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DigiPro '22: Proceedings of the 2022 Digital Production Symposium
ACM2022 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
DigiPro '22: The Digital Production Symposium Vancouver BC Canada 7 August 2022
ISBN:
978-1-4503-9418-5
Published:
07 August 2022
Sponsors:

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Abstract

No abstract available.

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SESSION: Presentations
research-article
Jointly Optimizing Color Rendition and In-Camera Backgrounds in an RGB Virtual Production Stage
Article No.: 1, Pages 1–12https://doi.org/10.1145/3543664.3543681

While the LED panels used in today’s virtual production systems can display vibrant imagery within a wide color gamut, they produce problematic color shifts when used as lighting due to their ”peaky” spectral output from narrow-band red, green, and blue ...

research-article
FDLS: A Deep Learning Approach to Production Quality, Controllable, and Retargetable Facial Performances.
Article No.: 2, Pages 1–9https://doi.org/10.1145/3543664.3543672

Visual effects commonly requires both the creation of realistic synthetic humans as well as retargeting actors’ performances to humanoid characters such as aliens and monsters. Achieving the expressive performances demanded in entertainment requires ...

research-article
Rigging the Rigging: An Animation Friendly Rope System for The Sea Beast
Article No.: 3, Pages 1–7https://doi.org/10.1145/3543664.3543680

This talk presents an animation friendly, procedural solution for animating ropes in the movie The Sea Beast. With over 5000 ropes on our hero tall ship, we embarked on development of a better rope solution for our animators. The resulting rope rig ...

research-article
Groom Styles Interpolation with Features Preservation for Digital Creatures Effects
Article No.: 4, Pages 1–8https://doi.org/10.1145/3543664.3543683

The Visual Effects industry has experienced a strong shift towards the creation of many shots with several digital creatures and complex grooms (i.e. fur and hair). It is common for these grooms to change in shape over the duration of a shot (e.g. from ...

research-article
Improving Groom Interactivity in Houdini
Article No.: 5, Pages 1–3https://doi.org/10.1145/3543664.3543678

To improve performance and interactivity working with our Houdini-based Grooming Tools, Animal Logic developed a set of custom nodes to control and optimize the process of evaluating our groom generation networks.

research-article
Puppeteering the Pixels: Innovative Animation Tools For Stylized Rendering
Article No.: 6, Pages 1–8https://doi.org/10.1145/3543664.3543673

This talk presents two techniques where novel animation tools are used to influence the final render in unusual ways that have been implemented in the Sony Pictures Imageworks pipeline. The first technique, CreaseLines, provides animators the ability to ...

research-article
ASH - A Case For Layered Shading
Article No.: 7, Pages 1–15https://doi.org/10.1145/3543664.3543675

For the past 8 years, Animal Logic has been using its custom Animal Logic SHading System (ASH) material definition and rendering technology for all film projects within our proprietary pathtracer Glimpse. We compare existing solutions for material ...

research-article
Road to New Lighting Workflows
Article No.: 8, Pages 1–7https://doi.org/10.1145/3543664.3543676

Pixar’s Universal Scene Description (USD) and Hydra combined together to define a scene-description and rendering API to present a view of future interchange and efficient rendering. The industry has embraced this, and integrations have been provided ...

research-article
Building scalable and evolutive USD pipelines on distributed architecture at Ubisoft
Article No.: 9, Pages 1–3https://doi.org/10.1145/3543664.3543679

This paper presents how we built scalable and evolutive USD pipelines on distributed architecture at Ubisoft. We use BPMN as a nodal representation to allow our supervisors to build new or modify existing workflows. Our processes are designed using ...

research-article
Open Access
Orchestrating Production Processes with Cloud Native Pipelines
Article No.: 10, Pages 1–7https://doi.org/10.1145/3543664.3543682

This paper gives the reader a behind the scenes look at how cloud native automation pipelines play a significant role in the production of Live Action, Visual Effects, and Animated content at Netflix Studios. Netflix's Studio Orchestrator is used to ...

research-article
USD at Scale
Article No.: 11, Pages 1–6https://doi.org/10.1145/3543664.3543677

We describe key steps in the process by which an animation and VFX studio (Animal Logic) integrated Pixar’s Universal Scene Description™ into a large existing legacy pipeline. We discuss various architectural choices, as well as software systems ...

Contributors
  • Animal Logic
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