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Heuristics & usability of virtual attack points for pedestrian navigation: user study using paper-prototyping

Published: 06 November 2012 Publication History

Abstract

The "Virtual Attack Point" approach for pedestrian navigation, based on a traditional navigation strategy, is introduced and its potential advantages are explored. A user study, using paper-prototyping in the field, is presented. Results of this study raise issues and suggest how this navigation concept might perform. There is discussion of the interaction, landmarks, methodology and implications. Based on this a set of heuristics are recommended for the placement of virtual attack points.

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cover image ACM Conferences
MobiGIS '12: Proceedings of the First ACM SIGSPATIAL International Workshop on Mobile Geographic Information Systems
November 2012
112 pages
ISBN:9781450316996
DOI:10.1145/2442810
  • Conference Chair:
  • Chi-Yin Chow
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 06 November 2012

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Author Tags

  1. augmented reality
  2. navigation
  3. paper prototyping
  4. pedestrian

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  • Horizon Doctoral Training Centre at the University of Nottingham

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