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- research-articleNovember 2024
Sexism in esports: How male and female players evaluate each others’ performance and agency
AbstractWhile equality and inclusivity are promoted in the realm of video gaming, most gamer communities remain male-dominated, which may give rise to prejudices against female players and their skill among gamer and the general public. In this study, we ...
Highlights- Females are generally seen as worse gamers, especially by other female gamers.
- Males’ gaming skills are judged more on outcomes than females’.
- Females’ gaming skills are judged more on stereotypes than on outcomes.
- Female ...
- research-articleJuly 2024
Cognitive decline with pupil constriction independent of subjective fatigue during prolonged esports across player expertise levels
- Takashi Matsui,
- Shion Takahashi,
- Genta Ochi,
- Seiji Yoshitake,
- Daisuke Funabashi,
- Hiroki Matsuoka,
- Junichi Kagesawa,
- Shohei Dobashi,
- Hisashi Yoshimoto,
- Yosuke Sakairi,
- Hideki Takagi
AbstractCognitive fatigue, a transient cognitive decline stemming from extended mental and physical activity, is well established in conventional contexts. However, its manifestation and self-awareness during digital pursuits, as an integrated style of ...
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Highlights- Prolonged esports induce cognitive decline independent of subjective fatigue.
- Cognitive decline occurs across different expertise levels of players.
- Subjective fatigue is not associated with objective cognitive decline.
- ...
- research-articleJuly 2024
A Feature Comparison Study of Live Companion Tools for Esports Games
FDG '24: Proceedings of the 19th International Conference on the Foundations of Digital GamesArticle No.: 11, Pages 1–11https://doi.org/10.1145/3649921.3650004With the growth of competitive gaming and esports, training support tools that offer feedback on players’ performance to assist in skill development have witnessed increased demand. These tools increasingly not only provide prospective and retrospective ...
- research-articleJuly 2024
Visualization of Player Movement Patterns with Line Integral Convolution and Alpha Shapes
FDG '24: Proceedings of the 19th International Conference on the Foundations of Digital GamesArticle No.: 9, Pages 1–10https://doi.org/10.1145/3649921.3649997Games are frequently viewed as spatial constructs, where the game space enables play, creates challenge, and enhances and facilitates immersion. The spatial analysis of player behavior thus constitutes a key element in games user research and game ...
- research-articleMay 2024
``Backseat Gaming" A Study of Co-Regulated Learning within a Collegiate Male Esports Community
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 759, Pages 1–14https://doi.org/10.1145/3613904.3642249Previous work demonstrated that esports players often leverage insights from other players and communities to learn and improve. However, little research examined social learning in esports, over time, in granular detail. Understanding the role of ...
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Quantifying Wrist-Aiming Habits with A Dual-Sensor Mouse: Implications for Player Performance and Workload
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 756, Pages 1–18https://doi.org/10.1145/3613904.3642797Computer mice are widely used today as the primary input device in competitive video games. If a player exhibits more wrist rotation than other players when moving the mouse laterally, the player is said to have stronger wrist-aiming habits. Despite ...
Characterizing and Quantifying Expert Input Behavior in League of Legends
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 957, Pages 1–21https://doi.org/10.1145/3613904.3642588To achieve high performance in esports, players must be able to effectively and efficiently control input devices such as a computer mouse and keyboard (i.e., input skills). Characterizing and quantifying a player’s input skills can provide useful ...
- research-articleApril 2024
Burnout, resilience, and coping among esports players: A network analysis approach
AbstractBurnout among esports players is a serious issue affecting competitive and professional players. The present study investigated the relationship between resilience, coping, and burnout among esports players using network analysis. Esports players ...
Highlights- This is the first paper to use a Network Analysis to explore burnout, resilience, and coping among esports players.
- Resilience factors were negatively associated with symptoms of burnout.
- Resilience factors were positively ...
- research-articleFebruary 2024
Affordances and constraints of integrating esports into higher education from the perspectives of students and teachers: An ecological systems approach
Education and Information Technologies (KLU-EAIT), Volume 29, Issue 13Pages 16777–16811https://doi.org/10.1007/s10639-024-12482-9AbstractThis study aimed to investigate the perceived affordances of incorporating esports into higher education using an ecological systems approach that examined the multiple factors shaping behaviours at the individual, interpersonal, and ...
- research-articleOctober 2023
The psychology of esports players’ ELO Hell: Motivated bias in League of Legends and its impact on players’ overestimation of skill
AbstractThis paper examines the folk theory of ELO Hell, which stems from the community of esports players. ELO Hell is a causal explanation for the failure to achieve which is prominent but controversial in esports. Within the community, the ...
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Highlights- We investigate the prominent folk theory of ELO Hell within the esports community.
- ArticleJuly 2023
Visual Summarisations for Computer-Assisted Live Color Casting and Direction in League of Legends
- George Margetis,
- Konstantinos C. Apostolakis,
- Stavroula Ntoa,
- Ioannis Chatzakis,
- Eirini Sykianaki,
- Ioannis Markopoulos,
- Constantine Stephanidis
AbstractEsports has become a juggernaut in mainstream entertainment. For broadcasting and production stakeholders to establish a foothold in this exploding market, live-streaming broadcasts of matches should become more meaningful for fans, and more ...
- review-articleJune 2023
Physical and psychological factors related to player's health and performance in esports: A scoping review
AbstractThe aim of this scoping review was to analyse all academic publications concerning players' physical and psychological health and performance-related variables in esports. A total of 49 articles were finally selected based on inclusion/...
Highlights- Esports players relate physical activity to their health but not to their performance.
- research-articleMarch 2023
Learning to automatically spectate games for Esports using object detection mechanism
Expert Systems with Applications: An International Journal (EXWA), Volume 213, Issue PBhttps://doi.org/10.1016/j.eswa.2022.118979AbstractHuman game observers, who control in-game cameras and provide viewers with an engaging experience, are a vital part of electronic sports (Esports) which has emerged as a rapidly growing industry in recent years. However, such a professional human ...
Highlights- The observer who selects engaging scenes is a vital part of Esports.
- The paper proposes an automatic observer model based on human observational data.
- Our proposed method focuses on a two-dimensional spatial area the spectator ...
- research-articleFebruary 2023
Esports as playful consumption experiences: Examining the antecedents and consequences of game engagement
Highlights- Playful consumption experiences influence esports game engagement.
- Esports ...
This study aims to propose and test a conceptual model identifying playful-consumption experiences (i.e., role-projection, fantasy, escapism, enjoyment, sensory experiences, emotional involvement, and arousal) as potential drivers of ...
- research-articleFebruary 2023
Performance and heart rate in elite league of legends players
Multimedia Tools and Applications (MTAA), Volume 82, Issue 19Pages 30151–30176https://doi.org/10.1007/s11042-023-14415-zAbstractThe analysis of the most decisive factors in performance is fundamental in order to train on these aspects to maximize the chances of success in competition. However, in the field of esports, research that has analyzed performance is scarce and ...
- research-articleJanuary 2023
The gamer identity scale: A measure of self concept as a video gamer
AbstractResearch examining video game players from a psychological and behavioral perspective is prominent however there is still a need to better distinguish casual from serious video game players (i.e., gamers). The present research developed a nine-...
Highlights- A scale for assessing the extent to which an individual self-identifies as a gamer is presented.
- The scale is brief (i.e., 9-items), valid and reliable.
- The scale is associated with behavioral intent, time spent playing video games,...
- research-articleDecember 2022
The impact of esports participation on the development of 21st century skills in youth: A systematic review
AbstractEsports have increased in popularity among young people over the past decade. There is evidence that involvement in esports helps young players to develop skills that are needed in 21st century societies and increasingly valued by employers. ...
Highlights- Demonstrate how different types of esports games affect young people's development of various 21st century skills.
- Provide an overview of what methodological approaches have been adopted in esports research studies.
- Maximise ...
- ArticleNovember 2022
The Importance of Dashboard Elements During Esports Matches to Players, Passive-Viewers and Spectator-Players
AbstractThe reporting of esports matches is mostly done via dashboards, which contain the main match stream, as well as additional information about the match. Research has shown that these dashboards should be more adaptable to different user demands. ...
- ArticleNovember 2022
Towards a Community-Based Ranking System of Overwatch Players
AbstractCompetitive games usually feature some sort of ranking system to rank players or teams based on their performance. As such these ranking systems allow to draw comparisons across players. In many cases, however, the details of the ranking system ...
- research-articleSeptember 2022
Determinants of victory in Esports - StarCraft II
Multimedia Tools and Applications (MTAA), Volume 82, Issue 7Pages 11099–11115https://doi.org/10.1007/s11042-022-13373-2AbstractEsports offer a unique opportunity to conduct human performance studies, as they use modern hardware and software as an operation platform. Insights on gameplay and underlying processes may push the development of new and optimal practice methods. ...