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- research-articleDecember 2024
- articleSeptember 2024
English Network Teaching Model and Design of Evaluation System Based on Association Rule Algorithm
International Journal of Information and Communication Technology Education (IJICTE-IGI), Volume 20, Issue 1Pages 1–22https://doi.org/10.4018/IJICTE.349007This study innovates English network teaching by applying a refined Association Rule Mining (ARM) algorithm. It integrates an “interest” parameter into ARM, dynamically adapting content to individual learners' profiles, improving engagement and outcomes. ...
- research-articleDecember 2023
A metrics-based approach for selecting among various refactoring candidates
Empirical Software Engineering (KLU-EMSE), Volume 29, Issue 1https://doi.org/10.1007/s10664-023-10412-wAbstractRefactoring is the most prominent way of repaying Technical Debt and improving software maintainability. Despite the acknowledgement of refactorings as a state-of-practice technique (both by industry and academia), refactoring-based quality ...
- research-articleDecember 2023
Students' Learning Interest in Learning Mathematics Using Adobe Flash during a Pandemic: Analysis of the Rasch Model
ICEMT '23: Proceedings of the 7th International Conference on Education and Multimedia TechnologyPages 252–258https://doi.org/10.1145/3625704.3625706A source of intrinsic motivation, interest in learning motivates students to pursue their goals and has a positive effect on their academic performance. The rapid global spread of the COVID-19 virus has presented a difficult issue for the education ...
- ArticleJuly 2023
An Exploration Towards Sustainable Metaverse Systems for e-Learning by Student Designers: A Meta-analysis
Computational Science and Its Applications – ICCSA 2023 WorkshopsPages 511–530https://doi.org/10.1007/978-3-031-37126-4_33AbstractThe metaverse has caught the imagination and investments of many. However, in developing countries, the metaverse may raise more questions, than answers. As such, this study aims to investigate first, student-designers’ perceptions towards what ...
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- research-articleMarch 2024
Students’ interest in knowledge acquisition in Artificial Intelligence
Procedia Computer Science (PROCS), Volume 225, Issue CPages 1028–1036https://doi.org/10.1016/j.procs.2023.10.090AbstractSome students’ expectations and points of view related to the Artificial Intelligence course are explored and analyzed in this study. We anonymous collected answers from 58 undergraduate students out of 200 enrolled in the Computer Science ...
- research-articleNovember 2022
Using machine learning to guide the application of software refactorings: a preliminary exploration
MaLTeSQuE 2022: Proceedings of the 6th International Workshop on Machine Learning Techniques for Software Quality EvaluationPages 23–28https://doi.org/10.1145/3549034.3561178Refactorings constitute the most direct and comprehensible ap-proach for addressing software quality issues, stemming directly from identified code smells. Nevertheless, despite their popularity in both the research and industrial communities: (a) the ...
- research-articleOctober 2022
Common Problems and Effects of Feedback on Fun When Programming Ozobots in Primary School
WiPSCE '22: Proceedings of the 17th Workshop in Primary and Secondary Computing EducationArticle No.: 5, Pages 1–10https://doi.org/10.1145/3556787.3556860Computational thinking is increasingly introduced at primary school level, usually with some form of programming activity. In particular, educational robots provide an opportunity for engaging students with programming through hands-on experiences. ...
- research-articleOctober 2022
Sure I can code (but do I want to?). Why boys' and girls’ programming beliefs differ and the effects of mandatory programming education
AbstractIn our increasingly digitalized society, it is important to have a grasp of basic programming and therefore, programming was recently made mandatory in Swedish schools. We investigated how the mandatory programming education affects self-efficacy ...
Highlights- Studied the effects of mandatory programming teaching on children's (age 12) self-efficacy and interest in programming.
- The programming education increased the children's self-efficacy for programming, but interest in programming ...
- research-articleAugust 2022
Self-efficacy, Interest, and Belongingness – URM Students’ Momentary Experiences in CS1
ICER '22: Proceedings of the 2022 ACM Conference on International Computing Education Research - Volume 1Pages 44–60https://doi.org/10.1145/3501385.3543958Educational stakeholders want to understand and overcome the well-documented racial and gender disparities within computer science education. There are many factors that influence students’ participation, performance, and persistence in CS courses, ...
- ArticleJuly 2022
Investigating Student Interest and Engagement in Game-Based Learning Environments
- Jiayi Zhang,
- Stephen Hutt,
- Jaclyn Ocumpaugh,
- Nathan Henderson,
- Alex Goslen,
- Jonathan P. Rowe,
- Kristy Elizabeth Boyer,
- Eric Wiebe,
- Bradford Mott,
- James Lester
AbstractAs a cognitive and affective state, interest promotes engagement, facilitates self-regulated learning, and is positively associated with learning outcomes. Research has shown that interest interacts with prior knowledge, but few studies have ...
- articleJuly 2022
IT Project Management Resource: Identifying Your Project's Common Goals
International Journal of Information Technology Project Management (IJITPM-IGI), Volume 13, Issue 1Pages 1–15https://doi.org/10.4018/IJITPM.304057This study investigated the resource management plan as a group coordination strategy that encompasses the technology resources, the human IT resources, and the organizational resources, to accomplish a successful information system project. To obtain ...
- research-articleMay 2022
The role of students’ interests during computer-assisted learning: A field experiment
AbstractThe present paper examined the effect of adjusting learning material to the out-of-school interests of students. In particular, using a field experiment involving 1449 secondary school students in 31 Flemish schools, we evaluated the ...
Highlights- Field experiment involving 1449 students in 31 schools.
- Effect of adjusting ...
- research-articleMay 2022
Effect of Computer Simulation on Secondary School Students’ Interest in Algebra
Education and Information Technologies (KLU-EAIT), Volume 27, Issue 4Pages 5457–5469https://doi.org/10.1007/s10639-021-10821-8AbstractThis study examined the effect of using computer simulation on students’ interest in algebra. A quasi-experimental design was employed. A sample of fifty-four students (age range: 12-14years old) drawn from two schools constituted the subjects for ...
- research-articleAugust 2021
All the Pieces Matter: The Relationship of Momentary Self-efficacy and Affective Experiences with CS1 Achievement and Interest in Computing
ICER 2021: Proceedings of the 17th ACM Conference on International Computing Education ResearchPages 252–265https://doi.org/10.1145/3446871.3469740There are significant participation gaps in computing, and the way to address these participation gaps lies not simply in getting students from underrepresented groups into a CS1 classroom, but supporting students to pursue their interest in computing ...
- ArticleJuly 2021
Development of a Presentation Support System Using Group Pupil Response Interfaces
Human Interface and the Management of Information. Information-Rich and Intelligent EnvironmentsPages 429–438https://doi.org/10.1007/978-3-030-78361-7_33AbstractSince the presentation is a one-sided communication, it is difficult to realize an interactive communication while grasping the behavior of the audience. Therefore, a method that conveys audience’s actions and affects such as interest and concern ...
- research-articleJuly 2021
Students’ coping with the self-regulatory demand of crisis-driven digitalization in university mathematics instruction: do motivational and emotional orientations make a difference?
- Frank Reinhold,
- Christian Schons,
- Sarah Scheuerer,
- Peter Gritzmann,
- Jürgen Richter-Gebert,
- Kristina Reiss
AbstractThe COVID-19 pandemic induced a radical shift from face-to-face lectures to online learning in university mathematics instruction, which confronted students with a high self-regulatory demand. We investigated the role of students' ...
Highlights- Students clustered into two groups differing in mathematics related interest, anxiety, self-concept, and work ethics.
- research-articleApril 2019
Chatbot learning partners: Connecting learning experiences, interest and competence
Computers in Human Behavior (COHB), Volume 93, Issue CPages 279–289https://doi.org/10.1016/j.chb.2018.12.023AbstractConversation practice, while paramount for all language learners, can be difficult to get enough of and very expensive. In this mobile age, chatbots are an obvious means of filling this gap, but have yet to realize their potential as ...
Highlights- Students' experiences with chatbots as language learning partners was assessed.
- research-articleDecember 2018
Structural effects of participation propensity in online collective actions: Based on big data and Delphi methods
Journal of Computational and Applied Mathematics (JCAM), Volume 344, Issue CPages 288–300https://doi.org/10.1016/j.cam.2018.04.048AbstractThe probability or propensity of participation or Internet users (individuals) shapes the evolutionary dynamics and final outcomes of online collective actions. This paper investigates the structural factors and the aggregate kernel ...
Highlights- The Propensity has three structural factors such as Interest, Rule, and Moral.
- ...
- articleDecember 2017
An automated approach to estimate human interest
Applied Intelligence (KLU-APIN), Volume 47, Issue 4Pages 1186–1207https://doi.org/10.1007/s10489-017-0947-7Can we model and estimate interest? In general, when an individual engages with an object, say Facebook, Instagram, a Mobile game, or anything else, we know that there is some interest that the person has in the object. However, we do not have a ...