Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- demonstrationMay 2024
TimeTunnel Live: Recording and Editing Character Motion in Virtual Reality
- Qian Zhou,
- Aniruddha Prithul,
- Hans Kellner,
- Brian Pene,
- David Ledo,
- Sebastian Herrera Urrutia,
- Hilmar Koch,
- George Fitzmaurice,
- Fraser Anderson
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing SystemsArticle No.: 425, Pages 1–4https://doi.org/10.1145/3613905.3648649Animating 3D characters requires extensive practice and learning to achieve realistic outcomes. To address this challenge, we present TimeTunnel Live, an animation authoring interface for recording and editing motion in Virtual Reality. TimeTunnel Live ...
TimeTunnel: Integrating Spatial and Temporal Motion Editing for Character Animation in Virtual Reality
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 101, Pages 1–17https://doi.org/10.1145/3613904.3641927Editing character motion in Virtual Reality is challenging as it requires working with both spatial and temporal data using controls with multiple degrees-of-freedom. The spatial and temporal controls are separated, making it difficult to adjust poses ...
- research-articleOctober 2023
Evaluating User Performance, Workload, and Presence of Virtual Reality Questionnaires Using Joystick and Raycasting Selection Techniques
ICVARS '23: Proceedings of the 2023 7th International Conference on Virtual and Augmented Reality SimulationsPages 29–34https://doi.org/10.1145/3603421.3603426Understanding users’ subjective feelings is vital for Virtual Reality (VR) research, and questionnaire is one of the common used approaches to obtain subjective feedback. Embedding questionnaires into VR systems has been shown effective in reducing the ...
- Work in ProgressFebruary 2023
Ultrasonic Keyboard: A Mid-Air Virtual Qwerty with Ultrasonic Feedback for Virtual Reality
TEI '23: Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 47, Pages 1–8https://doi.org/10.1145/3569009.3573117Free-hand mid-air Qwerty enables entering text in virtual reality without the use of controllers. However, it is much slower and more error prone than its physical counterpart, primarily due to the absence of haptic feedback and reduced spatial ...
- research-articleJuly 2021
Interactive modelling of volumetric musculoskeletal anatomy
ACM Transactions on Graphics (TOG), Volume 40, Issue 4Article No.: 122, Pages 1–13https://doi.org/10.1145/3450626.3459769We present a new approach for modelling musculoskeletal anatomy. Unlike previous methods, we do not model individual muscle shapes as geometric primitives (polygonal meshes, NURBS etc.). Instead, we adopt a volumetric segmentation approach where every ...
-
- research-articleAugust 2019
2D, 3D or speech? A case study on which user interface is preferable for what kind of object interaction in immersive virtual reality
Computers and Graphics (CGRS), Volume 82, Issue CPages 321–331https://doi.org/10.1016/j.cag.2019.06.003Highlights- Participants experienced the 3D Interface to be the most fun.
- The Speech ...
Display Omitted
AbstractRecent developments in human machine interaction offer three principal different approaches to interact with 3D environments, namely: 2D overlays using icons, 3D interfaces resembling interactions of the real world and speech ...
- ArticleJuly 2019
Effects of Character Guide in Immersive Virtual Reality Stories
Virtual, Augmented and Mixed Reality. Multimodal InteractionPages 375–391https://doi.org/10.1007/978-3-030-21607-8_29AbstractBringing cinematic experiences from traditional film screens into Virtual Reality (VR) has become increasingly popular in recent years. However, striking a balance between storytelling and user interaction can cause a big challenge for filmmakers. ...
- articleNovember 2014
Improving Skills and Perception in Robot Navigation by an Augmented Virtuality Assistance System
Journal of Intelligent and Robotic Systems (JIRS), Volume 76, Issue 2Pages 255–266https://doi.org/10.1007/s10846-014-0038-5Successful navigation in a teleoperation scenario requires a good level of situational or environmental awareness. This paper presents the main features and capabilities of a new augmented virtuality-based system aimed at providing users with improved ...
- posterOctober 2014
Getting yourself superimposed on a presentation screen
SUI '14: Proceedings of the 2nd ACM symposium on Spatial user interactionPage 138https://doi.org/10.1145/2659766.2661203When attending a conference some audiences lose attention following points on the screen. Although presenters usually use a pointer rod or a laser pointer, they are not convenient or easily visible on a large screen. A camera and another screen are also ...
- research-articleSeptember 2013
I-sphere: a virtual reality based 3D interactive web navigation interface
APCHI '13: Proceedings of the 11th Asia Pacific Conference on Computer Human InteractionPages 334–343https://doi.org/10.1145/2525194.2525301This research explores a novel hybrid interface which dynamically links a virtual reality based 3D interface object with multiple hypertext webpages. The tree or network structured 3D graphic object named I-Sphere, consists of multiple nodes and links ...
- research-articleDecember 2011
Joyman: an immersive and entertaining interface for virtual locomotion
SA '11: SIGGRAPH Asia 2011 Emerging TechnologiesArticle No.: 22, Page 1https://doi.org/10.1145/2073370.2073391The Joyman is an interface dedicated to the navigation in virtual worlds. It is based on the metaphor of a "human-scale joystick". By leaning himself in the corresponding direction, the user controls his virtual locomotion. The Joyman exploits the human ...
- research-articleOctober 2011
Using the user's point of view for interaction on mobile devices
IHM '11: Proceedings of the 23rd Conference on l'Interaction Homme-MachineArticle No.: 4, Pages 1–8https://doi.org/10.1145/2044354.2044360We study interaction modalities for mobile devices (smartphones and tablets) that rely on a camera-based head tracking. This technique defines new possibilities for input and output interaction. For output, by computing the position of the device ...
- research-articleOctober 2011
ZeroN: mid-air tangible interaction enabled by computer controlled magnetic levitation
UIST '11: Proceedings of the 24th annual ACM symposium on User interface software and technologyPages 327–336https://doi.org/10.1145/2047196.2047239This paper presents ZeroN, a new tangible interface element that can be levitated and moved freely by computer in a three dimensional space. ZeroN serves as a tangible rep-resentation of a 3D coordinate of the virtual world through which users can see, ...
- ArticleFebruary 2010
A Combined Relevance Feedback Approach for User Recommendation in E-commerce Applications
ACHI '10: Proceedings of the 2010 Third International Conference on Advances in Computer-Human InteractionsPages 209–214https://doi.org/10.1109/ACHI.2010.36Recommender systems in e-commerce applications help consumers with information useful to decide which products to purchase, suggesting products, services, and information items to potential consumers. Nowadays recommender systems interfaces are more ...
- research-articleFebruary 2010
A 6-DOF ARTag-based tracking system
IEEE Transactions on Consumer Electronics (ITOCE), Volume 56, Issue 1Pages 203–210https://doi.org/10.1109/TCE.2010.5439146This paper presents a system to track position and orientation of a generic mobile device equipped with a camera using a set of variable size fiducial markers. The system provides six degrees-of-freedom (6-DOF) by tracking fiducial markers through the ...
- research-articleSeptember 2009
Mobile implementation of a web 3D carousel with touch input
MobileHCI '09: Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 48, Pages 1–4https://doi.org/10.1145/1613858.1613918Mobile devices such as the iPhone provide state of the art interaction capabilities also for web browser applications. Our mobile development is targeted to a Energy Awareness application that provides playful access to detailed and realtime information ...
- research-articleAugust 2009
Gesture-recognizing hand-held interface with vibrotactile feedback for 3D interaction
IEEE Transactions on Consumer Electronics (ITOCE), Volume 55, Issue 3Pages 1169–1177https://doi.org/10.1109/TCE.2009.5277972This article presents a hand-held interface system for 3D interaction with digital media contents. The system is featured with 1) tracking of the full 6 degrees-of-freedom position and orientation of a hand-held controller, 2) robust gesture recognition ...
- research-articleSeptember 2008
Mastermind: an augment reality approach: [porting a legacy game to new interaction paradigms]
DIMEA '08: Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and ArtsPages 205–210https://doi.org/10.1145/1413634.1413674Mastermind was created in the seventies, when an Israeli telecommunications expert called Mordecai Meirowitz created a new cunning and logic game. A Mastermind session played by human players is typically short as it takes about twenty minutes. Such ...
- research-articleJanuary 2008
Elaboration of a common frame of reference in collaborative virtual environments
ECCE '08: Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interactionArticle No.: 21, Pages 1–8https://doi.org/10.1145/1473018.1473045Motivation -- To design virtual environments that support collaborative activities.
Research approach -- An experimental approach in which 44 students were asked to work in pairs to reconstruct five 3D figures.
Findings/Design -- The results show that ...
- ArticleMarch 2005
The XYZ Virtual Workspace
VR '05: Proceedings of the 2005 IEEE Conference 2005 on Virtual RealityPages 261–264https://doi.org/10.1109/VR.2005.82Current virtual workspaces such as window managers and virtual environments impose unnecessary constraints on both users and developers. This research focusses on the development of a flexible 3D workspace environment that runs on commodity hardware but ...