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Age and experience: ludic engagement in a residential care setting

Published: 16 August 2010 Publication History

Abstract

The "older old" (people over eighty) are a largely invisible group for those not directly involved in their lives; this project explores the ways that technology might strengthen links between different generations. This paper describes findings from a two-year study of a residential care home and develops the notion of cross-generational engagement through ludic systems which encourage curiosity and playfulness. It outlines innovative ways of engaging the older old through "digital curios" such as Bloom, the Tenori On and Google Earth. The use of these curios was supplemented with portraiture by three local artists, nine school children and the field researcher. The paper describes four technological interventions: "video window", "projected portraiture", "blank canvas", and "soundscape radio". These interventions attempt to reposition "off the shelf technologies to provide a space for cross-generational engagement The notion of inter-passivity (the obverse of interaction) is explored in relation to each intervention.

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    cover image ACM Other conferences
    DIS '10: Proceedings of the 8th ACM Conference on Designing Interactive Systems
    August 2010
    457 pages
    ISBN:9781450301039
    DOI:10.1145/1858171
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 16 August 2010

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    Author Tags

    1. cross-generational engagement
    2. inter-passivity
    3. older people
    4. residential care
    5. user experience

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    • Landscapes of Cross General Engagement project

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    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    • (2024)Who is holding the pen? Annotating collaborative processesProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685401(1-12)Online publication date: 13-Oct-2024
    • (2023)Offering Outworld Experiences to In-Patients With Dementia Through Virtual Reality: Mixed Methods StudyJMIR Aging10.2196/457996(e45799-e45799)Online publication date: 31-Aug-2023
    • (2023)Redlining Maps and Terrains of Sustainability:Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581491(1-18)Online publication date: 19-Apr-2023
    • (2022)Social Context of Turnover-Mixed Methods Study of Indian IT ProfessionalsJournal of Global Information Management10.4018/JGIM.29932030:1(1-24)Online publication date: 27-Apr-2022
    • (2022)Doc2KGInternational Journal on Semantic Web & Information Systems10.4018/IJSWIS.29555218:1(1-20)Online publication date: 17-Feb-2022
    • (2022)Digital Rituals in Performance: Transitions to Internet of Things Trust and SecurityNordic Human-Computer Interaction Conference10.1145/3546155.3546698(1-11)Online publication date: 8-Oct-2022
    • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022
    • (2022)Evaluating Engagement in Technology-Supported Social Interaction by People Living with Dementia in Residential CareACM Transactions on Computer-Human Interaction10.1145/351449729:5(1-31)Online publication date: 20-Oct-2022
    • (2022)Two Years or More of Co-speculation: Polylogues of Philosophers, Designers, and a Tilting BowlACM Transactions on Computer-Human Interaction10.1145/351423529:5(1-44)Online publication date: 20-Oct-2022
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