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The impact of display bezels on stereoscopic vision for tiled displays

Published: 06 October 2013 Publication History

Abstract

In recent years high-resolution tiled display systems have gained significant attention in scientific and information visualization of large-scale data. Modern tiled display setups are based on either video projectors or LCD screens. While LCD screens are the preferred solution for monoscopic setups, stereoscopic displays almost exclusively consist of some kind of video projection. This is because projections can significantly reduce gaps between tiles, while LCD screens require a bezel around the panel. Projection setups, however, suffer from a number of maintenance issues that are avoided by LCD screens. For example, projector alignment is a very time-consuming task that needs to be repeated at intervals, and different aging states of lamps and filters cause color inconsistencies. The growing availability of inexpensive stereoscopic LCDs for television and gaming allows one to build high-resolution stereoscopic tiled display walls with the same dimensions and resolution as projection systems at a fraction of the cost, while avoiding the aforementioned issues. The only drawback is the increased gap size between tiles.
In this paper, we investigate the effects of bezels on the stereo perception with three surveys and show, that smaller LCD bezels and larger displays significantly increase stereo perception on display wall systems. We also show that the bezel color is not very important and that bezels can negatively affect the adaption times to the stereoscopic effect but improve task completion times. Finally, we present guidelines for the setup of tiled stereoscopic display wall systems.

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Cited By

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  • (2024)A Systematic Literature Review of User Evaluation in Immersive AnalyticsComputer Graphics Forum10.1111/cgf.1511143:3Online publication date: 10-Jun-2024
  • (2015)Evaluating visual attention for multi-screen television: measures, toolkit, and experimental findingsPersonal and Ubiquitous Computing10.1007/s00779-015-0862-z19:5-6(781-801)Online publication date: 22-Jun-2015
  • (2014)The effect of interior bezel presence and width on magnitude judgementProceedings of Graphics Interface 201410.5555/2619648.2619678(175-182)Online publication date: 7-May-2014

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Published In

cover image ACM Conferences
VRST '13: Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
October 2013
271 pages
ISBN:9781450323796
DOI:10.1145/2503713
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 06 October 2013

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Author Tags

  1. display bezels
  2. graphical user interfaces
  3. stereoscopic vision
  4. survey
  5. tiled displays

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2024)A Systematic Literature Review of User Evaluation in Immersive AnalyticsComputer Graphics Forum10.1111/cgf.1511143:3Online publication date: 10-Jun-2024
  • (2015)Evaluating visual attention for multi-screen television: measures, toolkit, and experimental findingsPersonal and Ubiquitous Computing10.1007/s00779-015-0862-z19:5-6(781-801)Online publication date: 22-Jun-2015
  • (2014)The effect of interior bezel presence and width on magnitude judgementProceedings of Graphics Interface 201410.5555/2619648.2619678(175-182)Online publication date: 7-May-2014

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