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- research-articleNovember 2024JUST ACCEPTED
Solutions, Challenges and Opportunities in Volumetric Video Streaming: An Architectural Perspective
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM), Just Accepted https://doi.org/10.1145/3705321Volumetric video streaming technologies are the future of immersive media services such as virtual, augmented, and mixed-reality experiences. The challenges surrounding such technologies are tremendous due to the high network bandwidth needed to produce ...
- ArticleSeptember 2024
Effects of 6DoF Motion on Cybersickness in Interactive Virtual Reality
AbstractVirtual Reality (VR) sickness or cybersickness affects around 80% of the users of immersive media. Commonly known as the discrepancy between the vestibular and visual systems, it causes symptoms such as disorientation, dizziness, or nausea during ...
- research-articleAugust 2024JUST ACCEPTED
Transcoding V-PCC Point Cloud Streams in Real-time
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM), Just Accepted https://doi.org/10.1145/3682062Dynamic Point Clouds are a representation for 3D immersive media that allows users to freely navigate a scene while consuming the content. However, this comes at the cost of substantial data size, requiring efficient compression techniques to make point ...
- research-articleJune 2024
Enabling 6D Pose Tracking on Your Acoustic Devices
MOBISYS '24: Proceedings of the 22nd Annual International Conference on Mobile Systems, Applications and ServicesPages 15–28https://doi.org/10.1145/3643832.3661875The ubiquity of acoustic devices and the fine-grained sensing of acoustic signals have made acoustic device tracking a popular option. We propose to expand the use of commercial devices with microphones as an extension of the audio system to support ...
- research-articleNovember 2023
LFSphereNet: Real Time Spherical Light Field Reconstruction from a Single Omnidirectional Image
CVMP '23: Proceedings of the 20th ACM SIGGRAPH European Conference on Visual Media ProductionArticle No.: 10, Pages 1–10https://doi.org/10.1145/3626495.3626500Recent developments in immersive imaging technologies have enabled improved telepresence applications. Being fully matured in the commercial sense, omnidirectional (360-degree) content provides full vision around the camera with three degrees of freedom ...
- research-articleOctober 2022
Towards 6DoF live video streaming system for immersive media
Multimedia Tools and Applications (MTAA), Volume 81, Issue 25Pages 35875–35898https://doi.org/10.1007/s11042-021-11589-2AbstractBased on the three rotational degrees (video in three dimensions, on the X, Y and Z axes) of freedom provided by VR, the viewer is free to control the viewing point and has six degrees of freedom (6DoF). When watching a sports game, the audience ...
- research-articleSeptember 2022
Towards mesh saliency in 6 degrees of freedom
Neurocomputing (NEUROC), Volume 502, Issue CPages 120–139https://doi.org/10.1016/j.neucom.2022.06.088AbstractIn this work, a novel 6DoF mesh saliency database is developed which provides both the subject’s 6DoF data and eye-movement data. Different from traditional databases, subjects in the experiment are allowed to move freely to view 3D ...
- research-articleJuly 2022
Atlas level rate distortion optimization for 6DoF immersive video compression
NOSSDAV '22: Proceedings of the 32nd Workshop on Network and Operating Systems Support for Digital Audio and VideoPages 78–84https://doi.org/10.1145/3534088.3534354The Moving Picture Experts Group (MPEG) has started an immersive media standard project to enable multi-view video and depth representation in three-dimensional (3D) scenes. The MPEG immersive video (MIV) standard explores the six degree of freedom (...
- short-paperMarch 2022
A standards-based framework for real-time media in immersive scenes
MHV '22: Proceedings of the 1st Mile-High Video ConferencePage 112https://doi.org/10.1145/3510450.3517288Immersive media experiences are anticipated to become the norm in entertainment and communication in the near future, enabled by advances in computer graphics, capture and display systems, and networking technology. Immersive experiences are based on a ...
- research-articleJanuary 2022
Optimizing Immersive Video Coding Configurations Using Deep Learning: A Case Study on TMIV
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM), Volume 18, Issue 1Article No.: 19, Pages 1–25https://doi.org/10.1145/3471191Immersive video streaming technologies improve Virtual Reality (VR) user experience by providing users more intuitive ways to move in simulated worlds, e.g., with 6 Degree-of-Freedom (6DoF) interaction mode. A naive method to achieve 6DoF is deploying ...
- abstractNovember 2019
Live 6DoF Video Production with Stereo Camera
We propose a light-weight 6DoF video production pipeline which uses only one stereo camera as input. The subject can move freely in any direction (lateral and depth) as the stereo camera follows to keep the subject within the frame. DeepKeying, our own ...
- research-articleNovember 2019
An integrated 6DoF video camera and system design
- Albert Parra Pozo,
- Michael Toksvig,
- Terry Filiba Schrager,
- Joyce Hsu,
- Uday Mathur,
- Alexander Sorkine-Hornung,
- Rick Szeliski,
- Brian Cabral
ACM Transactions on Graphics (TOG), Volume 38, Issue 6Article No.: 216, Pages 1–16https://doi.org/10.1145/3355089.3356555Designing a fully integrated 360° video camera supporting 6DoF head motion parallax requires overcoming many technical hurdles, including camera placement, optical design, sensor resolution, system calibration, real-time video capture, depth ...
- research-articleSeptember 2019
Displacement Error Analysis of 6-DoF Virtual Reality
ICDSC 2019: Proceedings of the 13th International Conference on Distributed Smart CamerasArticle No.: 11, Pages 1–6https://doi.org/10.1145/3349801.3349812Virtual view synthesis is a critical step in enabling Six-Degrees of Freedom (DoF) immersion experiences in Virtual Reality (VR). It comprises synthesis of virtual viewpoints for a user navigating the immersion environment, based on a small subset of ...
FTV360: a multiview 360° video dataset with calibration parameters
MMSys '19: Proceedings of the 10th ACM Multimedia Systems ConferencePages 291–295https://doi.org/10.1145/3304109.3325815In this paper, we present a new dataset in order to serve as a support for researches in Free Viewpoint Television (FTV) and 6 degrees-of-freedom (6DoF) immersive communication. This dataset relies on a novel acquisition procedure consisting in a ...
- abstractAugust 2018
Mobile inside-out VR tracking, now available on your phone: extended abstract
SIGGRAPH '18: ACM SIGGRAPH 2018 Appy HourArticle No.: 5, Pages 1–2https://doi.org/10.1145/3213779.3213781Up to now in mobile Virtual Reality (VR), we have been able to only control the camera orientation with our head. However, premium smartphones already incorporate the essential technology to track user position. Apple ARKit and Google ARCore designed ...
- otherJuly 2017
Hallelujah: the world's first lytro VR experience
SIGGRAPH '17: ACM SIGGRAPH 2017 VR VillageArticle No.: 7, Pages 1–2https://doi.org/10.1145/3089269.3089283Lytro Immerge is the world's first professional Light Field solution for VR, providing true presence for live action VR through six degrees of freedom (6DoF) playback.
Lytro's 6DoF playback allows the viewer to move around freely in the viewing ...