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Self-produced Sound: Tightly Binding Haptics and Audio
This paper discusses the concept of self-produced sound and its importance in understanding audio-haptic interaction. Self-produced sound is an important stimulus in understanding audio-haptic interaction because of the tight binding between the ...
Will Haptics Technology Be Used in Mobile Devices?: A Historical Review of Haptics Technology and Its Potential Applications in Multi-modal Interfaces
In recent years, the haptics research area has become an interdisciplinary field covering perception, psychophysics, neuroscience, mechanism design, control, virtual reality, and human computer interaction. If we try to identify the origins of ...
Tactile Visualization with Mobile AR on a Handheld Device
This paper presents a tactile visualization system incorporating touch feedback to a mobile AR system realized on a handheld device. This system enables, for the first time, interactive haptic feedback though mobile and wearable interfaces. To ...
Mobile Multi-actuator Tactile Displays
The potential of using the sense of touch to communicate information in mobile devices is receiving more attention because of the limitations of graphical displays in such situations. However, most applications only use a single actuator to ...
Comparison of Force, Tactile and Vibrotactile Feedback for Texture Representation Using a Combined Haptic Feedback Interface
In this paper, we compared force feedback, tactile feedback and vibration feedback for texture display. For this investigation, a pen-like haptic interface with a built-in compact tactile display and a vibrating module was developed. The handle of ...
Communication-Wear: User Feedback as Part of a Co-Design Process
Communication-Wear is a clothing concept that augments the mobile phone by enabling expressive messages to be exchanged remotely, by conveying a sense of touch, and presence. It proposes to synthesise conventions and cultures of fashion with those ...
Interactive Racing Game with Graphic and Haptic Feedback
This paper proposes a mobile racing game prototype system where a player haptically senses the state of a car and the road condition with a vibrotactile signal generation method. The vibrotactile signal generation method provides variable ...
Obstacle Detection and Avoidance System for Visually Impaired People
In this paper, we implemented a wearable system for visually impaired users which allows them to detect and avoid obstacles. This is based on ultrasound sensors which can acquire range data from objects in the environment by estimating the time-of-...
Tangible User Interface for the Exploration of Auditory City Maps
Before venturing out into unfamiliar areas, most people scope out a map. But for the blind or visually impaired traditional maps are not accessible. In our previous work, we developed the “Auditory Map” which conveys the location of geographic ...
Haptic and Sound Grid for Enhanced Positioning in a 3-D Virtual Environment
As images are projected onto the flat retina when identifying objects scattered in space, there may be considerable ambiguity in depth (i.e. z-direction) perception. Therefore, position information can be distorted, especially along the z-axis. In ...
User-Centered Design Proposals for Prototyping Haptic User Interfaces
The range of applications for haptic user interfaces is wide, but although haptics offer unique qualities to user interfaces, the rate of adoption and implementation of haptics in commercialized products is relatively low. The challenges of ...
Designing Eyes-Free Interaction
As the form factors of computational devices diversify, the concept of eyes-free interaction is becoming increasingly relevant: it is no longer hard to imagine use scenarios in which screens are inappropriate. However, there is currently little ...
Beyond Clicks and Beeps: In Pursuit of an Effective Sound Design Methodology
Designing effective non-speech audio elements for a user-interface is a challenging task due to the complex nature of sounds and the changing contexts of non-visual interfaces. In this paper we present a design method, which is intended to take ...
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