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Article

Controlled animation of video sprites

Published: 21 July 2002 Publication History

Abstract

We introduce a new optimization algorithm for video sprites to animate realistic-looking characters. Video sprites are animations created by rearranging recorded video frames of a moving object. Our new technique to find good frame arrangements is based on repeated partial replacements of the sequence. It allows the user to specify animations using a flexible cost function. We also show a fast technique to compute video sprite transitions and a simple algorithm to correct for perspective effects of the input footage. We use our techniques to create character animations of animals, which are difficult both to train in the real world and to animate as 3D models.

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  • (2024)Regenerating Arbitrary Video Sequences With Distillation Path-FindingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.323773930:7(3622-3635)Online publication date: Jul-2024
  • (2023)Physical Cyclic AnimationsProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/36069386:3(1-18)Online publication date: 24-Aug-2023
  • (2023)SoundToons: Exemplar-Based Authoring of Interactive Audio-Driven Animation SpritesProceedings of the 28th International Conference on Intelligent User Interfaces10.1145/3581641.3584047(710-722)Online publication date: 27-Mar-2023
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Published In

cover image ACM Conferences
SCA '02: Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
July 2002
203 pages
ISBN:1581135734
DOI:10.1145/545261
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 21 July 2002

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Author Tags

  1. character animation
  2. optimization
  3. video sprites
  4. video textures

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SCA02
Sponsor:
SCA02: Symposium on Computer Animation
July 21 - 22, 2002
Texas, San Antonio

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SCA '02 Paper Acceptance Rate 22 of 53 submissions, 42%;
Overall Acceptance Rate 183 of 487 submissions, 38%

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Cited By

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  • (2024)Regenerating Arbitrary Video Sequences With Distillation Path-FindingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.323773930:7(3622-3635)Online publication date: Jul-2024
  • (2023)Physical Cyclic AnimationsProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/36069386:3(1-18)Online publication date: 24-Aug-2023
  • (2023)SoundToons: Exemplar-Based Authoring of Interactive Audio-Driven Animation SpritesProceedings of the 28th International Conference on Intelligent User Interfaces10.1145/3581641.3584047(710-722)Online publication date: 27-Mar-2023
  • (2022)Strumming to the Beat: Audio-Conditioned Contrastive Video Textures2022 IEEE/CVF Winter Conference on Applications of Computer Vision (WACV)10.1109/WACV51458.2022.00058(507-516)Online publication date: Jan-2022
  • (2022)CoNeRF: Controllable Neural Radiance Fields2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR52688.2022.01807(18602-18611)Online publication date: Jun-2022
  • (2022)Learning a perceptual manifold with deep features for animation video resequencingMultimedia Tools and Applications10.1007/s11042-022-12251-181:17(23687-23707)Online publication date: 18-Mar-2022
  • (2021)GAC-GAN: A General Method for Appearance-Controllable Human Video Motion TransferIEEE Transactions on Multimedia10.1109/TMM.2020.301129023(2457-2470)Online publication date: 2021
  • (2019)Neural Rendering and Reenactment of Human Actor VideosACM Transactions on Graphics10.1145/333300238:5(1-14)Online publication date: 25-Oct-2019
  • (2019)Deep Video‐Based Performance CloningComputer Graphics Forum10.1111/cgf.1363238:2(219-233)Online publication date: 7-Jun-2019
  • (2017)Responsive Action-based Video SynthesisProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025880(6569-6580)Online publication date: 2-May-2017
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