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10.1145/3139468.3139472acmconferencesArticle/Chapter ViewAbstractPublication Pagessiggraph-asiaConference Proceedingsconference-collections
abstract

Virtual reality inspection and painting with measured BRDFs

Published: 27 November 2017 Publication History

Abstract

This is a virtual reality (VR) painting application that enables the user to paint on 3D models with real measured materials, much like in the physical world. A scanned physical object can be imported into the VR application, and the user can paint on the surface of the object with a virtual hand-controlled paint brush. The user is presented with several paint buckets, each containing a material known from the physical world. These materials are measured bidirectional reflectance distribution functions (BRDFs) of real physical materials. The materials and objects present in VR are thus represented as they would be in the physical world, and the user can control both the environment lighting and a single light source. The application enables analog artists to apply their skills directly on a digital model and it enables engineers to directly inspect BRDFs in a fast and intuitive way. Figure 1 is a screenshot from the application showing models that have been painted with BRDFs.

References

[1]
M. Colbert, S. Pattanaik, and J. Krivanek. 2006. BRDF-Shop: creating physically correct bidirectional reflectance distribution functions. IEEE Computer Graphics and Applications 26, 1 (Jan 2006), 30--36.
[2]
B. Jackson and D. F. Keefe. 2016. Lift-off: Using reference imagery and freehand sketching to create 3D models in VR. IEEE Transactions on Visualization and Computer Graphics 22, 4 (2016), 1442--1451.
[3]
W. Matusik, H. Pfister, M. Brand, and L. McMillan. 2003. A Data-Driven Reflectance Model. ACM Transactions on Graphics 22, 3 (July 2003), 759--769.
[4]
I. Wald, A. Dietrich, C. Benthin, A. Efremov, T. Dahmen, J. Gunther, V. Havran, H. p. Seidel, and P. Slusallek. 2006. Applying Ray Tracing for Virtual Reality and Industrial Design. In 2006 IEEE Symposium on Interactive Ray Tracing. 177--185.

Cited By

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  • (2024)3D dataset generation using virtual reality for forest biodiversityInternational Journal of Digital Earth10.1080/17538947.2024.242298417:1Online publication date: 3-Nov-2024

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  1. Virtual reality inspection and painting with measured BRDFs

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    cover image ACM Conferences
    SA '17: SIGGRAPH Asia 2017 VR Showcase
    November 2017
    32 pages
    ISBN:9781450354080
    DOI:10.1145/3139468
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 27 November 2017

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    Author Tags

    1. material appearance
    2. virtual reality

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    SA '17
    Sponsor:
    SA '17: SIGGRAPH Asia 2017
    November 27 - 30, 2017
    Bangkok, Thailand

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    Overall Acceptance Rate 178 of 869 submissions, 20%

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    • Downloads (Last 12 months)4
    • Downloads (Last 6 weeks)1
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    Cited By

    View all
    • (2024)3D dataset generation using virtual reality for forest biodiversityInternational Journal of Digital Earth10.1080/17538947.2024.242298417:1Online publication date: 3-Nov-2024

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