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Material probe: exploring materiality of digital artifacts

Published: 22 January 2010 Publication History

Abstract

We present an approach for exploring materiality of digital artifacts by suggesting a study method---material probe. The purpose with the method is to understand how people perceive material qualities of artifacts and to discuss how designers could intentionally and methodologically include such non-functional user desires related to material qualities in the design of digital artifacts. The study procedure and results from preliminary studies are described with their implications for future work.

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    cover image ACM Conferences
    TEI '11: Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
    January 2011
    470 pages
    ISBN:9781450304788
    DOI:10.1145/1935701
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 22 January 2010

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    Author Tags

    1. design method
    2. digital artifacts
    3. material probe
    4. materiality

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    • (2024)ICY Interfaces: Exploration of Ice’s Ephemeral Features for Digital Game User ExperienceProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660725(2107-2124)Online publication date: 1-Jul-2024
    • (2024)SweatSkinProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36314257:4(1-30)Online publication date: 12-Jan-2024
    • (2024)On the Role of Materials Experience for Novel Interactions with Digital Representations of Historical Pop-up and Movable BooksProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642142(1-18)Online publication date: 11-May-2024
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    • (2023)Participatory Design Tools: Leveraging Materiality and Familiarity to Adapt Unconventional Materials into Design ToolsProceedings of the 15th Conference on Creativity and Cognition10.1145/3591196.3593339(399-412)Online publication date: 19-Jun-2023
    • (2023)Puffy: A Step-by-step Guide to Craft Bio-inspired Artifacts with Interactive MaterialityProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572800(1-14)Online publication date: 26-Feb-2023
    • (2023)Adaptive Soft Switches: Co-Designing Fabric Adaptive Switches with Occupational Therapists for Children and Adolescents with Acquired Brain InjuryProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572734(1-14)Online publication date: 26-Feb-2023
    • (2023)When Materials Meet Sound: Discovering the Meaning of Deformable Materials in Musical InteractionProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596010(312-325)Online publication date: 10-Jul-2023
    • (2022)Differences between remote and analog design thinking through the lens of distributed cognitionFrontiers in Artificial Intelligence10.3389/frai.2022.9159225Online publication date: 17-Nov-2022
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