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Augmented Reality Prototyping For Interaction Design Students

Published: 06 May 2017 Publication History

Abstract

Technology never stops advancing. As such instructors in technology related fields must always be aware of new advancements, and prepare their students for industry. A prime example exists in Augmented Reality, a space of increasing popularity and scrutiny. However, to prototype a usable experience, students will need at the very least: 1) Programming experience, 2) 3D modeling experience, 3) an expensive AR headset. Can we create effective AR prototypes without spending a lot of time or money? In this paper we will explore a method for students to create prototypes of Augmented Reality designs that can be achieved through existing design methods.

References

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Huidong Bai, Gun A Lee, and Mark Billinghurst. 2015. An Augmented Exhibition Podium with Freehand Gesture Interfaces. SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications: 31:1--31:1.
[2]
Lars-Erik Janlert and Erik Stolterman. 2015. Faceless Interaction - a conceptual examination of the notion of interface?: past, present and future. Human-Computer Interaction 30, 6.
[3]
Greg. Kipper and Joseph. Rampolla. 2012. Augmented Reality: An Emerging Technologies Guide to AR. .
[4]
Gun A Lee, Jonathan Wong, Hye Sun Park, Jin Sung Choi, Chang Joon Park, and Mark Billinghurst. 2015. User Defined Gestures for Augmented Virtual Mirrors: A Guessability Study. Extended Abstracts of the ACM CHI'15 Conference on Human Factors in Computing Systems 2: 959--964.
[5]
Bella Martin and Bruce Hanington. 2012. Universal Methods of Design. Rockport Publishers, Beverly, MA.
[6]
John McCarthy and Wright. 2004. Technology As Experience. MIT Press, Cambridge, Massachusetts.

Cited By

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  • (2024)"We Are Visual Thinkers, Not Verbal Thinkers!": A Thematic Analysis of How Professional Designers Use Generative AI Image Generation ToolsProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685370(1-14)Online publication date: 13-Oct-2024
  • (2024)Between Two Worlds: Analysing the Effects of Immersive and Non-Immersive Prototyping for Participatory DesignProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660715(2198-2212)Online publication date: 1-Jul-2024
  • (2023)Co-creation through design: Exploring the role of prototyping in processes of co-creation in cross disciplinary collaborationsProceedings of the 35th Australian Computer-Human Interaction Conference10.1145/3638380.3638411(526-535)Online publication date: 2-Dec-2023
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    cover image ACM Conferences
    CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
    May 2017
    3954 pages
    ISBN:9781450346566
    DOI:10.1145/3027063
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 06 May 2017

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    Author Tags

    1. augmented reality
    2. bodystorming
    3. prototyping
    4. usability testing

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    CHI EA '17 Paper Acceptance Rate 1,000 of 5,000 submissions, 20%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2024)"We Are Visual Thinkers, Not Verbal Thinkers!": A Thematic Analysis of How Professional Designers Use Generative AI Image Generation ToolsProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685370(1-14)Online publication date: 13-Oct-2024
    • (2024)Between Two Worlds: Analysing the Effects of Immersive and Non-Immersive Prototyping for Participatory DesignProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660715(2198-2212)Online publication date: 1-Jul-2024
    • (2023)Co-creation through design: Exploring the role of prototyping in processes of co-creation in cross disciplinary collaborationsProceedings of the 35th Australian Computer-Human Interaction Conference10.1145/3638380.3638411(526-535)Online publication date: 2-Dec-2023
    • (2023)Collaborative Scenario Builder: A VR Co-Design Tool for Medical First RespondersProceedings of the 2023 ACM Conference on Information Technology for Social Good10.1145/3582515.3609553(342-350)Online publication date: 6-Sep-2023
    • (2023)UXR-kit: An Ideation Method for Collaborative and User-Centered Design about eXtended Reality solutions.Adjunct Proceedings of the 34th Conference on l'Interaction Humain-Machine10.1145/3577590.3589605(1-7)Online publication date: 3-Apr-2023
    • (2021)Citizen-Centered Design in Urban Planning: How Augmented Reality can be used in Citizen Participation ProcessesProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462130(250-265)Online publication date: 28-Jun-2021
    • (2021)Designers, the Stage Is Yours! Medium-Fidelity Prototyping of Augmented & Virtual Reality Interfaces with 360theaterProceedings of the ACM on Human-Computer Interaction10.1145/34617275:EICS(1-25)Online publication date: 29-May-2021
    • (2020)XRDirector: A Role-Based Collaborative Immersive Authoring SystemProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376637(1-12)Online publication date: 21-Apr-2020
    • (2020)A Systematic Review of Rapid Prototyping Tools for Augmented Reality2020 22nd Symposium on Virtual and Augmented Reality (SVR)10.1109/SVR51698.2020.00041(199-209)Online publication date: Nov-2020
    • (2019)What You Sketch Is What You GetExtended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290607.3312847(1-6)Online publication date: 2-May-2019
    • Show More Cited By

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