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- research-articleOctober 2024
SonoHaptics: An Audio-Haptic Cursor for Gaze-Based Object Selection in XR
- Hyunsung Cho,
- Naveen Sendhilnathan,
- Michael Nebeling,
- Tianyi Wang,
- Purnima Padmanabhan,
- Jonathan Browder,
- David Lindlbauer,
- Tanya R. Jonker,
- Kashyap Todi
UIST '24: Proceedings of the 37th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 125, Pages 1–19https://doi.org/10.1145/3654777.3676384We introduce SonoHaptics, an audio-haptic cursor for gaze-based 3D object selection. SonoHaptics addresses challenges around providing accurate visual feedback during gaze-based selection in Extended Reality (XR), e. g., lack of world-locked displays in ...
Predicting the Noticeability of Dynamic Virtual Elements in Virtual Reality
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 954, Pages 1–17https://doi.org/10.1145/3613904.3642399While Virtual Reality (VR) systems can present virtual elements such as notifications anywhere, designing them so they are not missed by or distracting to users is highly challenging for content creators. To address this challenge, we introduce a novel ...
- research-articleSeptember 2023
RealityReplay: Detecting and Replaying Temporal Changes In Situ Using Mixed Reality
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), Volume 7, Issue 3Article No.: 90, Pages 1–25https://doi.org/10.1145/3610888Humans easily miss events in their surroundings due to limited short-term memory and field of view. This happens, for example, while watching an instructor's machine repair demonstration or conversing during a sports game. We present RealityReplay, a ...
- research-articleApril 2023
Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 253, Pages 1–14https://doi.org/10.1145/3544548.3581201Head movement is widely used as a uniform type of input for human-computer interaction. However, there are fundamental differences between head movements coupled with gaze in support of our visual system, and head movements performed as gestural ...
- research-articleApril 2023Honorable Mention
WebUI: A Dataset for Enhancing Visual UI Understanding with Web Semantics
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 286, Pages 1–14https://doi.org/10.1145/3544548.3581158Modeling user interfaces (UIs) from visual information allows systems to make inferences about the functionality and semantics needed to support use cases in accessibility, app automation, and testing. Current datasets for training machine learning ...
- research-articleApril 2023
Relative Design Acquisition: A Computational Approach for Creating Visual Interfaces to Steer User Choices
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 284, Pages 1–17https://doi.org/10.1145/3544548.3581028A central objective in computational design is that an optimal design is desired which optimizes a performance metric. We explore a different problem class with a computational approach we call relative design acquisition. As a motivational example, ...
- research-articleMay 2021Best Paper
XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 290, Pages 1–11https://doi.org/10.1145/3411764.3445349Arm discomfort is a common issue in Cross Reality applications involving prolonged mid-air interaction. Solving this problem is difficult because of the lack of tools and guidelines for 3D user interface design. Therefore, we propose a method to make ...