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Principles of traditional animation applied to 3D computer animation

Published: 01 August 1987 Publication History

Abstract

This paper describes the basic principles of traditional 2D hand drawn animation and their application to 3D computer animation. After describing how these principles evolved, the individual principles are detailed, addressing their meanings in 2D hand drawn animation and their application to 3D computer animation. This should demonstrate the importance of these principles to quality 3D computer animation.

References

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Information

Published In

cover image ACM Conferences
SIGGRAPH '87: Proceedings of the 14th annual conference on Computer graphics and interactive techniques
August 1987
352 pages
ISBN:0897912276
DOI:10.1145/37401
  • cover image ACM Overlay Books
    Seminal graphics: pioneering efforts that shaped the field, Volume 1
    July 1998
    460 pages
    ISBN:158113052X
    DOI:10.1145/280811
  • cover image ACM SIGGRAPH Computer Graphics
    ACM SIGGRAPH Computer Graphics  Volume 21, Issue 4
    July 1987
    299 pages
    ISSN:0097-8930
    DOI:10.1145/37402
    Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 01 August 1987

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  • (2024)PERCEPTION OF ANIME CARTOON CHARACTERS DEPENDING ON THEIR VISUAL TRAITS AND FACIAL FEATURESDokuz Eylül Üniversitesi Sosyal Bilimler Enstitüsü Dergisi10.16953/deusosbil.1475098Online publication date: 10-Dec-2024
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