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- research-articleJune 2024
Development and validation of the antecedents to videoconference fatigue scale in higher education (AVFS-HE)
Education and Information Technologies (KLU-EAIT), Volume 29, Issue 18Pages 25511–25532https://doi.org/10.1007/s10639-024-12876-9AbstractDespite the post-COVID return to face-to-face teaching and learning, many higher educational institutions continue to utilize videoconferencing due to its numerous benefits. Along with this increased adoption, reports have surfaced regarding ...
- research-articleApril 2024
The structural relationships among online class related factors, zoom fatigue, learning engagement, perceived achievement, and class satisfaction in university online classes
Education and Information Technologies (KLU-EAIT), Volume 29, Issue 15Pages 19987–20003https://doi.org/10.1007/s10639-024-12658-3AbstractThe purpose of this study is to identify the structural relationships among online class related factors, zoom fatigue, learning engagement, perceived achievement, and class satisfaction in a university distance learning context. The study ...
- research-articleDecember 2023
Too tired to connect: Understanding the associations between video-conferencing, social connection and well-being through the lens of zoom fatigue
AbstractVideo-conferencing use has increased significantly in recent years, highlighting the need to understand its impact on individuals' psychological experiences. We conducted two large survey studies (total N = 3920) to examine the relationship ...
Highlights- Frequent, interactive, small-group brief video-conference meetings increased how connected people felt to others.
- As Meetings became longer and more frequent, people became less socially connected because they developed Zoom fatigue.
- research-articleNovember 2023
Meet me in VR! Can VR space help remote teams connect: A seven-week study with Horizon Workrooms
International Journal of Human-Computer Studies (IJHC), Volume 179, Issue Chttps://doi.org/10.1016/j.ijhcs.2023.103104AbstractIn 2020, office life switched abruptly toward a remote work model. Office meetings have since moved to virtual spaces. Unfortunately, remote video meetings have become associated with declines in engagement, collaboration, and learning, as well ...
Highlights- VR meetings can enrich remote work environments.
- VR collaborative spaces are well-suited to social events, brainstorming, and seminars.
- Participants who join VR meetings via video, without avatars, might feel excluded.
- ...
- posterApril 2022
Designing Augmented Reality Based Interventions to Encourage Physical Activity During Virtual Classes
CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 324, Pages 1–6https://doi.org/10.1145/3491101.3519749This paper presents an exploratory study of designing augmented reality (AR) based interventions to encourage physical activity among students attending virtual classes. We conducted a focus group study with four HCI students to understand the current ...
- research-articleMarch 2022
The constant mirror: Self-view and attitudes to virtual meetings
AbstractUsers of modern web-conferencing platforms often view their own face as well as those of other attendees, which has been proposed as a contributing factor to negative attitudes towards virtual meetings. Two studies of people attending ...
Highlights- Self-view during web conferencing is widely believed to adversely affect user attitudes.
- ArticleSeptember 2021
Facilitated Tabletop Games in a Mediated Environment
Gaming, Simulation and Innovations: Challenges and OpportunitiesPages 28–41https://doi.org/10.1007/978-3-031-09959-5_3AbstractTabletop games that require the aid of a human facilitator are typically designed for a physical environment. However, during the COVID-19 pandemic, lockdown measures prevented people from gathering. Therefore, tabletop games were sometimes played ...