Welcome to the 6th ACM Multimedia Systems Conference (MMSys'15). The MMSys conference series provides a venue for researchers to communicate research results that address the challenges posed by multimedia data types in different computing systems areas.
A unique feature of MMSys conference series is the dataset track, where researchers can publish a dataset are useful for the research community, along with a paper that describes the corresponding dataset. Each published dataset is archived by the conference; and the associated paper provides a citable resource for others who used the dataset in their research. Through this feature, we hope to encourage more members of the research community to share their data with others, promoting reproducible research and enabling benchmarking of research results.
Proceeding Downloads
LBVC: towards low-bandwidth video chat on smartphones
Video chat apps enable users to stay in touch with their family, friends and colleagues. However, they consume a lot of bandwidth and hence can quickly use up a monthly data plan quota, which is a high-cost resource on smartphones. In this paper, we ...
Video composition by the crowd: a system to compose user-generated videos in near real-time
To compose high-quality movies directors need life-long learning and talent. User-generated video defines a new era of video production in which non-professionals record videos and share them on platforms such as YouTube. As hiring professional ...
EMOD: an efficient on-device mobile visual search system
Recently, researchers have proposed solutions to build on-device mobile visual search (ODMVS) systems. Different from traditional client-server mobile visual search systems, an ODMVS supports image searching directly within a mobile device. An ODMVS ...
Optimizing the video transcoding workflow in content delivery networks
The current approach to transcoding in adaptive bit rate streaming is to transcode all videos in all possible bit rates which wastes transcoding resources and storage space, since a large fraction of the transcoded video segments are never watched by ...
Transcoding live adaptive video streams at a massive scale in the cloud
More and more users are watching online videos produced by non-professional sources (e.g., gamers, teachers of online courses, witnesses of public events) by using an increasingly diverse set of devices to access the videos (e.g., smartphones, tablets, ...
SmoothCache 2.0: CDN-quality adaptive HTTP live streaming on peer-to-peer overlays
In recent years, adaptive HTTP streaming protocols have become the de-facto standard in the industry for the distribution of live and video-on-demand content over the Internet. This paper presents SmoothCache 2.0, a distributed cache platform for ...
Expert driven semi-supervised elucidation tool for medical endoscopic videos
- Zeno Albisser,
- Michael Riegler,
- Pål Halvorsen,
- Jiang Zhou,
- Carsten Griwodz,
- Ilangko Balasingham,
- Cathal Gurrin
In this paper, we present a novel application for elucidating all kind of videos that require expert knowledge, e.g., sport videos, medical videos etc., focusing on endoscopic surgery and video capsule endoscopy. In the medical domain, the knowledge of ...
Merge and forward: self-organized inter-destination multimedia synchronization
Social networks have become ubiquitous and with these new possible ways for social communication and experiencing multimedia together the traditional TV scenario drifts more and more towards a distributed social experience. Asynchronism in the ...
Energy efficient video encoding using the tegra K1 mobile processor
Energy consumption is an important concern for mobile devices, where the evolution in battery storage capacity has not followed the power usage requirements of modern hardware. However, innovative and flexible hardware platforms give developers better ...
Media download optimization through prefetching and resource allocation in mobile networks
- Christian Koch,
- Nicola Bui,
- Julius Rückert,
- Guido Fioravantti,
- Foivos Michelinakis,
- Stefan Wilk,
- Joerg Widmer,
- David Hausheer
Mobile network operators are expected to face significant traffic increase in the upcoming years. One alternative method is to intelligently move transmissions to times of network underutilization, either on 3G/4G or by offloading to WiFi. Video content,...
How much delay is there really in current games?
All computer games present some delay between human input and results being displayed on the screen, even when no networking is involved. A well-balanced discussion of delay-tolerance levels in computer games requires an understanding of how much delay ...
Scaling virtual camera services to a large number of users
- Vamsidhar Reddy Gaddam,
- Ragnar Langseth,
- Håkon Kvale Stensland,
- Carsten Griwodz,
- Pål Halvorsen,
- Dag Johansen
By processing video footage from a camera array, one can easily make wide-field-of-view panorama videos. From the single panorama video, one can further generate multiple virtual cameras supporting personalized views to a large number of users based on ...
Rhizome: utilizing the public cloud to provide 3D gaming infrastructure
Motivated by our systematic study on the diverse aspects of migrating gaming services to a virtualized cloud environment, we designed and implemented a fully virtualized cloud gaming platform, Rhizome, utilizing the latest hardware support for both ...
Video BenchLab demo: an open platform for video realistic streaming benchmarking
In this demonstration, we present an open, flexible and realistic benchmarking platform named Video BenchLab to measure the performance of streaming media workloads. While Video BenchLab can be used with any existing media server, we provide a set of ...
Content first: a concept for industrial augmented reality maintenance applications using mobile devices
Although AR has a long history in the area of maintenance and service-support in industry, there still is a lack of lightweight, yet practical solutions for handheld AR systems in everyday workflows. Attempts to support complex maintenance tasks with AR ...
MMT+AVR: enabling collaboration in augmented virtuality/reality using ISO's MPEG media transport
Augmented Reality (AR) and Augmented Virtuality (AV) systems have been used in various fields such as entertainment, broadcasting, gaming [1], etc. Collaborative AR or AV (CAR/CAV) systems are a special kind of such system in which the interaction ...
Depth-disparity calibration for augmented reality on binocular optical see-through displays
We present a study of depth-disparity calibration for augmented reality applications using binocular optical see-through displays. Two techniques were proposed and compared. The "paired-eyes" technique leverages the Panum's fusional area to help viewer ...
Congestion-aware MAC layer adaptation to improve video teleconferencing over wi-fi
In wireless networks such as those based on IEEE 802.11, packet losses due to fading and interference are often misinterpreted as indications of congestion, causing unnecessary decrease in the data sending rate due to congestion control at higher layer ...
Integrated prefetching and caching for adaptive video streaming over HTTP: an online approach
We present an integrated prefetching and caching proxy, termed iPac, for HTTP-based adaptive video streaming services like Netflix and YouTube. The challenge we address is maximizing the byte-hit ratio for proxies through prefetching in the context of ...
Dynamic configuration of single frequency networks in mobile streaming systems
Although the capacity of cellular networks has increased with recent generations, the growth in demand of wireless bandwidth has outpaced this increase in capacity. Not only more users are relying on wireless networks, but also the demand from each user ...
Video BenchLab: an open platform for realistic benchmarking of streaming media workloads
In this paper, we present an open, flexible and realistic benchmarking platform named Video BenchLab to measure the performance of streaming media workloads. While Video BenchLab can be used with any existing media server, we provide a set of tools for ...
Screencast dissected: performance measurements and design considerations
Dynamic and adaptive binding between computing devices and displays is increasingly more popular, and screencast technologies enable such binding over wireless networks. In this paper, we design and conduct the first detailed measurement study on the ...
Analysis and characterization of a video-on-demand service workload
Video-on-Demand (VoD) and video sharing services account for a large percentage of the total downstream Internet traffic. In order to provide a better understanding of the load on these services, we analyze and model a workload trace from a VoD service ...
Multi-sensor concert recording dataset including professional and user-generated content
We present a novel dataset for multi-view video and spatial audio. An ensemble of ten musicians from the BBC Philharmonic Orchestra performed in the orchestra's rehearsal studio in Salford, UK, on 25th March 2014. This presented a controlled environment ...
Div150Cred: A social image retrieval result diversification with user tagging credibility dataset
In this paper we introduce a new dataset and its evaluation tools, Div150Cred, that was designed to support shared evaluation of diversification techniques in different areas of social media photo retrieval and related areas. The dataset comes with ...
A scalable video coding dataset and toolchain for dynamic adaptive streaming over HTTP
With video streaming becoming more and more popular, the number of devices that are capable of streaming videos over the Internet is growing. This leads to a heterogeneous device landscape with varying demands. Dynamic Adaptive Streaming over HTTP (DASH)...
RAISE: a raw images dataset for digital image forensics
Digital forensics is a relatively new research area which aims at authenticating digital media by detecting possible digital forgeries. Indeed, the ever increasing availability of multimedia data on the web, coupled with the great advances reached by ...
YouTube live and Twitch: a tour of user-generated live streaming systems
User-Generated live video streaming systems are services that allow anybody to broadcast a video stream over the Internet. These Over-The-Top services have recently gained popularity, in particular with e-sport, and can now be seen as competitors of the ...
The toulouse vanishing points dataset
In this paper we present the Toulouse Vanishing Points Dataset, a public photographs database of Manhattan scenes taken with an iPad Air 1. The purpose of this dataset is the evaluation of vanishing points estimation algorithms. Its originality is the ...
Stanford I2V: a news video dataset for query-by-image experiments
Reproducible research in the area of visual search depends on the availability of large annotated datasets. In this paper, we address the problem of querying a video database by images that might share some contents with one or more video clips. We ...