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Reactive music: when user behavior affects sounds in real-time

Published: 27 April 2013 Publication History

Abstract

It is a natural predisposition of humans to respond to the rhythmical qualities of music. Now, we turn the setting around: The music responds to the user's behavior. So-called 'reactive music' is a non-linear format of music that is able to react to the listener and her or his environment in real-time. Giant Steps is an iPhone application that implements such reactive music in correspondence to a jogger's movements and the sounds in her or his environment. We hope that our approach contributes to a better understanding of 'machine to user' adaption, and to mobile sports applications in particular.

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  • (2024)Less-is-more: auditory strategies for reduced realityPersonal and Ubiquitous Computing10.1007/s00779-024-01808-628:5(713-725)Online publication date: 15-Jun-2024
  • (2021)Scaffolding Walking Experiences Through Interactive Sound DesignExperiential Walks for Urban Design10.1007/978-3-030-76694-8_4(57-76)Online publication date: 6-Aug-2021
  • (2020)Don't extend! reduce!Proceedings of the 15th International Audio Mostly Conference10.1145/3411109.3411111(8-15)Online publication date: 15-Sep-2020
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    Published In

    cover image ACM Conferences
    CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing Systems
    April 2013
    3360 pages
    ISBN:9781450319522
    DOI:10.1145/2468356
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 27 April 2013

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    Author Tags

    1. context-adaptivity
    2. human-computer interaction
    3. music controllability
    4. reactive music

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    CHI EA '13 Paper Acceptance Rate 630 of 1,963 submissions, 32%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2024)Less-is-more: auditory strategies for reduced realityPersonal and Ubiquitous Computing10.1007/s00779-024-01808-628:5(713-725)Online publication date: 15-Jun-2024
    • (2021)Scaffolding Walking Experiences Through Interactive Sound DesignExperiential Walks for Urban Design10.1007/978-3-030-76694-8_4(57-76)Online publication date: 6-Aug-2021
    • (2020)Don't extend! reduce!Proceedings of the 15th International Audio Mostly Conference10.1145/3411109.3411111(8-15)Online publication date: 15-Sep-2020
    • (2019)User-Influenced/Machine-Controlled Playback: The variPlay Music App Format for Interactive Recorded MusicArts10.3390/arts80301128:3(112)Online publication date: 3-Sep-2019
    • (2018)Digital Behaviour Change Interventions to Break and Form HabitsACM Transactions on Computer-Human Interaction10.1145/319683025:3(1-66)Online publication date: 12-Jun-2018
    • (2018)MuseBeatExtended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3170427.3186532(1-4)Online publication date: 20-Apr-2018
    • (2017)Designing, Prototyping and Evaluating Digital Mindfulness Applications: A Case Study of Mindful Breathing for Stress ReductionJournal of Medical Internet Research10.2196/jmir.695519:6(e197)Online publication date: 14-Jun-2017
    • (2017)Der Beitrag der Informatik zur MusikwirtschaftsforschungMusikwirtschaftsforschung10.1007/978-3-658-19399-7_6(97-116)Online publication date: 25-Nov-2017
    • (2015)Analysis of Motivation Strategies in Running Tracking ApplicationsProceedings of the 13th International Conference on Advances in Mobile Computing and Multimedia10.1145/2837126.2839316(73-79)Online publication date: 11-Dec-2015
    • (2015)Moment by MomentProceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition10.1145/2757226.2757237(131-140)Online publication date: 22-Jun-2015
    • Show More Cited By

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