distance Couples Using a Slow Photo-Stream and Shared Real-Time Inking
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 333, Pages 1–12https://doi.org/10.1145/3411764.3445121We present a system for connecting partners in long-distance relationships in bedrooms and at bedtime, a space and time that most couples share. Unlike communications explicitly initiated by users, our system is always-on, staying in the background and ...
- research-articleFebruary 2020
Peace: Projecting Dual-Identities on Interactive Furniture
TEI '20: Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied InteractionPages 837–848https://doi.org/10.1145/3374920.3375006The world is promoting inclusion and diversity more than ever before. Many people have dual-identities that they alternate between and may often blend. In our design research we explore everyday objects and the role of technology to accommodate people's ...
- demonstrationSeptember 2019
Bedtime window: a system enabling sharing of bedtime for long-distance couples
UbiComp/ISWC '19 Adjunct: Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable ComputersPages 302–305https://doi.org/10.1145/3341162.3343779We present a design of an always-on system connecting long-distance couples at bedtime, a time and space partners normally share together. The system offers a novel, real-time shared inking space for creative interactivity, a slow photo stream to ...
- extended-abstractSeptember 2017
Probing calmness in applications using a calm display prototype
UbiComp '17: Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable ComputersPages 965–969https://doi.org/10.1145/3123024.3124564In this paper, we challenge the current approach to calm technology as described by Weiser and its goals, highlighting individual user different expectations, suggesting that user needs to be in the center of defining what does calm mean for them. We ...
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- research-articleSeptember 2017
Calm displays
UbiComp '17: Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable ComputersPages 355–359https://doi.org/10.1145/3123024.3123198Nowadays, displays are almost everywhere. In the streets, under water, in space, in your homes, schools1 and offices. Also in your pockets and maybe on your wrists. Chances are, you are reading this on one. How many of them, however, do you feel are ...
- research-articleJune 2017
Towards Calm Displays: Matching Ambient Illumination in Bedrooms
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), Volume 1, Issue 2Article No.: 16, Pages 1–21https://doi.org/10.1145/3090081We present a system for making emissive computer displays (LCDs) look like they are reflective, i.e. not emitting light but instead reflecting ambient light, an effect that we call a “calm display”. We achieve this effect by using a light sensor and a ...
- research-articleMay 2017
Acceptance of dynamic feedback to poor sitting habits by anthropomorphic objects
PervasiveHealth '17: Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for HealthcarePages 307–314https://doi.org/10.1145/3154862.3154928The human body is designed for regular movement. Many humans, however, spend the bulk of their day sitting still instead. On average, for instance an adult spends approximately 10 hours each day sitting-in Asia, Europe as well as US. While a brief ...
- extended-abstractMay 2017
Calm Automaton: A DIY Toolkit for Ambient Displays
CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing SystemsPages 393–396https://doi.org/10.1145/3027063.3052968The abundance of information technology in today's society results in "Alert Fatigue" due to the overwhelming number of alarms and notifications that attempt to grab our attention. We introduce Calm Automaton, a customizable and programmable physical ...
- short-paperSeptember 2016
RüttelFlug: a wrist-worn sensing device for tactile vertical velocity perception in 3d-space
ISWC '16: Proceedings of the 2016 ACM International Symposium on Wearable ComputersPages 172–175https://doi.org/10.1145/2971763.2971795Engine-less flight like Paragliding or Hang Gliding heavily relies on leveraging thermals to prolong the experience. At the same time, descending air currents or abnormal weather conditions potentially lead to extreme sink or lift, endangering the ...
- research-articleSeptember 2016
Towards an ambient awareness interface for home battery storage system
UbiComp '16: Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: AdjunctPages 1608–1613https://doi.org/10.1145/2968219.2968557Roof-mounted photovoltaic (PV) generation is becoming more prevalent within the domestic setting. Recently battery systems have enabled households to store excess self-generated electricity for subsequent use. However the associated user-interfaces and ...
- Work in ProgressApril 2015
AtmoSPHERE: Representing Space and Movement Using Sand Traces in an Interactive Zen Garden
CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing SystemsPages 1627–1632https://doi.org/10.1145/2702613.2732771A Zen garden, also known as Japanese rock garden or Ryoanji garden, creates a peaceful way to visualize space and tranquility. In this paper, we introduce AtmoSPHERE, a new method for automatically imbuing a Zen garden with properties of its surrounding ...
- technical-noteApril 2014
Peripheral interaction: shaping the research and design space
CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing SystemsPages 99–102https://doi.org/10.1145/2559206.2560470In everyday life, we are able to perform various activities simultaneously without consciously paying attention to them. For example, we can easily read a newspaper while drinking coffee. This latter activity takes place in our background or periphery ...
- ArticleJune 2013
It's as easy as ABC: introducing anthropology-based computing
IWANN'13: Proceedings of the 12th international conference on Artificial Neural Networks: advances in computational intelligence - Volume Part IPages 1–16https://doi.org/10.1007/978-3-642-38679-4_1The evolution and adaptation of humans is intractably intertwined with the evolution and adaptation of our technology. This was true when we added wooden handles to stone adzes, and it is true today. Weiser and Brown warned that ubiquitous computing ...
- research-articleFebruary 2013
SpectroFlexia: interactive stained glass as a flexible peripheral information display
TEI '13: Proceedings of the 7th International Conference on Tangible, Embedded and Embodied InteractionPages 287–290https://doi.org/10.1145/2460625.2460673In this paper we present SpectroFlexia, a form of interactive stained glass that is designed to present information in the periphery of people's attention. SpectroFlexia is developed in an iterative design process which revealed a low-cost method of ...
- research-articleFebruary 2013
FireFlies: physical peripheral interaction design for the everyday routine of primary school teachers
TEI '13: Proceedings of the 7th International Conference on Tangible, Embedded and Embodied InteractionPages 57–64https://doi.org/10.1145/2460625.2460634This paper presents a research-through-design study into interactive systems for a primary school setting to support teachers' everyday tasks. We developed an open-ended interactive system called FireFlies, which is intended to be interacted with in the ...
- research-articleOctober 2012
Living wood: a self-hiding calm user interface
MindTrek '12: Proceeding of the 16th International Academic MindTrek ConferencePages 267–274https://doi.org/10.1145/2393132.2393191As user interfaces are becoming more ubiquitous and abundant, users may feel perplexed by the pure number of user interfaces surrounding them. In order to increase user acceptance, ubiquitous user interfaces should be designed to be as calm and ...
- research-articleOctober 2012
Ambient communication and sense of presence device
MindTrek '12: Proceeding of the 16th International Academic MindTrek ConferencePages 214–216https://doi.org/10.1145/2393132.2393175The number of elderly people is increasing rapidly both in absolute numbers and in relation to younger population. It is the benefit for both the elders and the communities that elderly people continue to live in their own homes as long as possible. ...
- ArticleJuly 2012
Expert Talk for Time Machine Session: Designing Calm Technology “as Refreshing as Taking a Walk in the Woods”
ICME '12: Proceedings of the 2012 IEEE International Conference on Multimedia and ExpoPage 423https://doi.org/10.1109/ICME.2012.24Weiser, and Brown predicted the era of Ubiquitous Computing but what they called the most profound change has been almost completely abandoned, overlooked or misrepresented. Designing calm technology requires a deeper understanding of how we multi-task, ...
- ArticleJune 2012
Hands reaching out of dreamland: a haptic peripheral alarm clock
EuroHaptics'12: Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part IIPages 109–114https://doi.org/10.1007/978-3-642-31404-9_19Checking your pocket for your mobile phone is still there, tying your shoelaces, moving a cup to your mouth to drink, are examples of peripheral activities, which can be performed without focused attention --- something humans are perfectly capable of. ...