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MMSys '15: Proceedings of the 6th ACM Multimedia Systems Conference
ACM2015 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
MMSys '15: Multimedia Systems Conference 2015 Portland Oregon March 18 - 20, 2015
ISBN:
978-1-4503-3351-1
Published:
18 March 2015
Sponsors:
In-Cooperation:

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Abstract

Welcome to the 6th ACM Multimedia Systems Conference (MMSys'15). The MMSys conference series provides a venue for researchers to communicate research results that address the challenges posed by multimedia data types in different computing systems areas.

A unique feature of MMSys conference series is the dataset track, where researchers can publish a dataset are useful for the research community, along with a paper that describes the corresponding dataset. Each published dataset is archived by the conference; and the associated paper provides a citable resource for others who used the dataset in their research. Through this feature, we hope to encourage more members of the research community to share their data with others, promoting reproducible research and enabling benchmarking of research results.

research-article
LBVC: towards low-bandwidth video chat on smartphones

Video chat apps enable users to stay in touch with their family, friends and colleagues. However, they consume a lot of bandwidth and hence can quickly use up a monthly data plan quota, which is a high-cost resource on smartphones. In this paper, we ...

research-article
Video composition by the crowd: a system to compose user-generated videos in near real-time

To compose high-quality movies directors need life-long learning and talent. User-generated video defines a new era of video production in which non-professionals record videos and share them on platforms such as YouTube. As hiring professional ...

research-article
EMOD: an efficient on-device mobile visual search system

Recently, researchers have proposed solutions to build on-device mobile visual search (ODMVS) systems. Different from traditional client-server mobile visual search systems, an ODMVS supports image searching directly within a mobile device. An ODMVS ...

research-article
Optimizing the video transcoding workflow in content delivery networks

The current approach to transcoding in adaptive bit rate streaming is to transcode all videos in all possible bit rates which wastes transcoding resources and storage space, since a large fraction of the transcoded video segments are never watched by ...

research-article
Transcoding live adaptive video streams at a massive scale in the cloud

More and more users are watching online videos produced by non-professional sources (e.g., gamers, teachers of online courses, witnesses of public events) by using an increasingly diverse set of devices to access the videos (e.g., smartphones, tablets, ...

research-article
SmoothCache 2.0: CDN-quality adaptive HTTP live streaming on peer-to-peer overlays

In recent years, adaptive HTTP streaming protocols have become the de-facto standard in the industry for the distribution of live and video-on-demand content over the Internet. This paper presents SmoothCache 2.0, a distributed cache platform for ...

demonstration
Expert driven semi-supervised elucidation tool for medical endoscopic videos

In this paper, we present a novel application for elucidating all kind of videos that require expert knowledge, e.g., sport videos, medical videos etc., focusing on endoscopic surgery and video capsule endoscopy. In the medical domain, the knowledge of ...

demonstration
Merge and forward: self-organized inter-destination multimedia synchronization

Social networks have become ubiquitous and with these new possible ways for social communication and experiencing multimedia together the traditional TV scenario drifts more and more towards a distributed social experience. Asynchronism in the ...

demonstration
Energy efficient video encoding using the tegra K1 mobile processor

Energy consumption is an important concern for mobile devices, where the evolution in battery storage capacity has not followed the power usage requirements of modern hardware. However, innovative and flexible hardware platforms give developers better ...

demonstration
Media download optimization through prefetching and resource allocation in mobile networks

Mobile network operators are expected to face significant traffic increase in the upcoming years. One alternative method is to intelligently move transmissions to times of network underutilization, either on 3G/4G or by offloading to WiFi. Video content,...

demonstration
How much delay is there really in current games?

All computer games present some delay between human input and results being displayed on the screen, even when no networking is involved. A well-balanced discussion of delay-tolerance levels in computer games requires an understanding of how much delay ...

demonstration
Scaling virtual camera services to a large number of users

By processing video footage from a camera array, one can easily make wide-field-of-view panorama videos. From the single panorama video, one can further generate multiple virtual cameras supporting personalized views to a large number of users based on ...

demonstration
Rhizome: utilizing the public cloud to provide 3D gaming infrastructure

Motivated by our systematic study on the diverse aspects of migrating gaming services to a virtualized cloud environment, we designed and implemented a fully virtualized cloud gaming platform, Rhizome, utilizing the latest hardware support for both ...

demonstration
Video BenchLab demo: an open platform for video realistic streaming benchmarking

In this demonstration, we present an open, flexible and realistic benchmarking platform named Video BenchLab to measure the performance of streaming media workloads. While Video BenchLab can be used with any existing media server, we provide a set of ...

research-article
Content first: a concept for industrial augmented reality maintenance applications using mobile devices

Although AR has a long history in the area of maintenance and service-support in industry, there still is a lack of lightweight, yet practical solutions for handheld AR systems in everyday workflows. Attempts to support complex maintenance tasks with AR ...

research-article
MMT+AVR: enabling collaboration in augmented virtuality/reality using ISO's MPEG media transport

Augmented Reality (AR) and Augmented Virtuality (AV) systems have been used in various fields such as entertainment, broadcasting, gaming [1], etc. Collaborative AR or AV (CAR/CAV) systems are a special kind of such system in which the interaction ...

research-article
Depth-disparity calibration for augmented reality on binocular optical see-through displays

We present a study of depth-disparity calibration for augmented reality applications using binocular optical see-through displays. Two techniques were proposed and compared. The "paired-eyes" technique leverages the Panum's fusional area to help viewer ...

research-article
Congestion-aware MAC layer adaptation to improve video teleconferencing over wi-fi

In wireless networks such as those based on IEEE 802.11, packet losses due to fading and interference are often misinterpreted as indications of congestion, causing unnecessary decrease in the data sending rate due to congestion control at higher layer ...

research-article
Integrated prefetching and caching for adaptive video streaming over HTTP: an online approach

We present an integrated prefetching and caching proxy, termed iPac, for HTTP-based adaptive video streaming services like Netflix and YouTube. The challenge we address is maximizing the byte-hit ratio for proxies through prefetching in the context of ...

research-article
Dynamic configuration of single frequency networks in mobile streaming systems

Although the capacity of cellular networks has increased with recent generations, the growth in demand of wireless bandwidth has outpaced this increase in capacity. Not only more users are relying on wireless networks, but also the demand from each user ...

research-article
Video BenchLab: an open platform for realistic benchmarking of streaming media workloads

In this paper, we present an open, flexible and realistic benchmarking platform named Video BenchLab to measure the performance of streaming media workloads. While Video BenchLab can be used with any existing media server, we provide a set of tools for ...

research-article
Screencast dissected: performance measurements and design considerations

Dynamic and adaptive binding between computing devices and displays is increasingly more popular, and screencast technologies enable such binding over wireless networks. In this paper, we design and conduct the first detailed measurement study on the ...

research-article
Analysis and characterization of a video-on-demand service workload

Video-on-Demand (VoD) and video sharing services account for a large percentage of the total downstream Internet traffic. In order to provide a better understanding of the load on these services, we analyze and model a workload trace from a VoD service ...

short-paper
Open Access
Multi-sensor concert recording dataset including professional and user-generated content

We present a novel dataset for multi-view video and spatial audio. An ensemble of ten musicians from the BBC Philharmonic Orchestra performed in the orchestra's rehearsal studio in Salford, UK, on 25th March 2014. This presented a controlled environment ...

short-paper
Div150Cred: A social image retrieval result diversification with user tagging credibility dataset

In this paper we introduce a new dataset and its evaluation tools, Div150Cred, that was designed to support shared evaluation of diversification techniques in different areas of social media photo retrieval and related areas. The dataset comes with ...

short-paper
A scalable video coding dataset and toolchain for dynamic adaptive streaming over HTTP

With video streaming becoming more and more popular, the number of devices that are capable of streaming videos over the Internet is growing. This leads to a heterogeneous device landscape with varying demands. Dynamic Adaptive Streaming over HTTP (DASH)...

short-paper
RAISE: a raw images dataset for digital image forensics

Digital forensics is a relatively new research area which aims at authenticating digital media by detecting possible digital forgeries. Indeed, the ever increasing availability of multimedia data on the web, coupled with the great advances reached by ...

short-paper
YouTube live and Twitch: a tour of user-generated live streaming systems

User-Generated live video streaming systems are services that allow anybody to broadcast a video stream over the Internet. These Over-The-Top services have recently gained popularity, in particular with e-sport, and can now be seen as competitors of the ...

short-paper
The toulouse vanishing points dataset

In this paper we present the Toulouse Vanishing Points Dataset, a public photographs database of Manhattan scenes taken with an iPad Air 1. The purpose of this dataset is the evaluation of vanishing points estimation algorithms. Its originality is the ...

short-paper
Stanford I2V: a news video dataset for query-by-image experiments

Reproducible research in the area of visual search depends on the availability of large annotated datasets. In this paper, we address the problem of querying a video database by images that might share some contents with one or more video clips. We ...

Cited By

    Contributors
    • National University of Singapore
    • Portland State University
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    Acceptance Rates

    MMSys '15 Paper Acceptance Rate 12 of 41 submissions, 29%;
    Overall Acceptance Rate 176 of 530 submissions, 33%
    YearSubmittedAcceptedRate
    MMSys '21551833%
    MMSys '20551833%
    MMSys '19824049%
    MMSys'17471328%
    MMSys '16712028%
    MMSys '15411229%
    MMSys '14571526%
    MMSys '13631524%
    MMSys '10592542%
    Overall53017633%