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10.1145/800249.807438acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
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Transparency for computer synthesized images

Published: 01 August 1979 Publication History

Abstract

Simple transparency algorithms which assume a linear transparency over an entire surface are the type most often employed to produce computer synthesized images of transparent objects with curved surfaces. Although most of the images created with these algorithms do give the impression of transparency, they usually do not look realistic. One of the most serious problems is that the intensity of the light that is transmitted through the objects is generally not proportional to the amount of material through which it must pass. Another problem is that the image seen behind the objects is not distorted as would naturally occur when the light is refracted as it passes through a material of different density.
Use of a non-linear transparency algorithm can provide a great improvement in the realism of an image at a small additional cost. Making the transparency proportional to the normal to the surface causes it to decrease towards the edges of the surface where the path of the light through the object is longer. The exact simulation of refraction, however, requires that each sight ray be individually traced from the observer, through the picture plane and through each transparent object until an opaque surface is intersected. Since the direction of the ray would change as each material of differing optical density was entered, the hidden surface calculations required would be very time consuming. However, if a few assumptions are made about the geometry of each object and about the conditions under which they are viewed, a much simplier algorithm can be used to approximate the refractive effect. This method proceeds in a back to front order, mapping the current background image onto the next surface, until all surfaces have been considered.

References

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Blinn, James F. Models of light reflection for computer synthesized pictures. Proc. SIGGRAPH (1977), 192-198
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Blinn, James F. A scan line algorithm for displaying parametrically defined surfaces. Proc. SIGGRAPH (1978)
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Blinn, James F. and Newell, Martin E. Texture and reflection in computer generated images. Comm. ACM 19, 10 (Oct. 1976), 542-547
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Catmull, E. A. Computer display of curved surfaces. Proc. Conf. on Computer Graphics IEEE Cat. No. 75 CH 0981-1c (May 1975), 11-17
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Gouraud, Henri Computer Display of Curved Surfaces. Thesis, Univ. of Utah (June 1979)
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Kay, Douglas Scott Transparency, Refraction and Ray Tracing for Computer Synthesized Images. Thesis, Cornell Univ., Ithaca, N.Y. (January 1979)
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Published In

cover image ACM Conferences
SIGGRAPH '79: Proceedings of the 6th annual conference on Computer graphics and interactive techniques
August 1979
317 pages
ISBN:0897910044
DOI:10.1145/800249
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 August 1979

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Author Tags

  1. Computer graphics
  2. Image synthesis
  3. Refraction
  4. Shading
  5. Transparency

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SIGGRAPH '79
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SIGGRAPH '79: Computer graphics and interactive techniques
August 8 - 10, 1979
Illinois, Chicago, USA

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SIGGRAPH '79 Paper Acceptance Rate 43 of 110 submissions, 39%;
Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

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  • (2023)Optical Effects by Escher Which Anticipate Digital RenderingNexus Network Journal10.1007/s00004-023-00719-y25:S1(241-251)Online publication date: 3-May-2023
  • (2013)The Research and Application on Illumination Model Algorithm of Oilfield Virtual Reality SystemAdvanced Materials Research10.4028/www.scientific.net/AMR.842.654842(654-657)Online publication date: Nov-2013
  • (2011)Realistic Reflections and Refractions on Graphics Hardware With Hybrid Rendering and Layered Environment MapsRendering Techniques 200110.1007/978-3-7091-6242-2_27(289-300)Online publication date: 21-Nov-2011
  • (2010)A Cutaway Visualization Technique for Understanding Scenes with Embedded ObjectsIntelligent Computer Graphics 201010.1007/978-3-642-15690-8_2(25-46)Online publication date: 2010
  • (2007)Interactive refractions with total internal reflectionProceedings of Graphics Interface 200710.1145/1268517.1268548(185-190)Online publication date: 28-May-2007
  • (2007)A Compressed Data Structure for Surface RepresentationComputer Graphics Forum10.1111/j.1467-8659.1985.tb00222.x4:3(217-228)Online publication date: 9-Oct-2007
  • (2007)Application of Punctured Turbo Codes in Distributed Video CodingProceedings of the Fourth International Conference on Image and Graphics10.1109/ICIG.2007.58(241-245)Online publication date: 22-Aug-2007
  • (2007)Visualization in MedicineundefinedOnline publication date: 21-Jun-2007
  • (2006)Interactive image-space techniques for approximating causticsProceedings of the 2006 symposium on Interactive 3D graphics and games10.1145/1111411.1111439(153-160)Online publication date: 14-Mar-2006
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