[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/3357236.3395516acmconferencesArticle/Chapter ViewAbstractPublication PagesdisConference Proceedingsconference-collections
research-article

Design Card Sets: Systematic Literature Survey and Card Sorting Study

Published: 03 July 2020 Publication History

Abstract

Design cards are a popular way for designers to encode and communicate design knowledge. Aiming to inform the designers of such design tools we set out to characterize the design space of design cards in a two-pronged approach involving a) a systematic literature survey on the use of design cards and b) card sorting interviews, which were carried out in order to characterize the first impressions of design cards from design students, for different formal qualities and content of design cards. Our results point towards a need to develop more abstract and evocative presentations, that are visually attractive while supporting a flexible application of cards. Future research could explore whether such preferences are consistent with how card sets are used during design processes in practice.

Supplementary Material

PDF File (disfp7439aux.pdf)
In the Card Sorting Interview Study, Purpose-Made Cards (PMC's) were used. Each of these PMC's (A5 size) featured an image of four representative cards of a card-set (10 in total), showing both the front and back of the cards. The cards chosen to represent the design card set were selected to represent the variety of content and style of cards within a card set as much as possible. This PDF contains the PMC's from the 10 different card sets used in the card sorting interview study.

References

[1]
ACM. ACM Digital Library. Retrieved March 20, 2019 from https://dl.acm.org/
[2]
Valter Alves and Licinio Roque. 2011. A deck for sound design in games: enhancements based on a design exercise. In Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE '11), 1--8. https://doi.org/10.1145/2071423.2071465
[3]
Leonardo Angelini, Elena Mugellini, Nadine Couture, and Omar Abou Khaled. 2018. Designing the Interaction with the Internet of Tangible Things: A Card Set. In Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '18), 299--306. https://doi.org/10.1145/3173225.3173288
[4]
Gokçe Elif Baykal, Tilbe Goksun, and Asim Evren Yantaç. 2018. Customizing Developmentally Situated Design (DSD) Cards: Informing Designers about Preschoolers' Spatial Learning. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18), 1--9. https://doi.org/10.1145/3173574.3174166
[5]
Tilde Bekker and Alissa N. Antle. 2011. Developmentally situated design (DSD): making theoretical knowledge accessible to designers of children's technology. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11), 2531--2540. https://doi.org/10.1145/1978942.1979312
[6]
Tilde Bekker, Wolmet Barendregt, Panos Markopoulos, and Janet Read. 2014. Teaching Interaction Design and Children: Understanding the Relevance of Theory for Design. 17.
[7]
Tore Bleuzé, Maria-Cristina Ciocci, Jan Detand, and Patrick De Baets. 2014. Engineering meets creativity: a study on a creative tool to design new connections. International Journal of Design Creativity and Innovation 2, 4: 203--223. https://doi.org/10.1080/21650349.2014.892217
[8]
Nis Bornoe, Anders Bruun, and Jan Stage. 2016. Facilitating redesign with design cards: experiences with novice designers. In Proceedings of the 28th Australian Conference on Computer-Human Interaction (OzCHI '16), 452--461. https://doi.org/10.1145/3010915.3010921
[9]
Virginia Braun and Victoria Clarke. 2012. Thematic analysis. In APA handbook of research methods in psychology, Vol 2: Research designs: Quantitative, qualitative, neuropsychological, and biological. American Psychological Association, Washington, DC, US, 57--71. https://doi.org/10.1037/13620-004
[10]
Simon à Campo, Javed V. Khan, Konstantinos Papangelis, and Panos Markopoulos. 2018.community heuristics for user interface evaluation of crowdsourcing platforms. Future Generation Computer Systems, 95: 775--789.
[11]
Mafalda Casais, Ruth Mugge, and Pieter M. A. Desmet. 2016. Using symbolic meaning as a means to design for happiness: The development of a card set for designers. In Proceedings - D and E 2016: 10th International Conference on Design and Emotion - Celebration and Contemplation. https://doi.org/10.21606/drs.2016.424
[12]
Pei-Chun Chen and Xiaochun Wang. 2012. Design for well-being in China: lessons learned from exploratory workshops. In Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2 (PDC '12), 81--84. https://doi.org/10.1145/2348144.2348170
[13]
David Chung and Rung-Huei Liang. 2015. Understanding the Usefulness of Ideation Tools with the Grounding Lenses. In Proceedings of the Third International Symposium of Chinese CHI (Chinese CHI '15), 13--22. https://doi.org/10.1145/2739999.2740002
[14]
Peter Dalsgaard. 2017. Understanding the Nature and Role of Tools in Design. International Journal of Design 11, 1: 13.
[15]
Shanna R Daly, James L Christian, Seda Yilmaz, Colleen M Seifert, and Richard Gonzalez. Assessing Design Heuristics for Idea Generation in an Introductory Engineering Course. 13.
[16]
Ying Deng, Alissa N. Antle, and Carman Neustaedter. 2014. Tango cards: a card-based design tool for informing the design of tangible learning games. In Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques. https://doi.org/10.1145/2598510
[17]
Angi Faiks and Nancy Hyland. Gaining User Insight: A Case Study Illustrating the Card Sort Technique | Faiks | College & Research Libraries. https://doi.org/10.5860/crl.61.4.349
[18]
Lalita Haritaipan, Celine Mougenot, and Miki Saijo. 2019. How professional designers use magic-based inspirations: development of a usage guideline and analysis of impact on design process. International Journal on Interactive Design and Manufacturing (IJIDeM) 13, 2: 659--671. https://doi.org/10.1007/s12008-019-00530--5
[19]
Lalita Haritaipan, Miki Saijo, and Céline Mougenot. 2018. Leveraging Creativity of Design Students with a Magic-based Inspiration Tool. In Proceedings of the 20th International Conference on Engineering and Product Design Education, E and PDE.
[20]
Elina Hildén, Kaisa Väänänen, and Pavel Chistov. 2018. Travel Experience Toolkit: Bus-Specific Tools for Digital Service Design. In ACM International Conference Proceeding Series. https://doi.org/10.1145/3282894.3282916
[21]
IDEO. 2003. IDEO: IDEO Method Cards: 51 Ways to Inspire Design. Retrieved March 20, 2019 from https://www.ideo.com/post/method-cards
[22]
IEEE. IEEE Xplore Digital Library. Retrieved March 20, 2019 from https://ieeexplore.ieee.org/Xplore/home.jsp
[23]
Chrysanthi Konstanti. 2019. Behaviour Change Design Cards. unpublished.
[24]
Julian Lindley. 2008. Connecting sustainability to the design process. In DS 46: Proceedings of E and PDE 2008, the 10th International Conference on Engineering and Product Design Education.
[25]
Dan Lockton, David Harrison, and Neville A. Stanton. 2010. The Design with Intent Method: A design tool for influencing user behaviour. Applied Ergonomics 41, 3: 382--392.
[26]
Andrés Lucero and Juha Arrasvuori. 2010. PLEX Cards: a source of inspiration when designing for playfulness. In Proceedings of the 3rd International Conference on Fun and Games (Fun and Games '10), 28--37. https://doi.org/10.1145/1823818.1823821
[27]
Andrés Lucero, Peter Dalsgaard, Kim Halskov, and Jacob Buur. 2016. Designing with Cards. In Collaboration in Creative Design: Methods and Tools, Panos Markopoulos, Jean-Bernard Martens, Julian Malins, Karin Coninx and Aggelos Liapis (eds.). Springer International Publishing, Cham, 75--95. https://doi.org/10.1007/978-3-319-29155-0_5
[28]
Caroline Lundqvist, Daniel Klinkhammer, Kim Halskov, Stefan Paul Feyer, Jeanette Falk Olesen, Nanna Inie, Harald Reiterer, and Peter Dalsgaard. 2018. Physical, digital, and hybrid setups supporting card-based collaborative design ideation. In Proceedings of the 10th Nordic Conference on Human-Computer Interaction (NordiCHI '18), 260--272. https://doi.org/10.1145/3240167.3240177
[29]
Charlotte Magnusson, Andreas Larsson, Anders Warell, Håkan Eftring, and Per-Olof Hedvall. 2012. Bringing the mobile context into industrial design and development. In Proceedings of the 7th Nordic Conference on Human Computer Interaction: Making Sense Through Design (NordiCHI '12), 149--152. https://doi.org/10.1145/2399016.2399039
[30]
Diego C. B. Mariano, Carmelina Leite, Lucianna H. S. Santos, Rafael E. O. Rocha, and Raquel C. de Melo Minardi. 2017. A guide to performing systematic literature reviews in bioinformatics. arXiv:1707.05813 [q-bio]. Retrieved January 20, 2020 from http://arxiv.org/abs/1707.05813
[31]
D. Scott McCrickard, Troy D. Abel, Angela Scarpa, Yao Wang, and Shuo Niu. 2015. Collaborative design for young children with autism: Design tools and a user study. In 2015 International Conference on Collaboration Technologies and Systems (CTS), 175--182. https://doi.org/10.1109/CTS.2015.7210418
[32]
Simone Mora, Francesco Gianni, and Monica Divitini. 2017. Tiles: A Card-based Ideation Toolkit for the Internet of Things. In Proceedings of the 2017 Conference on Designing Interactive Systems (DIS '17), 587--598. https://doi.org/10.1145/3064663.3064699
[33]
Florian Mueller, Martin R. Gibbs, Frank Vetere, and Darren Edge. 2014. Supporting the creative game design process with exertion cards. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14), 2211--2220. https://doi.org/10.1145/2556288.2557272
[34]
Troy Robert Nachtigall. 2019. Materializing data: craftsmanship and technology for ultra-personalization. Eindhoven: Technische Universiteit Eindhoven. Retrieved January 31, 2020 from https://research.tue.nl/en/publications/materializingdata-craftsmanship-and-technology-for-ultra-persona
[35]
Ioana Ocnarescu, Frédérique Pain, Carole Bouchard, Améziane Aoussat, and Dominique Sciamma. 2011. Improvement of the industrial design process by the creation and usage of intermediate representations of technology, "TechCards." In Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces (DPPI '11), 1--8. https://doi.org/10.1145/2347504.2347559
[36]
Enough Pepper. 2019. xSort -- Free card sorting application. Retrieved March 20, 2019 from https://xsortapp.com/
[37]
Marigo Raftopoulos. 2015. Playful Card-Based Tools for Gamification Design. In Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction (OzCHI '15), 109--113. https://doi.org/10.1145/2838739.2838797
[38]
Robin Roy and James P. Warren. 2019. Card-based design tools: a review and analysis of 155 card decks for designers and designing. Design Studies 63: 125--154. https://doi.org/10.1016/j.destud.2019.04.002
[39]
Gordon Rugg and Peter McGeorge. 2005. The sorting techniques: a tutorial paper on card sorts, picture sorts and item sorts. Expert Systems 22, 3: 94--107. https://doi.org/10.1111/j.1468-0394.2005.00300.x
[40]
Joanna Rutkowska, Olga Baka, Zuzanna Wodyk, and David Lamas. 2016. Loyalty Theory Flashcards as a Design Tool in a Design Research Project: A Case Study of the Food Delivery App. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction (NordiCHI '16), 1--6. https://doi.org/10.1145/2971485.2995351
[41]
Kristen Shinohara, Jacob O. Wobbrock, and Wanda Pratt. 2018. Incorporating Social Factors in Accessible Design. In Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18), 149--160. https://doi.org/10.1145/3234695.3236346
[42]
SILK The Social Innovation Lab Kent. 2007. The Method Deck. Retrieved March 20, 2019 from https://socialinnovation.typepad.com/silk/silk-methoddeck.html
[43]
Christiane Wölfel and Timothy Merritt. 2013. Method Card Design Dimensions: A Survey of Card-Based Design Tools. In Human-Computer Interaction -- INTERACT 2013 (Lecture Notes in Computer Science), 479--486. https://doi.org/10.1007/978-3-642-40483-2_34
[44]
Dave Wood. 2014. Visually Interpreting Experience: Circle of Visual Interpretation Methodology. In Proceedings of the XV International Conference on Human Computer Interaction (Interacción '14), 1--2. https://doi.org/10.1145/2662253.2662354
[45]
JungKyoon Yoon, Pieter M. A. Desmet, and Anna E. Pohlmeyer. 2016. Developing Usage Guidelines for a Card-Based Design Tool. Archives of Design Research 29, 4: 5. https://doi.org/10.15187/adr.2016.11.29.4.5
[46]
Christian Zagel, Lena Grimm, and Xun Luo. 2019. Method Cards -- A New Concept for Teaching in Academia and to Innovate in SMEs. In Advances in Artificial Intelligence, Software and Systems Engineering (Advances in Intelligent Systems and Computing), 230--241. https://doi.org/10.1007/978-3-319-94229-2_22
[47]
Science Direct.com | Science, health and medical journals, full text articles and books. Retrieved March 20, 2019 from https://www.sciencedirect.com/
[48]
Springer Link. Retrieved March 20, 2019 from https://link.springer.com/

Cited By

View all
  • (2024)"You Can either Blame Technology or Blame a Person..." --- A Conceptual Model of Users' AI-Risk Perception as a Tool for HCIProceedings of the ACM on Human-Computer Interaction10.1145/36869968:CSCW2(1-25)Online publication date: 8-Nov-2024
  • (2024)Text-to-Image AI as a Catalyst for Semantic Convergence in Creative CollaborationsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661543(2753-2767)Online publication date: 1-Jul-2024
  • (2024)Applying children’s rights to digital products: Exploring competing priorities in designProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655789(93-104)Online publication date: 17-Jun-2024
  • Show More Cited By

Index Terms

  1. Design Card Sets: Systematic Literature Survey and Card Sorting Study

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    DIS '20: Proceedings of the 2020 ACM Designing Interactive Systems Conference
    July 2020
    2264 pages
    ISBN:9781450369749
    DOI:10.1145/3357236
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 03 July 2020

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. card sorting
    2. design card sets
    3. design cards
    4. design tools
    5. method cards
    6. systematic literature survey

    Qualifiers

    • Research-article

    Conference

    DIS '20
    Sponsor:
    DIS '20: Designing Interactive Systems Conference 2020
    July 6 - 10, 2020
    Eindhoven, Netherlands

    Acceptance Rates

    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)219
    • Downloads (Last 6 weeks)29
    Reflects downloads up to 10 Dec 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)"You Can either Blame Technology or Blame a Person..." --- A Conceptual Model of Users' AI-Risk Perception as a Tool for HCIProceedings of the ACM on Human-Computer Interaction10.1145/36869968:CSCW2(1-25)Online publication date: 8-Nov-2024
    • (2024)Text-to-Image AI as a Catalyst for Semantic Convergence in Creative CollaborationsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661543(2753-2767)Online publication date: 1-Jul-2024
    • (2024)Applying children’s rights to digital products: Exploring competing priorities in designProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655789(93-104)Online publication date: 17-Jun-2024
    • (2024)Card-Based Approach to Engage Exploring Ethics in AI for Data VisualizationExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650972(1-7)Online publication date: 11-May-2024
    • (2024)Guidelines for Integrating Value Sensitive Design in Responsible AI ToolkitsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642810(1-20)Online publication date: 11-May-2024
    • (2024)Designing a Card-Based Design Tool to Bridge Academic Research & Design Practice For Societal ResilienceProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642686(1-20)Online publication date: 11-May-2024
    • (2024)From Paper to Card: Transforming Design Implications with Generative AIProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642266(1-15)Online publication date: 11-May-2024
    • (2024)Designing Robots for Marketplace Success: A Case Study with Technology for Behavior and Habit ChangeInternational Journal of Social Robotics10.1007/s12369-023-01093-y16:3(461-487)Online publication date: 19-Jan-2024
    • (2023)The Attendant Card Set: A Research and Design Tool to Consider Perspectives of Attendants versus Users When Co-Experiencing TechnologyMultimodal Technologies and Interaction10.3390/mti71101077:11(107)Online publication date: 18-Nov-2023
    • (2023)Exploring Healthful Spatial Interface with Bodystorming: A Case Study from the Vertical Workspace WorkshopProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3616416(1-6)Online publication date: 13-Oct-2023
    • Show More Cited By

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media