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Soft, Embodied, Situated & Connected

Published: 24 August 2015 Publication History

Abstract

Soft wearables include clothing and textile-based accessories that incorporate smart textiles and soft electronic interfaces to enable responsive and interactive experiences. When designed well, they leverage the cultural, sociological and material qualities of textiles, fashion and dress; diverse capabilities and meanings of the body; as well as the qualities and capabilities afforded by smart and programmable elements. Textiles behave in particular ways. They are part of culture. No matter a person's views on fashion or dress, they will have an intimate relationship with textiles, as they are one of the few products worn much of the time, close to the body. When designing wearables a designer must consider a range of requirements that do not typically demand focus when designing products that are not worn, including: a particular sensitivity for material details; an eye for fit and comfort on bodies with perhaps diverse and idiosyncratic movement capabilities; openness to a diversity of meanings that may be generated; and consideration of wearers' intimate relations with technology. In this paper we discuss the opportunities and challenges of designing and using soft wearables, applying notions of situatedness and personal meaning-making to understand and posit values in relation to outcomes. We present three design cases focusing respectively on body, material, and context; and reflect on how the different design approaches might impact use. Finally, we reflect on how embodied and collocated interactions might extend understanding of how to frame wearables research.

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Cited By

View all
  • (2023)A Systematic Literature Review on Computational Fashion WearablesInternational Journal of Human–Computer Interaction10.1080/10447318.2023.226900740:22(6913-6940)Online publication date: 6-Nov-2023
  • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022
  • (2022)Engaging educators in the ideation of scenarios for cross-reality game-based learning experiencesMultimedia Tools and Applications10.1007/s11042-022-13632-283:15(46507-46529)Online publication date: 31-Aug-2022
  • Show More Cited By

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    Published In

    cover image ACM Conferences
    MobileHCI '15: Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct
    August 2015
    697 pages
    ISBN:9781450336536
    DOI:10.1145/2786567
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 24 August 2015

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    Author Tags

    1. Wearables
    2. crafted interactions
    3. embodied interaction
    4. phenomenology

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    Overall Acceptance Rate 202 of 906 submissions, 22%

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    Cited By

    View all
    • (2023)A Systematic Literature Review on Computational Fashion WearablesInternational Journal of Human–Computer Interaction10.1080/10447318.2023.226900740:22(6913-6940)Online publication date: 6-Nov-2023
    • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022
    • (2022)Engaging educators in the ideation of scenarios for cross-reality game-based learning experiencesMultimedia Tools and Applications10.1007/s11042-022-13632-283:15(46507-46529)Online publication date: 31-Aug-2022
    • (2021)Synergistic Social Technology: Designing Systems with ‘Needs’ that Encourage and Support Social InteractionProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462021(1419-1432)Online publication date: 28-Jun-2021
    • (2021)Experiencing Distance: Wearable Engagements with Remote RelationshipsProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3446071(1-13)Online publication date: 14-Feb-2021
    • (2020)Wearable BitsProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374954(165-177)Online publication date: 9-Feb-2020
    • (2019)Customisable wearablesProceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia10.1145/3365610.3365635(1-9)Online publication date: 26-Nov-2019
    • (2018)Reflection through Inner Presence: A Sensitising Concept for DesignMultimodal Technologies and Interaction10.3390/mti20100052:1(5)Online publication date: 1-Feb-2018
    • (2018)'Layering up' soft materialityProceedings of the 10th Nordic Conference on Human-Computer Interaction10.1145/3240167.3240210(60-72)Online publication date: 29-Sep-2018
    • (2018)Body Inspired Design for Knitted Body-Protection WearablesProceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems10.1145/3197391.3205425(135-139)Online publication date: 30-May-2018
    • Show More Cited By

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