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- posterOctober 2022
Towards using Involuntary Body Gestures for Measuring the User Engagement in VR Gaming
UIST '22 Adjunct: Adjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 5, Pages 1–3https://doi.org/10.1145/3526114.3558691Understanding the degree of user engagement in a VR game is vital to provide a better gaming experience. While prior work has suggested self-reports, and biological signal-based methods, measuring game engagement remains a challenge due to its complex ...
- abstractDecember 2021
Multi-Componential Analysis of Emotions Using Virtual Reality
VRST '21: Proceedings of the 27th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 85, Pages 1–2https://doi.org/10.1145/3489849.3489958In this study, we propose our data-driven approach to investigate the emotional experience triggered using Virtual Reality (VR) games. We considered a full Component Process Model (CPM) which theorise emotional experience as a multi-process phenomenon. ...