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Inter-Server Game State Synchronization using Named Data Networking

Published: 24 September 2019 Publication History

Abstract

In this paper, we develop a system for inter-server game state synchronization using the NDN architecture. We use Minecraft as a real-world example of online games and extend Minecraft's single-server architecture to work as multi-server game. In our prototype, we use two different NDN-based approaches for the dissemination of game state updates in server clusters. In a naive approach, servers request game state updates for small segments of the game world from other servers of the cluster. In an improved approach - the region manifest approach - servers identify changed parts of the world by subscribing to manifest files containing information about world regions managed by the other servers of the cluster. An apparent downside of the NDN approaches is the high overhead when handling small-sized game state updates, but our evaluation shows that NDN already improves on IP-based implementations regarding the resulting traffic volume when three or more servers are involved. Furthermore, caused by NDN's inherent multicast functionality, the advantage over IP increases with the size of the server cluster. Moreover, the use of NDN-based approaches leads to benefits beyond traffic reduction only. The name-based host-independent access to world regions allows to scale server clusters easier.

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Cited By

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  • (2024)Networked Metaverse Systems: Foundations, Gaps, Research DirectionsIEEE Open Journal of the Communications Society10.1109/OJCOMS.2024.34260985(5488-5539)Online publication date: 2024
  • (2023)SoK: Distributed Computing in ICNProceedings of the 10th ACM Conference on Information-Centric Networking10.1145/3623565.3623712(88-100)Online publication date: 9-Oct-2023
  • (2022)SoK: Public key and namespace management in NDNProceedings of the 9th ACM Conference on Information-Centric Networking10.1145/3517212.3558085(67-79)Online publication date: 6-Sep-2022
  • Show More Cited By

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Information

Published In

cover image ACM Conferences
ICN '19: Proceedings of the 6th ACM Conference on Information-Centric Networking
September 2019
187 pages
ISBN:9781450369701
DOI:10.1145/3357150
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 24 September 2019

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Author Tags

  1. Game State Synchronization
  2. Multiserver Online Games
  3. Named Data Networking

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  • Short-paper
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  • Refereed limited

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Overall Acceptance Rate 133 of 482 submissions, 28%

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Cited By

View all
  • (2024)Networked Metaverse Systems: Foundations, Gaps, Research DirectionsIEEE Open Journal of the Communications Society10.1109/OJCOMS.2024.34260985(5488-5539)Online publication date: 2024
  • (2023)SoK: Distributed Computing in ICNProceedings of the 10th ACM Conference on Information-Centric Networking10.1145/3623565.3623712(88-100)Online publication date: 9-Oct-2023
  • (2022)SoK: Public key and namespace management in NDNProceedings of the 9th ACM Conference on Information-Centric Networking10.1145/3517212.3558085(67-79)Online publication date: 6-Sep-2022
  • (2021)MnemosyneProceedings of the 8th ACM Conference on Information-Centric Networking10.1145/3460417.3483375(130-132)Online publication date: 22-Sep-2021

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