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research-article

BRDF-Shop: Creating Physically Correct Bidirectional Reflectance Distribution Functions

Published: 01 January 2006 Publication History

Abstract

This articles presents an interface for quick and intuitive development of arbitrary, but physically correct, bidirectional reflectance distribution functions, or BRDFs. The interface, referred to as BRDF-Shop, gives artists the ability to create a BRDF through positioning and manipulating highlights on a spherical canvas. The authors develop a novel mapping between painted highlights and specular lobes of an extended Ward BRDF model. The implementation of BRDF Shop uses programmable graphics hardware to provide a real-time visualization of the material on a complex object in environment lighting.

References

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M. Ashikhmin, S. Premoze, and P. Shirley, "A Microfaceted-Based BRDF Generator," Proc. Siggraph, ACM Press, 2000, pp. 65-74.
[2]
E. Lafortune et al., "Non-Linear Approximation of Reflectance Functions," Proc. Siggraph, ACM Press, 1997, pp. 117-126.
[3]
Gregory J. Ward, Measuring and modeling anisotropic reflection, ACM SIGGRAPH Computer Graphics, v.26 n.2, p.265-272, July 1992
[4]
J. Vision, vol. 3, no. 5, 2003, pp. 347-368.
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P. Poulin and A. Fournier, "Lights from Highlights and Shadows," Proc. Symp. Interactive 3D Graphics (SI3D), ACM Press, 1992, pp. 31-38.
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Bui Tuong Phong, Illumination for computer generated pictures, Communications of the ACM, v.18 n.6, p.311-317, June 1975
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R. Ramamoorthi and P. Hanrahan, "An Efficient Representation for Irradiance Environment Maps," Proc. Siggraph, ACM Press, 2001, pp. 497-500.
[8]
B. Walter, Notes on the Ward BRDF, tech. report PCG-05-06, Cornell Univ., 2005.
[9]
J. Kautz et al., "Unified Approach to Prefiltered Environment Maps," Proc. Eurographics Workshop Rendering Techniques, Springer-Verlag, 2000, pp. 185-196.
[10]
M. Ashikhmin and P. Shirley, "An Anisotropic Phong BRDF Model," J. Graphics Tools, vol. 5, no. 2, 2000, pp. 25-32.
[11]
F. Pellancini et al., "Toward a Psychophysically-Based Light Reflection Model for Image Synthesis," Proc. Siggraph, ACM Press, 2000, pp. 55-64.
[12]
P.-P. Sloan et al., "The Lit Sphere: A Model for Capturing NPR Shading from Art," Proc. Graphics Interface, Canadian Information Processing Soc., 2001, pp. 143-150.
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J. Kautz Game Programming Gems 3, Charles River Media, 2002, pp. 477-483.
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C. Shimizu et al., "Interactive Goniochromatic Color Design," Proc. 11th Color Imaging Conf., The Soc. for Imaging Science and Technology, 2003, pp. 16-22
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P. Poulin and A. Fournier, "Lights from Highlights and Shadows," Proc. Symp. Interactive 3D Graphics (SI3D), ACM Press, 1992, pp. 31-38.

Cited By

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  • (2021)An inverse method for the exploration of layered material appearanceACM Transactions on Graphics10.1145/3450626.345985740:4(1-15)Online publication date: 19-Jul-2021
  • (2017)Material design in augmented reality with in-situ visual feedbackProceedings of the Eurographics Symposium on Rendering: Experimental Ideas & Implementations10.2312/sre.20171198(93-103)Online publication date: 19-Jun-2017
  • (2017)Improved intuitive appearance editing based on soft PCAProceedings of the XXVII Spanish Computer Graphics Conference10.2312/ceig.20171215(97-106)Online publication date: 28-Jun-2017
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Information & Contributors

Information

Published In

cover image IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications  Volume 26, Issue 1
January 2006
89 pages

Publisher

IEEE Computer Society Press

Washington, DC, United States

Publication History

Published: 01 January 2006

Author Tags

  1. BRDF
  2. Ward BRDF model
  3. human-computer interfaces
  4. materials editing
  5. modeling interfaces
  6. painting
  7. physically based reflection models

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Cited By

View all
  • (2021)An inverse method for the exploration of layered material appearanceACM Transactions on Graphics10.1145/3450626.345985740:4(1-15)Online publication date: 19-Jul-2021
  • (2017)Material design in augmented reality with in-situ visual feedbackProceedings of the Eurographics Symposium on Rendering: Experimental Ideas & Implementations10.2312/sre.20171198(93-103)Online publication date: 19-Jun-2017
  • (2017)Improved intuitive appearance editing based on soft PCAProceedings of the XXVII Spanish Computer Graphics Conference10.2312/ceig.20171215(97-106)Online publication date: 28-Jun-2017
  • (2017)Virtual reality inspection and painting with measured BRDFsSIGGRAPH Asia 2017 VR Showcase10.1145/3139468.3139472(1-2)Online publication date: 27-Nov-2017
  • (2016)Gloss editing in light fieldsProceedings of the Conference on Vision, Modeling and Visualization10.5555/3056901.3056923(127-135)Online publication date: 10-Oct-2016
  • (2016)An intuitive control space for material appearanceACM Transactions on Graphics10.1145/2980179.298024235:6(1-12)Online publication date: 5-Dec-2016
  • (2016)State of the Art in Artistic Editing of Appearance, Lighting and MaterialComputer Graphics Forum10.1111/cgf.1272135:1(216-233)Online publication date: 1-Feb-2016
  • (2014)ALTAProceedings of the Eurographics 2014 Workshop on Material Appearance Modeling: Issues and Acquisition10.5555/2855560.2855563(9-13)Online publication date: 25-Jun-2014
  • (2014)How do people edit light fields?ACM Transactions on Graphics10.1145/2601097.260112533:4(1-10)Online publication date: 27-Jul-2014
  • (2012)Surface flows for image-based shading designACM Transactions on Graphics10.1145/2185520.218559031:4(1-9)Online publication date: 1-Jul-2012
  • Show More Cited By

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